Ultra Fatality Posted January 8, 2014 Posted January 8, 2014 im trying to find the right code to use to balance out my characters the problem is he has infinite combo priority and im trying to figure out how do u make it so u can do a move only a certain amount of times in a combo im at a lost
0 Алексей Posted January 11, 2014 Posted January 11, 2014 Well, you can use hitcount and uniqhitcount to your advantage here. Hitcount will return the number of hits you have made in your combo among all states, whereas uniqhitcount will return the number of hits in your combo that you've made in your current state. If you want to go about it using VarSet/VarAdd, it's also not that tough. Using VarAdd, you'll have it trigger when you've made a hit to your target. Something like: [State ****, Count Combo]type = VarAddtriggerall = numtarget && movehit ; Ensure that you have a target and that you've hit the enemytrigger1 = target,gethitvar(damage) ; Ensure that your target received damage from youv = 5value = 1 ; Add 1 to var(5), in this example. -[Все слова это только слова.]-
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Ultra Fatality
im trying to find the right code to use to balance out my characters the problem is he has infinite combo priority and im trying to figure out how do u make it so u can do a move only a certain amount of times in a combo im at a lost
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