I want to be able to have my palettes act as other characters. Like if P2 is my character then he's a different color and everything y'know. Well I have my pals set in my .def file, i have them set with the palette keymap as well. But whenever I go to test out my char his palette never loads, and when I press a key for the palette i'd like it wont work either, it just goes to the original palette. Is there a way I can fix this? This is what I have for my pals and everything.
pal.defaults = 1,2,3,4 ;Default palettes in order of preference (up to 4)
pal1 = 5.act ;Palettes (can have up to 12)
pal2 = 4.act
pal3 = 3.act
pal4 = 2.act
pal5 = 1.act
pal6 = kfm.act
pal7 = 6.act
; Maps character selection buttons to palette numbers.
[Palette Keymap]
x = 1 ;Press button X to select palette 1, etc.
y = 2
z = 3
a = 4
b = 5
c = 6
x2 = 7 ;Hold Start and press button X for palette 7, etc.
Question
Nny
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now