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Problem when helper coming in end edge screen


zangief

Question

Hi Gays
 
Last Time I Make new character for mugen but I show some problem in my char
I found some problem in coding char but I don't know how I can fix this
ok ... I upload example char to see what is my problem exactly this is char is not my coding but edit rhis char now because I don't anyone know in this 
time what is my char when fix my problem I delete this example char immediately 
 
ok ... when I make move in this char I put coding helper with move ... the helper working in middle screen but when coming in any edge screen it's move back and not make what I want
 
look this video to know you what I mean
 
 
I don't know how change state when my helper coming in end screen
this is link for example char too
 
 
to easily Find Statedef read this
it's Statedef 1040
helper number = 30001 , 30002 , 30003
 
I think thats all for me and sorry for my english it's not good
please help me in this move
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cornerpush is making it act funny. set corner push to 0.

 

ADD THIS CODE TO HITDEF.

airguard.velocity = 0,0
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
down.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0

IT SHOULD LOOK LIKE THIS!

[State 210, 3]
type = HitDef
trigger1 = time >=0
attr = S, SP
damage    = 3,4
animtype  = light
hitflag = MAF
guardflag = MA
pausetime = 3,12
sparkxy = -5, -25
hitsound   = S5,4
guardsound = S6,0
ground.type = High
ground.slidetime = 12
ground.hittime  = 17
ground.velocity = -50
air.velocity = -50,-5
getpower = 5,5
sparkno = S3007
guard.sparkno = S2006
fall = 1
fall.recover = 0
palfx.time = 20
palfx.add = 40,-70,-200
palfx.mul = 256,256,256
palfx.sinadd = 40,30,0,10
palfx.color = 256
airguard.velocity = 0,0
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
down.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
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