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Posted

Made this edit of Ribboniko in my spare time:

 

http://www.4shared.com/zip/Iqw8pG45ba/ribbon.html?

 

994182_464008267069868_70252169511439656

 

 

What's different?

 

The generic Hyper Combo has become the Ribbon Ranbu, executed via the QCB, DB, F motion associated with Terry's Power Geyser. Also, some of her damage values have changed. May come back to edit her more later on, but I have bigger fish to fry. 

 

EDIT: Recently, I've updated her with several different statistical values from her original, making her lighter and floatier.

  • Sash Lilac: Progress 10% done (SFF compiled).
Posted

Added a screencap of her in action. I'm also going to be tweaking the character even further, changing her from a rather generic character to a fragile charge-grappler with great aerial mobility and who becomes mighty when low on health.

  • Sash Lilac: Progress 10% done (SFF compiled).

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