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Bgm Tweakage: 2Nd Shot


Sir Lord Alpyne

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[Preview]

Main Event:

http://www.fileden.com/files/2010/9/6/2962825/Game%20Krazy/MainEvent.mp3

Urban Rush Groove

http://www.fileden.com/files/2010/9/6/2962825/Game%20Krazy/UrbanRushGroove.mp3

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finally! my next bgm set release, fresh outta Da WrekkShop! i proudly give you BGM Tweakage: 2nd Shot! i had to grind out & push this 1 forward, it's long overdue.

y'all might wanna keep an eye out tho, cuz it's not quite finish'd yet [hopefully you'll see what i mean soon enough.....

http://mugenfreeforall.com/public/style_emoticons//wink.png ].

anywho, i hope this set helps fill some of those spaces left either empty or song shared next to "bgmusic" on those stage .def files, & as always, feedback is welcome, & praise is even better! http://mugenfreeforall.com/public/style_emoticons//laugh.png

enjoy dem shitz.

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Kord Elite Kommander of the RSA

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sorry buddy, but i listened to the songs, and even though you cut them great. i dont have stage to really put them on. either they sound a bit interpolated (faded or far away) there all from like 16 bit games, and i think 2 are from SOR?

- Characters -  / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -

 

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the majority of them are indeed from 16-bit games, with a few from arcade games, 1 or 2 from the PS realm, & of course those 2 jointz from SoR2. to be honest, i'm probably gonna end up puttin' a SoR2 track in damn'd near every set i release, http://mugenfreeforall.com/public/style_emoticons//rolleyes.gif .

oh, btw, the read me should explain the far-off sound a bit. if you're not hearin' both channels of a track [like when a fight on any given Capcom fighter sounds distant at certain times, for instance], check your audio setups. a few of these jointz take advantage of usin' stereo to the fullest, so different patterns of sound will play out of each channel [1 of the reasons i http://mugenfreeforall.com/public/style_emoticons//wub.png SoR2 tracks damn'd so much!], to give an overall glorious listenin' experience for the eardrums.

& thanx for the luv Ry, i appreciate ya bud. http://mugenfreeforall.com/public/style_emoticons//biggrin.png

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Kord Elite Kommander of the RSA

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well, i have a couple of suggestions, tho i not sure you'll agree. but i'll share witcha anyways, it might help:

  • Let's Go!, Urban Rush Groove, & Rumble fit well with fast movin' perpetual motion-type stages [trains, etc]
  • Nature's Song fits pretty spring/winter-type stages
  • Fighting Way & One-Way Trip are great for apocalyptic stages [i use Fighting Way on Yusuke's Last Judgement stage, & i'm currently workin' on kustom sfx bgm for it based around that joint]
  • BattleTeque Fashionista works for club-like stages, or stages with flashy lights [tho i currently have it assign'd to your spotlight stage]
  • i myself use Asteroid Belt on SFA 2's Venuezuela stage [fx for this 1 are also in the works]
  • if you can't find a stage/fight for Rushing Beat, Ridge Racin' or Heavy Artillery, http://mugenfreeforall.com/public/style_emoticons//unsure.png somethin' is really wrong with you http://mugenfreeforall.com/public/style_emoticons//tongue.png
hopes this helps out some bruh.

dammit, gimme more feedback people! http://mugenfreeforall.com/public/style_emoticons//tongue.png

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Kord Elite Kommander of the RSA

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make more tunes!

i do what i can bro, but it's not simple. however, there's still somethin' on the brink of completion on this 1, so stay tuned.....

stop fapping to pawgs so much same goes for latinas

^--- http://mugenfreeforall.com/public/style_emoticons//dry.png assklown.

i meant support/feedback on the set, ya igjit.

& no. i'll never stop. i luv'em too damn'd much :GHEYFACE:

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Kord Elite Kommander of the RSA

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  • 3 months later...

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