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Q*Bert NOW LIVE! Wreck-It Ralph, Fix-It Felix and Shanghai Doll UPDATED!


RoySquadRocks

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Q*Bert hops on!

 

Introducing...

Q*Bert

from the Q*Bert series!

Q*Bert is a Cube-Hopping, Elephant-Nosed, orange creature who always speaks Q*Bert-ese even in the Wreck-It Ralph movie.

 

qOxOCnX.gif

 

This character has 2 versions. Win for Normal and 1.0 for Stronger. For Stronger Version, copy CharacterName/CharacterName10.def in your select folder and change CharacterName to the name of my character from the chars folder.

 

Wreck-It Ralph, Fix-It Felix, and Shanghai Doll have been UPDATED!

 

What's in these updates:

-Updated some sounds for Ralph & Felix

-Added Damage Dampener (Thanks jwilliams08 from deviantART!)
-Some fixtures of animations (Thanks RicePigeon for Shanghai Doll!)
-Fixed some infinites for Shanghai Doll (Thanks RicePigeon again!)

 

Get Q*Bert and a latest updates of Ralph, Felix and Shanghai NOW!

https://onedrive.live.com/#cid=CC8ACE125B3A87ED&id=CC8ACE125B3A87ED%21130

 

Chester Cheetah and Cool Spot are still coming up next! So get ready for Summer!

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Hope this is not too "quick" for me to give it feedback (I just instantly tested Q*Bert the moment I DL'ed him).

 

-Idk if it's a common thing in Mugen, but the shadows still appear even if his friends (or the box) are falling.

YxThOCK.png

-No throws, for now

-The hitbox on the walking animation are kind of mis-aligned.

ZLaw8mT.png

-Super BG kind of makes some "things" disappear.

OaR0oQW.png

-Super BG is sort of mis-aligned

hfgjged.png

(This happens during the "shake" effect)

-Qcf LP -> Qcf LP doesn't count as a combo (I just hit Training with qcf LP, then hit him again while he's lying down, which does hit). Intentional?

-a, b, c (Only on the b -> c part) doesn't chain properly. Don't know if it's intentional.

-y -> z -> y -> z -> y is an infinite.

jm7ZX58.png

 

I'm surprised at how decent he is. Just needs a few fix on him and he's good.

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Hope this is not too "quick" for me to give it feedback (I just instantly tested Q*Bert the moment I DL'ed him).

 

-Idk if it's a common thing in Mugen, but the shadows still appear even if his friends (or the box) are falling.

YxThOCK.png

-No throws, for now

-The hitbox on the walking animation are kind of mis-aligned.

ZLaw8mT.png

-Super BG kind of makes some "things" disappear.

OaR0oQW.png

-Super BG is sort of mis-aligned

hfgjged.png

(This happens during the "shake" effect)

-Qcf LP -> Qcf LP doesn't count as a combo (I just hit Training with qcf LP, then hit him again while he's lying down, which does hit). Intentional?

-a, b, c (Only on the b -> c part) doesn't chain properly. Don't know if it's intentional.

-y -> z -> y -> z -> y is an infinite.

jm7ZX58.png

 

I'm surprised at how decent he is. Just needs a few fix on him and he's good.

 

-Slick and Sam Intro fixed.

-Can't make a Throw for him

-Hitboxes of Walking Animation fixed.

-Can't fix the super BG

-Super BG Aligned

-Block Tower fixed

-Light, Medium and Strong Kick fixed. Maybe.

-Infinite Fixed

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So awesome!  Thank you for bringing this Gottlieb 1982 true classic to MUGEN! 

Nowadays many young MUGEN'ers don't even hear of this retro gem!

 

Only two (2) very minor things:

 

1. In your Q*Bert common1.cns, in [statedef 101],  anim = 101, but in your Q*Bert QBert.air, there is no [begin Action 101] (it happens to your Atari Dragon too):

 

yKWA8Wa.png

 

2. The famous "@!#?@!" of Q*Bert, on the P2 side (i.e. TeamSide = 2), could be shown just like its P1 side (i.e. TeamSide = 1)

 

I love all your edited Q*Bert sprites and the source game SFXs and its move very much!  088.gif

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