Popular Post Ridley "MOTHERF_____" Posted September 8, 2014 Popular Post Posted September 8, 2014 Well, since i am not very creative about names, i didn't gave this game one. It won't include SSB and i need ideas for name. Anyway, hello there, i am not very well known MUGEN character creator. Recently, i though about starting this project mostly because if Ridley and K.Rool isn't playable while Ganondorf is a C.Falcon clone in SSB4, then i need to have them playable at least somewhere with not-clone Ganondorf. And since MUGEN isn't as limited as SSB, i decided to start this project. Once again, i will use 3D models for sprites because making new sprites requires too much time. And once again, i am working on that completly alone. I guess it is easier because i don't have to tell anyone how something should be done. Lets start with the roster: Note: some of the models will be edited before i will start working on characters that use those models. For example, Ridley's textures will be recolored to make him look like his SSBB version (or SSB4 version if he is playable). Also, this is not all of the characters that will be used. There is list of them below. Meta Ridley is replaced by Dark Samus as a boss and will be separate release, not in this game. Why? Dark Samus has more awesome attacks. Life bars used in images won't be used for this project. Each franchise will have only 2 playable characters and both should be very important. Mario: Mario (duh) Bowser (SSB4 textures) Legend of Zelda: Link Ganondorf (Ocarina of Time 3D model, uses sword, melee attacks and magic) Pokemon: Pikachu Mewtwo Metroid: Samus (SSB4/Other M model) Ridley (edited Other M model, thanks to Angelglory from smashboards for the original model) Donkey Kong: Donkey Kong (duh) (King) K.Rool (need ideas for this one) Kirby: Kirby (duh) Meta Knight (just because there is too many big villains to add Dedede instead and he is awesome...i like Dedede too) That is all for now. Yeah, not too much, but it is only start. As you can see, there is enough fanservice. No, RIGHT kind of fanservice. One that is always safe for work (SFW). When i will finish those guys and after some time, i will start adding other characters from SSB (for N64) without villains for them of course. Then i will start adding Melee franchises. About the most important part gameplay: each character uses 4 buttons for basic attacks, 1 separate button for throw and another one for launcher attack. All of playable characters has specials, hypers, all of that stuff + one One-Hit KO attack that requires player to fill a special meter to use and it won't be that easy to balance it. Kinda like a Final Smash. Also, no wavedashing, so, this game will suck...right? At least there won't be any accidental tripping. Most (or even all) characters won't properly work in normal MUGEN, so, don't try to put them in your normal MUGEN. Overall, close to that MvC gameplay my characters had. This game will use MUGEN 1.1 because it is just better than previous versions. Stage list: ...dunno, but there will be this Norfair: Just without that red glow/tint thing. Don't expect me to add a lot of Metroid stuff - i like all of the franchises (Metroid is my favourite one out of all of them, mostly because of Ridley) except for DK and LoZ because i didn't played any of the games from this franchises (but Hyrule Warriors looks great, so, i will use it for Ganondorf's moveset). Also, no 3rd party characters. At all. No Sonic, Shadow, Snake, Mega Man, etc. and no 4th party characters like Goku. Even if there will be 3rd party characters, it will most likely be Sonic and maybe Mega Man. As for bosses...well, i only know that i will add Dark Samus. Need other ideas for bosses like that. Maybe Zant or Ghirahim, i don't know. I will credit authors of some of those models and textures. Now i need to create website or something to post updates on. My animation skills improved recently, so, here is the result of having more time and better skills: Before: After: I will fix that leg sliding of course. Ignore those dead grey eyes - they are actually orange, it is just that program i used screwed up animation colors a bit. TotalDramaXtremist, Sinnamon, Moltar and 2 others 5 Engage me. 1v1. No Missiles. Samus only. Norfair Depths.
Neo_Fire_Sonic Posted September 13, 2014 Posted September 13, 2014 i got a boss idea for you how about maglor from kirby's return to dreamland -play gaem, gaem iz kul
Ridley "MOTHERF_____" Posted September 13, 2014 Author Posted September 13, 2014 i got a boss idea for you how about maglor from kirby's return to dreamland Sure. I have his model and animations ready for that: But his first and second forms have something i won't be able to properly replicate. This one could be used, but he is Magalor Soul and not just Magalor. Also, here is some more info: one of K.Rool's specials will place a spiked ball mine on the floor that will explode if touched or left alone for enough time (based off those spiked balls in first part of the battle in DKC2). Only 2 can be on the stage at once. If K.Rool will try to shoot another one, his Blunderbuss will shoot nothing, confusing K.Rool and leaving him vulnerable. Another special can either freeze or slow down enemy by shooting a gas cloud from Blunderbuss (based off those gas clouds he shoots in 3rd part of the battle in DKC2). One that freezes is more effective, but its projectile is slower and has longer start-up. Engage me. 1v1. No Missiles. Samus only. Norfair Depths.
Duralminn Posted September 14, 2014 Posted September 14, 2014 This looks cool.. I especially like Ridely :) YouTube Channel Link : https://www.youtube.com/user/qwosk
Neo_Fire_Sonic Posted September 14, 2014 Posted September 14, 2014 Sure. I have his model and animations ready for that: But his first and second forms have something i won't be able to properly replicate. This one could be used, but he is Magalor Soul and not just Magalor. Also, here is some more info: one of K.Rool's specials will place a spiked ball mine on the floor that will explode if touched or left alone for enough time (based off those spiked balls in first part of the battle in DKC2). Only 2 can be on the stage at once. If K.Rool will try to shoot another one, his Blunderbuss will shoot nothing, confusing K.Rool and leaving him vulnerable. Another special can either freeze or slow down enemy by shooting a gas cloud from Blunderbuss (based off those gas clouds he shoots in 3rd part of the battle in DKC2). One that freezes is more effective, but its projectile is slower and has longer start-up. actually i meant this maglor but if you can make any version of him in, i'd be happy. -play gaem, gaem iz kul
Trinitronity Posted September 20, 2014 Posted September 20, 2014 What? Releases: WIPs: KuaiDa ChuanShuo Street Fighter IV Remake (by D The Red Cloak, DuckSS and Trinitronity)
Amir Posted September 21, 2014 Posted September 21, 2014 i really want to play Mugen with all these characters what's the release date of this project
Ridley "MOTHERF_____" Posted September 21, 2014 Author Posted September 21, 2014 i really want to play Mugen with all these characters what's the release date of this project It is unknown. It is not even in beta state yet. I won't set speciffic release date because i am not sure when all of the stuff will be done. Engage me. 1v1. No Missiles. Samus only. Norfair Depths.
Moltar Posted March 3, 2015 Posted March 3, 2015 This is looking fantastic! =) I've got several questions and ideas for you: Will ths be released for 1.0? (I already know it will be released for 1.1.) If possible, can we make edits out of these characters? I have a full game idea for you: a Super Smash Bros. Brawl full game featuring the original models from that game!! Make sure all characters play as they do in Brawl and that regular attacks, special moves, blocking, grabbing, and Final Smashes are performed with seperate buttons.
Sinnamon Posted March 3, 2015 Posted March 3, 2015 Ohhh mannn.. That Bowser That Meta Knight.. That Mario.. That Kirby.. THAT EVERYTHING.
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