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Mugen 1.1 - Projectile Distances


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Is there a set of code for say pots ryu or shin gouki that can be set in order to have their projectiles travel all the way to the end of the screen without cutting off for largely zoomed out stages? I know this has something to do with the 'destroyself' states. And I encounter this with POTS Shin Gouki. Not only do they disappear mid way for zoomed out stages beyond a certain amount, but if they do connect, the sparks appear somewhere below the stage floor as well. This is strictly an occurrence for stages with zoom.

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Posted

Well, it depends on how that projectile is coded.

First, if it's a helper, look for DestroySelf and change the trigger to something more suitable. For example, if it's a time trigger like "time = 50", then increase the time before it gets destroyed. If the trigger is different than that, then you have to do some experimentation.

Second, if it's a Projectile, then look for the projremovetime parameter and increase the time.

As for the sparks, check to see they're positioned correctly and how they're being positioned. If you're using a mugen 1.0 character in mugen 1.1, it's quite possible that it's just not optimized for it. You'll probably have to scale the position with the zoom of the stage. I don't really know since I don't use 1.1.

 

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