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Amakusa by Misao released 3/24/14


Phantom Blood

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One of his move was OP, it take's half of the opponent life. But I like this Amakusa, thanks for sharing it PB!

 

I think I can reduce the damage that of his OP move.........but at first I have to open its MUGEN file to examine how the damage is established....

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Oh great, please do that Borewood. His OP move is the one which he throw his orb, it take really much damage.

 

Ok I found out that button "z" normal move's damage is based on a formula:

- in the HitDef:

  damage = Ceil(ifelse(var(3)<=300,(((31*8.5)*0.3)*fvar(1)),((31*8.5)*(var(3)*0.001))*fvar(1)))

After a small research, var(3) seems to be the "sword power" which depletes whenever Amakusa is attacking (that yellow custom bar).  It starts with the value of 1000.  When Amakusa is in his Rage Mode, the "sword power" value climbs up to the value of 1200.  The fvar(1) seems to be some general damage storage variable that ranges from the values 1 to 1.3.  If the button "z" normal move is executed in the mean time, according to the above forumla:

 #1. if var(3)<=300 then the damage output is either 31*8.5*0.3*1 = 79 or 31*8.5*0.3*1.3 = 103

 #2. if var(3)>300 then the damage output can range from 31*8.5*1000*0.001*1(or 1.3) = 264(or 343) to 31*8.5*1200*0.001*1(or 1.3) = 316(or 411)

As a result, most of the time the #2 case takes place, for MUGEN characters' whose life bar max. value = 1000, 343-411 is quite high.

You can try to edit the (31*8.5) to make the damage smaller I guess.  Like, making it (14*4.5) will change the highest damage value from 411 to just 186.

 

Ok I found out that 236+xy super move's damage is based on a formula:

- in the HitDef:

  damage = Ceil(ifelse(var(3)<=300,(((38*8.5)*0.3)*fvar(1)),((38*8.5)*(var(3)*0.001))*fvar(1)))

After a small research, var(3) seems to be the "sword power" which depletes whenever Amakusa is attacking (that yellow custom bar).  It starts with the value of 1000.  When Amakusa is in his Rage Mode, the "sword power" value climbs up to the value of 1200.  The fvar(1) seems to be some general damage storage variable that ranges from the values 1 to 1.3.  If the 236+xy super move is executed in the mean time, according to the above forumla:

 #1. if var(3)<=300 then the damage output is either 38*8.5*0.3*1 = 97 or 38*8.5*0.3*1.3 = 126

 #2. if var(3)>300 then the damage output can range from 38*8.5*1000*0.001*1(or 1.3) = 323(or 420) to 38*8.5*1200*0.001*1(or 1.3) = 388(or 504)

As a result, most of the time the #2 case takes place, for MUGEN characters' whose life bar max. value = 1000, 420-504 is quite high.

You can try to edit the (38*8.5) to make the damage smaller I guess.  Like, making it (19*4.5) will change the highest damage value from 504 to just 134.

 

P.S.  I am not familiar with Samurai Spirits(Showdown) damage calculation so this is just what I observed from Misao's Amakusa.

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I'm also have forgot how Samurai Shodown characters play, it's been a years since the last time I'm playing the game. I will try do what you say, thanks Borewood!

 

I misinterpreted your floor #2 reply post text and I thought you were talking about his 236+xy super move, now I just edited my reply post to include his button "z" normal move.

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