DartzPie Posted December 2, 2013 Posted December 2, 2013 Aloha MFFA community I havent read how to fix this type of error in yet so I wondered how do you turn them back? Examples "Your so Naive-"
0 Ryon Posted December 2, 2013 Posted December 2, 2013 in your air file, set your animation transparent type to A. if that doesnt work. maybe your fx are not properly indexed. if your using mugen 1.1, it could still be your fx, take them out and reinsert. if your effects are coded as helpers, or even sometimes explods. check to make sure there is no SHADOW. if a helper is to low, a shadow appears, so a simple "assertspecial, with a flag = noshadow" will work. if its a explod there is a code in the explod summon code to control shadow, remove it. So many if's. LOL. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 lyr Posted December 2, 2013 Posted December 2, 2013 That just cannot be a Shadow. It can't be that huge.
0 DartzPie Posted December 2, 2013 Author Posted December 2, 2013 in your air file, set your animation transparent type to A. if that doesnt work. maybe your fx are not properly indexed. if your using mugen 1.1, it could still be your fx, take them out and reinsert. if your effects are coded as helpers, or even sometimes explods. check to make sure there is no SHADOW. if a helper is to low, a shadow appears, so a simple "assertspecial, with a flag = noshadow" will work. if its a explod there is a code in the explod summon code to control shadow, remove it. So many if's. LOL.Lol Anyways Tried the A appears some already have it doesnt work and shadow well only tried one and it didnt have it. P.s. this is mugen 1.1b1l "Your so Naive-"
0 Ryon Posted December 2, 2013 Posted December 2, 2013 it could be a shadow. if its to low on screen. the shadow will raise up giving that impression. by default almost everything has a shadow. (in most cases they wont appear unless you state the code) i don't know then buddy. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 DartzPie Posted December 3, 2013 Author Posted December 3, 2013 Ok I just figured it out Removed this trans = add Ex: Although I just got an error for that chris...... but thats another thread question or can I add it here? "Your so Naive-"
0 lyr Posted December 3, 2013 Posted December 3, 2013 Go to your Explod animation and mess with Transparency until you get what you want. I assume you want to delete the white color?
0 DartzPie Posted December 3, 2013 Author Posted December 3, 2013 no its done Lol just need to figure out why Targets bounce away for some attacks and freeze.... but Like i said another topic thats not today but later~. "Your so Naive-"
0 Ryon Posted December 3, 2013 Posted December 3, 2013 if there bouncing away and freeze. did you mess with there localcoord? characters coded for 1 localcoord, are set to work with that. changing it may cause them to act funny. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 DartzPie Posted December 3, 2013 Author Posted December 3, 2013 if there bouncing away and freeze. did you mess with there localcoord? characters coded for 1 localcoord, are set to work with that. changing it may cause them to act funny. It was working ok with the localcoord it started when I removed Trans = add And saving it I even did it again to make sure I didnt erased a code. And I cant use debug because the character explodes with endless bugs "Your so Naive-"
Question
DartzPie
Aloha MFFA community I havent read how to fix this type of error in yet so I wondered how do you turn them back?
Examples
"Your so Naive-"
9 answers to this question
Recommended Posts