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Inspector Javert + small update on Marius


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Posted

Great!

 

I still hope to see Eponine.

Spoiler

Completed characters

DRAGON BALL: Kid Goku, Muten Roshi, Zarbon, Gotenks, Android 17, Uub, Cooler, Omega Shenron

SONIC THE HEDGEHOG/SEGA: E-123 Omega, Cream, Silver, Sparkster, Vector

GOLDEN AXE THE DUEL: Keel

POKEMON: Charizard, Heracross, Pikachu, Megamewtwo Y, Krookodile

ONE PIECE: Akainu, Crocodile
ARCADE UNIVERSE: Bubblun, Bomberman

MEGAMAN: Magma Dragoon

KAKUGE YARO EDIT: Hashimoto
CAPCOM UNIVERSE: Michelle Heart, Pure & Fur, Saki Omokane, Sir Arthur, Ton Pooh, Lou, Unknown Soldier

MARVEL COMICS: Jubilee, Dormammu

 

Current work in progress

 

 

Future work in progress

SONIC THE HEDGEHOG/SEGA : (none)

POKEMON: (none)

CAPCOM UNIVERSE:  (none)

MARVEL COMICS: (none)

Posted

From the japanese fighting game "Arm Joe".

You will never believe this, but: Arm Joe is a fighting game based on "Les Miserables"!

thanks, I had listen about this game, but never play it... 

691a00294c.png

Posted

Some Guild feedback (not mine btw, credit to this guy)

 

'STARS' in readme states it needs Quarter Circle Back, Half Circle Forward, Y.  The CMD states it's A instead.  One or the other should change.

The command for 'Javert's Suicide' is listed as Down, Down, B.  Yet somehow, this isn't consistent.  It's easier to do it via quarter circles back or forwardx2, because somehow the flip-kick takes priority when you do Down, Down, B.  Marius's 'Downward Punch' is similar.

Marius's 'Rising Dragon' seems to launch to different heights when used on it's own, launched after a punch, or launched after a kick.  Kick launches the highest.

The Y+B launchers seem outright useless for purpose.  Too slow, no range.

 

 

Out of time, So say goodbye.

What is yours, now is mine.

Posted

It's pretty fun. Really kinda glitchy, and most of the characters are a bit unfinished, but I guess that's where it's fun comes from.

Everything close to me fades away. (Insert emoji here)

 

Posted

Javert and Marius Updated

- fixed errors in movelist (Javert)

- fixed priority issue in "Down, Down" commands ( you might still trigger the move via fast QCFx2)

- removed powergain on 'STARS' and 'Infinite Justice'

- fixed hitcount error in 'Absolute Defense'

- slightly increased startup speed on launcer (Dust) but has slower recovery

- adjusted velocities on Marius' uppercut special

  • 2 months later...
Posted

Never knew that I needed this, but glad I got it anyways...

VAHtV7D.png 

                                                                                                                                                                   

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