Krypto 'SAM' saiyaN Posted March 22, 2014 Posted March 22, 2014 I have a character which quite good for the gameplay, nice move and have special/hyper move too but weirdly, doesn't have hitspark. Even the default hitspark in mugen also don't appear on the character. So how to add it?
0 Krypto 'SAM' saiyaN Posted March 22, 2014 Author Posted March 22, 2014 Alright, I have did it! I notice that the cns doesn't have the attack state at all, after taunt state is gone so no at all the state of 200 and no hitdef code. So I just copy it from another character and it works. Thanks again Boss and Neo for helping.
0 Ryon Posted March 22, 2014 Posted March 22, 2014 do you want the screenpack hitsparks? or your own to the character? - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 Krypto 'SAM' saiyaN Posted March 22, 2014 Author Posted March 22, 2014 The screenpack hitspark is okay
0 Neo_Fire_Sonic Posted March 22, 2014 Posted March 22, 2014 well heres what i would do for this, in FF theres a save as PCX button, you can use that to extract all the sprites or i think theres a way to save a whole group of sprites, but its different in each one then you can add those to your character, the same way they are in the screenpack, you add a animation etc. then in your hitdef,when you use the hitspark animation what i do to make them show up is to put an S in front of the hitspark animation for example [state 200, 1] type = HitDef trigger1 = AnimElem = 3 attr = S, NA damage = 30 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 0, 5 sparkno = S34 <- right here sparkxy = 10, -15 hitsound = 5, 0 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -1.5 airguard.velocity = -0.5,-.1 air.type = High air.velocity = -1,-2 air.hittime = 12 i hope that helped :D Krypto 'SAM' saiyaN 1 -play gaem, gaem iz kul
0 Krypto 'SAM' saiyaN Posted March 22, 2014 Author Posted March 22, 2014 I have search in FF, it doesn't have hitspark sprite at all. And I open the cns file, no state 200, 1. If possible, I just want the character use the screenpack hitspark do I don't need to add sprite for the character.
0 Ryon Posted March 22, 2014 Posted March 22, 2014 where it says sparkno = in the hitdef code. do not use S# use 1 2 3 4 and so on. if you want the proper values open fightfx.air in the data folder. and look for these values ; Light hit spark [begin Action 0] 0,0, 0,0, 2, ,A 0,1, 0,0, 2, ,A 0,2, 0,0, 2, ,A 0,3, 0,0, 2, ,A 0,4, 0,0, 2, ,A 0,5, 0,0, 2, ,A ; Medium hit spark [begin Action 1] 1,0, 0,0, 2, ,A 1,1, 0,0, 2, ,A 1,2, 0,0, 2, ,A 1,3, 0,0, 2, ,A 1,4, 0,0, 2, ,A ; Strong hit spark [begin Action 2] 2,0, 0,0, 1, ,A 2,1, 0,0, 1, ,A 2,2, 0,0, 1, ,A 2,3, 0,0, 1, ,A 2,4, 0,0, 1, ,A 2,5, 0,0, 2, ,A 2,6, 0,0, 2, ,A 1,2, 0,0, 1, ,A 1,3, 0,0, 1, ,A 1,4, 0,0, 2, ,A Krypto 'SAM' saiyaN 1 - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 Neo_Fire_Sonic Posted March 22, 2014 Posted March 22, 2014 do not use S# reason why i say this is because usually if you try adding your own hitsparks and use just that number, it will look for the hitsparks in the fightfx instead. besides, this works when i do this. -play gaem, gaem iz kul
Question
Krypto 'SAM' saiyaN
I have a character which quite good for the gameplay, nice move and have special/hyper move too but weirdly, doesn't have hitspark. Even the default hitspark in mugen also don't appear on the character. So how to add it?
7 answers to this question
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