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Mugen and Fraps


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Posted

I use Fraps to record my MUGEN1.0 videos.

 

My MUGEN1.0 mugen.cfg setting:


 ;The video resolution defaults to the same as the game resolution.
 ;You can force an alternate resolution by uncommenting the lines
 ;below.
;Width  = 1280
;Height = 720

 ;This is the color depth at which to run MUGEN.
 ;Only 16 is supported at this time.
Depth = 16

 ;Set to 1 to enable vertical retrace synchronization. Do not enable
 ;if BlitMode = PageFlip.
 ;Not supported in 1.0.
VRetrace = 0

 ;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen = 0

 ;Drawing mode
 ;Choose from Normal (fast) and PageFlip (less image "tearing")
BlitMode = PageFlip;Normal

 ;Screen rendering mode.
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;OpenGLScreen - hack that allows window resizing but could be slow
RenderMode = OpenGLScreen;System

"I still care to share because I believe in Sharing is Caring" - Werewood

  • 0
Posted

I use Fraps to record my MUGEN1.0 videos.

 

My MUGEN1.0 mugen.cfg setting:

 ;The video resolution defaults to the same as the game resolution.

 ;You can force an alternate resolution by uncommenting the lines

 ;below.

;Width  = 1280

;Height = 720

 ;This is the color depth at which to run MUGEN.

 ;Only 16 is supported at this time.

Depth = 16

 ;Set to 1 to enable vertical retrace synchronization. Do not enable

 ;if BlitMode = PageFlip.

 ;Not supported in 1.0.

VRetrace = 0

 ;Set to 1 to enable fullscreen mode, 0 for windowed.

FullScreen = 0

 ;Drawing mode

 ;Choose from Normal (fast) and PageFlip (less image "tearing")

BlitMode = PageFlip;Normal

 ;Screen rendering mode.

 ;System - default SDL rendering mode (e.g. windib in Windows)

 ;DirectX - DirectX 5 renderer

 ;OpenGLScreen - hack that allows window resizing but could be slow

RenderMode = OpenGLScreen;System

Thanks! 

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