abls1 Posted November 1, 2013 Posted November 1, 2013 I need to have an image behind the black MVE text but i do not know how! iether the image disapears if i put one layer behind or the image becomes transparent intop of the background Please suggest a configuration and explain why you used it Thanks
0 Ryon Posted November 2, 2013 Posted November 2, 2013 have you thought that maybe the MVE image is a SINGLE image? - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 abls1 Posted November 2, 2013 Author Posted November 2, 2013 no i have not tried mve as a separate image! but why should it matter since the black is the part that should be transparent not the rest of the image
0 Ryon Posted November 2, 2013 Posted November 2, 2013 can you take a screenshot of the image IN game? so i can see how it works in mugen? the one you posted looks cut off? - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 abls1 Posted November 2, 2013 Author Posted November 2, 2013 I cannot show you a screenshot of the error since now layer 2 do not show up but here is my messy loading screen configuration. Info] localcoord = 1024,768 [sceneDef] spr = loading.sff startscene = 0 ;---------Blank Sceen [scene 0] ;clearcolor = 0,0,0 end.time =3 ;---------Loading [scene 1] clearcolor = 0,0,0 bg.name = Scene1bg fadeout.time = 9 fadeout.col = 0,0,0 end.time = 91000 bgm = Pacific Rim- Main Theme (Sped Up).mp3 bgm.loop = 25 [scene1bgDef] [scene1bg 0] ;loading background main clearcolor = 0,0,0 type = normal spriteno = 1,0 layerno = 1 width = 1024,768 start = 0, 0 ;tile = 0,0 trans=add mask=1 ;Scene1bg 1] ;loading background clearcolor = 0,0,0 type = normal spriteno = 1,1 layerno = 1 width = 2235,140 start = 0, 0 ;tile = 1,0 ;trans=add ;mask=1 please check this code so i can learn to display two layer correctly then we move on to transparencies
0 Ryon Posted November 3, 2013 Posted November 3, 2013 i can't tell you from this. press F12 and show me that. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 abls1 Posted November 3, 2013 Author Posted November 3, 2013 The first image shows what's currently is happening so if i sent you another one its just the same, I will review my config and see if i can make the 2nd layer show up
0 Ryon Posted November 3, 2013 Posted November 3, 2013 what resolution are you using? cause it looks cut off? Honestly I don't edit alot of intro stuff So This I can not help you in. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 abls1 Posted November 4, 2013 Author Posted November 4, 2013 Ok... I did it! I broke the loading screen and nothing shows I will delete it and start over with a new sff and loading.def files, will post my config shortly after. Good eye! my resolution for the loading screen is 320x240! I've tried using larger sizes but for loading screen and game over screen those get over scaled in mugen 1.1 so the look too big. too bad since i wanted to use some good artwork and scaling it down to 320x,240 to be scaled back up to my 1024,768 messed the artwork up
0 abls1 Posted December 12, 2013 Author Posted December 12, 2013 issue solved with background size solved On the info I was missing " [ " so it was defaulting at 320x240 incorrect Info] localcoord = 1024,768 correct [info] localcoord = 1024,768 I will post here my solution to issue i was having with the transparency once i can explain properly.
0 Ryon Posted December 12, 2013 Posted December 12, 2013 can you post a screenshot? - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Question
abls1
I need to have an image behind the black MVE text but i do not know how! iether the image disapears if i put one layer behind or the image becomes transparent intop of the background Please suggest a configuration and explain why you used it
Thanks
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