Popular Post O Ilusionista Posted January 30, 2015 Popular Post Posted January 30, 2015 First, you have to give a set of quotes to your char, like this: victory1= "Fight ya absolute best, or don't fight at all!"victory2 = "Don't get in my way again!" victory3 = "Better luck next time, loser!" victory4 = "Never get in my way!" victory5 = "I'm Killer Croc! This brain ain't for fryin'!" victory6 = "Ain'tcha heard? Crocodiles got real tough hide! But you... you got nowhere t'hide... " victory7 = "Croc isn't going to the Arkham Asylum 'Zoo' Again" Then, check the sctrl "VictoryQuote": http://elecbyte.com/mugendocs/sctrls.html#victoryquote Lets imagine that I want to use "victory7" every time my character beats Batman. I need to add this code at the win states (well, it works in any other state): The line in green tells against which character this Victory Quote will work. Note that you must use p2name and p4name, so it will detect both players. The operator "||" means OR, so it will trigger if the p2name is batman OR if the p4name is batman. The value in red is the victory quote index you want to use. Keep in mind: if you want to trigger a character called "Batman", it will get the info from the NAME field, and not the DISPLAYNAME field, which is what you see on the fights: name = "TAS Batman" displayname = "Batman" In the case above, the trigger will fail, because the p2 name is TAS Batman, and not Batman. You can use authorname and any other trigger you want to. One cool usage would be to set a different victory quote if haven't lose any round, or if it was a tough match :) Galvatron, NeoGeoKitsune, Krypto 'SAM' saiyaN and 2 others 5
Galvatron Posted January 30, 2015 Posted January 30, 2015 Ah! so thats how that works. I was pretty stomp on how you put winqoutes to interact with other characters after you defeat them. :-P Now I know how this code is set. Thanks O!! But I have one other question, does the State VictoryQoute needs to be coded under Statedef -2, or -3? Or Does this code needs to be under its own Statedef in order for it to work properly? I'm confuse on that part MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Krypto 'SAM' saiyaN Posted January 30, 2015 Posted January 30, 2015 Wow, this is great. Thanks for sharing the info, now I can done it!
O Ilusionista Posted January 30, 2015 Author Posted January 30, 2015 Thanks guys. You can use a set of common quotes for common characters and have different quotes for only specific characters. Its just a matter of organize your quotes. For example, you can give a set of common quotes (from 1 to 6 here) and do this: [state 0, VictoryQuote] type = VictoryQuote trigger1 = !time value = 1+random%6 1+random%6 equals to 1 plus a random number out of 6 possible values (remember that it starts at 0, so the numbers are 0,1,2,3,4,5 only, 6 is not included. To make it easier to understand, its like to take 1 from the given value) You code the special quotes using an index greater than 6: [state 0, VictoryQuote] type = VictoryQuote trigger1 = p2name="Batman" || p4name ="Batman" value = 7 Then you add the common quotes. Note: the specific quote should come BEFORE the normal ones. [state 0, VictoryQuote] type = VictoryQuote trigger1 = !time value = 1+random%6 Galvatron 1
Hellzone Posted January 30, 2015 Posted January 30, 2015 This is Awesome Thanks for sharing Find Yourself. Find Peace. Find Creativity
Ultra Fatality Posted January 30, 2015 Posted January 30, 2015 you know i had a feeling this was how you did it never tryed it but will do it when i get the chance
O Ilusionista Posted January 31, 2015 Author Posted January 31, 2015 Thanks. The tutorial were updated. The specific codes should come BEFORE the random ones.
Galvatron Posted January 31, 2015 Posted January 31, 2015 Thanks guys. You can use a set of common quotes for common characters and have different quotes for only specific characters. Its just a matter of organize your quotes. For example, you can give a set of common quotes (from 1 to 6 here) and do this: 1+random%6 equals to 1 plus a random number out of 6 possible values (remember that it starts at 0, so the numbers are 0,1,2,3,4,5 only, 6 is not included. To make it easier to understand, its like to take 1 from the given value) You code the special quotes using an index greater than 6: Then you add the common quotes. Note: the specific quote should come BEFORE the normal ones. Ah! so thats how it goes. Okay that clears up my mind. :-) Thanks agian O. MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
NauticalNonsense Posted March 21, 2022 Posted March 21, 2022 It seems to not have worked actually. I tested it again and got the non-specific ones.
O Ilusionista Posted March 21, 2022 Author Posted March 21, 2022 4 minutes ago, NauticalNonsense said: It seems to not have worked actually. I tested it again and got the non-specific ones. Yes, it works and I use it on my chars. Remember: The specific codes should come BEFORE the random ones.
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