RicePigeon Posted September 15, 2014 Posted September 15, 2014 http://ricepigeon.webs.com Hong Meiling Updates Changes from Version 2013.07.06 * Spellcard names now last until the state is over. * Counterhit detection added. - Moves now deal 25% more damage on counterhit. - Light Normals now deal +1 additional hitstun on counterhit. - Medium & Strong Normals, Specials, and Supers now deal +3 additional hitstun on counterhit. * Removed Specials: - Searing Rainbow Fist. * New Specials: - Descending Flower Slam: HCF+x/y/z (41236x/y/z) * 6y - No longer hits overhead if cancelled into from other normals. - Can now cancel into 5z, 6z, 2z, or 3z during Fierce Tiger's Strength. * 3z - Damage per hit during Fierce Tiger's Strength increased: 30*30 -> 35*35 - Fixed bug during Fierce Tiger's Strength where 2nd hit would not make contact. * j.5x - Damage increased: 30 -> 40. * j.5y - Active frames reduced: 8f -> 4f. - Hitbox extended horizontally in both directions. - Vertical hurtbox size reduced. - Damage increased: 55 -> 70. * j.5z - 1st hit Hitbox shifted. Now hits less space behind Meiling while hitting more space in front. - 1st hit Hitbox now covers more space directly in front of Meiling. - 2nd hit Hitbox extended downward. * Fragrant Wave - Hitbox range on projectile significantly increased. * Cyclone Light Step - Now hits three times during Fierce Tiger's Strength. * Qi Sign "Fierce Tiger's Strength" - Minimum Damage scaling is now set to 33% for all attacks during this super's effect duration. - Moves now ignore juggle points during this super's effect duration. - Normals now perform Soft Knockdown on Airborne opponents during this super's effect duration. - Fixed bug where all damage proration values would be multiplied by 50%. - Fixed bug where Timer would begin countdown prematurely. * Changed Proration values for the following attacks to the following (All damages altered to compensate): - 3z (Regular): 85% (Additional 90% if used as 1st hit of combo) - 3Z (Tiger): 85%*85% (Additional 90% if used as 1st hit of combo) - Cyclone Light Step (Regular): 90% (Additional 90% if used as 1st hit of combo) - Cyclone Light Step (Tiger): 90%*90%*90% (Additional 90% if used as 1st hit of combo) - Scarlet Cannon: 85% (Additional 90% if used as 1st hit of combo) - Tremor Kick: 90% (Additional 90% if used as 1st hit of combo) - Fragrant Wave (Y): 92%*92%*92% (Additional 90% if used as 1st hit of combo) - Fragrant Wave (Z): 92%*92%*92%*92%*92% (Additional 90% if used as 1st hit of combo) - Strike Sign "Roc's Fist": 90%*90%*90% (Additional 90% if used as 1st hit of combo) Added 08/10/14: * Strike Sign "Roc's Fist" - Effects Renewed. * Flower Sign "Colorful Light Lotus Flower Palm" - Total Damage increased: 370 -> 385 Added 08/13/14: * Bug fixed on all hitdefs where gravity acceleration was not applied correctly. * Supers now perform Hard Knockdowns. Soft Knockdown handling corrected. * Negative Edge detection improved. Adjusted command input leniency. * Tremor Kick: - Effects Renewed. - Vertical hit velocity adjusted. * Descending Flower Slam: - Can now be used in midair. - Heavy version trajectory altered. Now has more vertical trajectory and less horizontal. Added 08/14/14: * SFF file converted to SSFv2. - Custom palette selection added. - 6 new palettes added. * Qi Sign "Fierce Tiger's Strength" - Effects renewed. * Strike Sign "Roc's Fist" - Fixed bug where 3rd hit would whiff. Added 08/16/14: * 2Z: - Hit velocities adjusted/fixed. No longer knocks opponent as high on hit. * 3Z: - Vertical hit velocity slightly increased. * YZ/4YZ Throw - Effects added * Fragrant Wave - Projectile's horizontal hitbox size increased. - Effect size is now 50% larger horizontally. - Startup time on Y and Z versions increased by 2f. Fierce Tiger Strength variants are unaffected. - Fixed bug on hitsounds. Added 08/25/14: * 2y: - Hit velocity adjusted. * Air 3x, Air 3y, & Air 3z - Effects added. * Fragrant Wave - Fixed bug on hitpause times that would cause not all hits to connect. * Qi Sign "Fierce Tiger's Strength" - Now a level 3 super. - Command changed to D,DB,B,D,DB,B+x+y+z - Duration increased from 10 seconds to 12 seconds. - Damage penalty on normals removed. - Damage penalty on specials reduced from 10 damage to 5 damage. Added 09/07/14: * New Super: - Color Sign "Colorful Windchime" (D,DB,B,D,DB,B + x/y/z) * Strike Sign "Roc's Fist" - Extended hitbox of 2nd hit to avoid whiffing. Added 09/11/14: * Dash behavior adjusted. Grounded back dash now has startup invincibility.
Winmugen11 Posted September 15, 2014 Posted September 15, 2014 The amount of updates you implemented is so significant, I feel obligated to replace the old with the new. Good job Rice, I can only imagine how long it took to work on all of them. Now let's see how my M.U.G.E.N handles a double dose of Hong (MA & RP). This signature would not have been possible without the combined efforts of Ryoucchi & Zenesis. All credit goes to them for making this!
Egnaro Posted September 17, 2014 Posted September 17, 2014 Your site does not always load for me anyway
Darkflare Posted September 17, 2014 Posted September 17, 2014 I've never had trouble accessing Rice's site before. Sure you don't got malware on your computer?
TopKirby8305 Posted September 17, 2014 Posted September 17, 2014 Just like Michael's Mei Ling in the other section, this one is in dire need of BEAST AI. I would love to use a monster Mei Ling on my roster! Currently LPing: Higurashi - When They Cry (Steam) / Legend of Zelda - Temples of Turmoil Revamped (ZC)Next LPs: A Boy & His Blob (NES) / Legend of Zelda - First Quest Layered (ZC)
Egnaro Posted September 17, 2014 Posted September 17, 2014 I've never had trouble accessing Rice's site before. Sure you don't got malware on your computer? Ya p.sure m8 Finally got into it anyhow
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now