Valgallah Posted January 23, 2015 Posted January 23, 2015 [PREVIEW] [DOWNLOAD]https://www.dropbox.com/s/trentpytna7gp92/GG_Javert.rar?dl=1 [updates on Marius] - fixed a bug that makes Marius walk in mid air - standing SP now wall bounce on counter hit - slightly increased damage on overdrives - slightly increased power gain on taunt - remapped palette 5 & 6 to c and z [My YouTube] [My Mugen stuff] [@wiki]
Trinitronity Posted January 23, 2015 Posted January 23, 2015 From the japanese fighting game "Arm Joe". You will never believe this, but: Arm Joe is a fighting game based on "Les Miserables"! Releases: WIPs: KuaiDa ChuanShuo Street Fighter IV Remake (by D The Red Cloak, DuckSS and Trinitronity)
Gladiacloud Posted January 23, 2015 Posted January 23, 2015 Great! I still hope to see Eponine. Spoiler Completed characters DRAGON BALL: Kid Goku, Muten Roshi, Zarbon, Gotenks, Android 17, Uub, Cooler, Omega Shenron SONIC THE HEDGEHOG/SEGA: E-123 Omega, Cream, Silver, Sparkster, Vector GOLDEN AXE THE DUEL: Keel POKEMON: Charizard, Heracross, Pikachu, Megamewtwo Y, Krookodile ONE PIECE: Akainu, Crocodile ARCADE UNIVERSE: Bubblun, Bomberman MEGAMAN: Magma Dragoon KAKUGE YARO EDIT: Hashimoto CAPCOM UNIVERSE: Michelle Heart, Pure & Fur, Saki Omokane, Sir Arthur, Ton Pooh, Lou, Unknown Soldier MARVEL COMICS: Jubilee, Dormammu Current work in progress Future work in progress SONIC THE HEDGEHOG/SEGA : (none) POKEMON: (none) CAPCOM UNIVERSE: (none) MARVEL COMICS: (none)
storm0062 Posted January 25, 2015 Posted January 25, 2015 From the japanese fighting game "Arm Joe". You will never believe this, but: Arm Joe is a fighting game based on "Les Miserables"! thanks, I had listen about this game, but never play it...
Roman55 Posted January 26, 2015 Posted January 26, 2015 Some Guild feedback (not mine btw, credit to this guy) 'STARS' in readme states it needs Quarter Circle Back, Half Circle Forward, Y. The CMD states it's A instead. One or the other should change. The command for 'Javert's Suicide' is listed as Down, Down, B. Yet somehow, this isn't consistent. It's easier to do it via quarter circles back or forwardx2, because somehow the flip-kick takes priority when you do Down, Down, B. Marius's 'Downward Punch' is similar. Marius's 'Rising Dragon' seems to launch to different heights when used on it's own, launched after a punch, or launched after a kick. Kick launches the highest. The Y+B launchers seem outright useless for purpose. Too slow, no range. Out of time, So say goodbye. What is yours, now is mine.
Remzy Posted January 26, 2015 Posted January 26, 2015 You know, these characters look interesting, I should play the source if my ever get a new pc. If I ever get one soon.
Gaulbetti Posted January 26, 2015 Posted January 26, 2015 It's pretty fun. Really kinda glitchy, and most of the characters are a bit unfinished, but I guess that's where it's fun comes from. Everything close to me fades away. (Insert emoji here)
Valgallah Posted January 30, 2015 Author Posted January 30, 2015 Javert and Marius Updated - fixed errors in movelist (Javert) - fixed priority issue in "Down, Down" commands ( you might still trigger the move via fast QCFx2) - removed powergain on 'STARS' and 'Infinite Justice' - fixed hitcount error in 'Absolute Defense' - slightly increased startup speed on launcer (Dust) but has slower recovery - adjusted velocities on Marius' uppercut special [My YouTube] [My Mugen stuff] [@wiki]
TheFclass97 Posted April 20, 2015 Posted April 20, 2015 Never knew that I needed this, but glad I got it anyways...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now