miru Posted July 31, 2014 Posted July 31, 2014 Made this edit of Ribboniko in my spare time: http://www.4shared.com/zip/Iqw8pG45ba/ribbon.html? What's different? The generic Hyper Combo has become the Ribbon Ranbu, executed via the QCB, DB, F motion associated with Terry's Power Geyser. Also, some of her damage values have changed. May come back to edit her more later on, but I have bigger fish to fry. EDIT: Recently, I've updated her with several different statistical values from her original, making her lighter and floatier. Sash Lilac: Progress 10% done (SFF compiled).
JokerintheButt Posted July 31, 2014 Posted July 31, 2014 as the rules said a Shotscreen is the main thing of This topic. My Signature Fuck U :D I Don't Have one Asshole.
miru Posted August 1, 2014 Author Posted August 1, 2014 Added a screencap of her in action. I'm also going to be tweaking the character even further, changing her from a rather generic character to a fragile charge-grappler with great aerial mobility and who becomes mighty when low on health. Sash Lilac: Progress 10% done (SFF compiled).
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