Darkflare Posted April 17, 2014 Author Posted April 17, 2014 Updated changelog =================================== 04/17/14 =================================== -Quadruple Barrier has slightly more startup invicibility frames -Crouching Medium Hurtbox extended -Cautionary barrier comes out closer to Meimu. Will still miss opponents at point blank range(Unless they're big or fat) -Additional Win quotes added(Vs. Hong Meiling, Miko Hakurei, Yukari_IWTBG) -Special Intro vs Miko Hakurei and Ricepigeon's Entei -Special win pose vs Yukari and Miko Hakurei -Added ShirokinoKai's palletes
Darkflare Posted July 30, 2014 Author Posted July 30, 2014 Updated changelog =================================== 07/30/14 =================================== -Meimu's winpose is now determined by whether the match is over or not. -Quadruple barrier has even more startup invicibility -Quadruple barrier has more recovery frames and is unsafe on block.(-5) -6y loses overhead properties when cancelled from a normal. -Throw damage reduced -Amulet hitstun reduced. Unsafe at point blank range(Why would you even?) -Special win pose vs Yukari and Miko also applies to Reimu, but no longer applies to IWBTG Yukari -Voice added
Darkflare Posted October 27, 2014 Author Posted October 27, 2014 Updated changelog =================================== 10/27/14 =================================== -Throw shortcut command added(Mugen B button) -Fixed ground back throw not playing sound when Meimu kicks the opponent. -In an attempt to become Top tier in the next Touhou fighter, Meimu learned to Divekick. Then she remembered she wasn't canon but kept the move anyway.
Zemilia Posted October 28, 2014 Posted October 28, 2014 Just one thing about her new move (if I can call her divekick her new move), and that is: - Hitspark's mis-alinged if I try to cross-up with divekick: However, i want to say that this light attack of hers also has a Mis-aligned hitspark, but: I think it's how "big" the spark is, it's minor; but the way the spark's positioned feels slightly off.
Darkflare Posted October 28, 2014 Author Posted October 28, 2014 I'll see what I can do regarding the hitspark not being correct during crossup. That light attack spark might be off, so I'll check that too.
Darkflare Posted February 8, 2015 Author Posted February 8, 2015 Updated changelog =================================== 2/8/15 =================================== -Hakurei Amulet replaced with Yakumo wave. Damage buffed, properties changed -Ascension Kick damage buff + Meimu doesn't go forward as much -Dive kick damage buff -Cautionary barrier damage buff -Other stuff
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