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There is a character, which I'm coding for an MFG fullgame called Street Fighter IV NES Remake (working title), and I wont to rotate a sprite during one frame of the super.

However, my AngleDraw controller wont work...

[State 3050]
Type = AngleDraw
trigger1 = animelem = 9
value = 45
ignorehitpause = 1

[State 3050]
Type = AngleDraw
trigger1 = animelem = 10
value = 0
ignorehitpause = 1

Plese help me. Thanks in advance!

3 answers to this question

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  • 0
Posted

There is a character, which I'm coding for an MFG fullgame called Street Fighter IV NES Remake (working title), and I wont to rotate a sprite during one frame of the super.

However, my AngleDraw controller wont work...

[State 3050]
Type = AngleDraw
trigger1 = animelem = 9
value = 45
ignorehitpause = 1

[State 3050]
Type = AngleDraw
trigger1 = animelem = 10
value = 0
ignorehitpause = 1

Plese help me. Thanks in advance!

 

Please try trigger1 = animelemtime(9) >= 0 && animelemtime(10) < 0 to see.......

"I still care to share because I believe in Sharing is Caring" - Werewood

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Posted

basically, Angledraw works for only 1 tick.

 

by using animelem = 9 , it works for 1 tick in animation element 9 (which could be any number of ticks)

 

so using what werewood said animelemtime(9)>=0 means that it will work for all of the ticks of animation element 9. instead of just 1.

- Characters -  / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -

 

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