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Ribboniko Edit


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Made this edit of Ribboniko in my spare time:







What's different?


The generic Hyper Combo has become the Ribbon Ranbu, executed via the QCB, DB, F motion associated with Terry's Power Geyser. Also, some of her damage values have changed. May come back to edit her more later on, but I have bigger fish to fry. 


EDIT: Recently, I've updated her with several different statistical values from her original, making her lighter and floatier.

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Added a screencap of her in action. I'm also going to be tweaking the character even further, changing her from a rather generic character to a fragile charge-grappler with great aerial mobility and who becomes mighty when low on health.

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