Hellzone Posted November 24, 2014 Posted November 24, 2014 ;Command Y [statedef 210] type = S movetype= A physics = S juggle = 4 velset = 0,0 ctrl = 0 anim = 210 poweradd = 30 sprpriority = 2 [state 210 1] type = HitDef trigger1 = AnimElem = 3 attr = S, NA animtype = Medium damage = 30,30 guardflag = MA pausetime = 12,12 sparkno = 1 sparkxy = -15,-15 hitsound = 5,2 guardsound = 6,0 ground.type = High ground.slidetime = -1 ground.hittime = 16 ground.velocity = -5.5 air.velocity = -2.5,-4 forcenofall = 1 [state 0, ChangeState] type = ChangeState trigger1= movehit = 1 && command = "y" value = 211 ctrl = 0 [state 210, ChangeState] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ; Auto Combo Y (Second Hit) [statedef 211] type = S movetype= A physics = S juggle = 4 velset = 0,0 ctrl = 0 anim = 211 poweradd = 30 sprpriority = 2 [state 211, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA animtype = Medium damage = 25,30 guardflag = MA pausetime = 12,12 sparkno = 1 sparkxy = -15,-15 hitsound = 5,2 guardsound = 6,0 ground.type = High ground.slidetime = 0 ground.hittime = 16 ground.velocity = -5.5 air.velocity = -2.5,-4 forcenofall = 1 [state 0, ChangeState] type = ChangeState trigger1= movehit = 1 && command = "y" value = 212 ctrl = 0 [state 211, ChangeState] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ; Auto Combo Y (Third Hit) [statedef 212] type = S movetype= A physics = S juggle = 4 velset = 0,0 ctrl = 0 anim = 212 poweradd = 30 sprpriority = 2 [state 212, 1] type = HitDef trigger1 = AnimElem = 4 attr = S, NA animtype = Medium damage = 25,30 guardflag = MA pausetime = 12,12 sparkno = 1 sparkxy = -15,-15 hitsound = 5,2 guardsound = 6,0 ground.type = High ground.slidetime = 0 ground.hittime = 16 ground.velocity = -5.5 air.velocity = -2.5,-4 forcenofall = 1 fall = 1 [state 212, ChangeState] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 i watched ryons video on autocombo's and i applied it to my x command and it work so when i coded it for the y command it's not working, above is the coding i also tried it like this ;Command Y [state -1, Command Y] type = ChangeState value = 210 trigger1 = command = "y" && movehit = 1 trigger1 = statetype != A triggerall = stateno = 210 trigger1 = ctrl ;Command Y Auto Combo Hit 1 [state -1, Command Y] type = ChangeState value = 211 triggerall = stateno = 211 trigger1 = command = "y" && movehit = 1 trigger1 = statetype != A trigger1 = ctrl ;Command Y Auto Combo Hit 2 [state -1, Command Y] type = ChangeState value = 212 triggerall = stateno = 211 trigger1 = command = "y" trigger1 = statetype != A trigger1 = ctrl Find Yourself. Find Peace. Find Creativity
0 Алексей Posted November 26, 2014 Posted November 26, 2014 Your problem is with "ctrl." If you use "ctrl" as a trigger, it means that your character must have control for that trigger to fire. That's never going to be the case in a proper combo because "ctrl" is always set to 0 in the statedef header for each move. Basically, just remove the "trigger1 = ctrl" parts of your sctrls. -[Все слова это только слова.]-
0 Hellzone Posted November 26, 2014 Author Posted November 26, 2014 Thank you :) Find Yourself. Find Peace. Find Creativity
0 Алексей Posted November 26, 2014 Posted November 26, 2014 Thank you :)No problem! -[Все слова это только слова.]-
Question
Hellzone
;Command Y
[statedef 210]
type = S
movetype= A
physics = S
juggle = 4
velset = 0,0
ctrl = 0
anim = 210
poweradd = 30
sprpriority = 2
[state 210 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
animtype = Medium
damage = 30,30
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -15,-15
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = -1
ground.hittime = 16
ground.velocity = -5.5
air.velocity = -2.5,-4
forcenofall = 1
[state 0, ChangeState]
type = ChangeState
trigger1= movehit = 1 && command = "y"
value = 211
ctrl = 0
[state 210, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
; Auto Combo Y (Second Hit)
[statedef 211]
type = S
movetype= A
physics = S
juggle = 4
velset = 0,0
ctrl = 0
anim = 211
poweradd = 30
sprpriority = 2
[state 211, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
animtype = Medium
damage = 25,30
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -15,-15
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 0
ground.hittime = 16
ground.velocity = -5.5
air.velocity = -2.5,-4
forcenofall = 1
[state 0, ChangeState]
type = ChangeState
trigger1= movehit = 1 && command = "y"
value = 212
ctrl = 0
[state 211, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
; Auto Combo Y (Third Hit)
[statedef 212]
type = S
movetype= A
physics = S
juggle = 4
velset = 0,0
ctrl = 0
anim = 212
poweradd = 30
sprpriority = 2
[state 212, 1]
type = HitDef
trigger1 = AnimElem = 4
attr = S, NA
animtype = Medium
damage = 25,30
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -15,-15
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 0
ground.hittime = 16
ground.velocity = -5.5
air.velocity = -2.5,-4
forcenofall = 1
fall = 1
[state 212, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
i watched ryons video on autocombo's and i applied it to my x command and it work so when i coded it for the y command it's not working, above is the coding
i also tried it like this
;Command Y
[state -1, Command Y]
type = ChangeState
value = 210
trigger1 = command = "y" && movehit = 1
trigger1 = statetype != A
triggerall = stateno = 210
trigger1 = ctrl
;Command Y Auto Combo Hit 1
[state -1, Command Y]
type = ChangeState
value = 211
triggerall = stateno = 211
trigger1 = command = "y" && movehit = 1
trigger1 = statetype != A
trigger1 = ctrl
;Command Y Auto Combo Hit 2
[state -1, Command Y]
type = ChangeState
value = 212
triggerall = stateno = 211
trigger1 = command = "y"
trigger1 = statetype != A
trigger1 = ctrl
3 answers to this question
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