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Suika Ibuki by MisdreavusLord159/TheSLKMugen released (08/03/13)


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Posted

Posted Image

Link: http://www.4shared.com/zip/UhPGFcTV/Suika_Ibuki.html

 

Copypasta from guild:

 


Literally you can tell everything that's wrong on the fucking screenshot

  Posted: [time]1375679245[/time]

I think I found the only reason the char was made :stare:

  Posted: [time]1375680934[/time]
OK The damn feedback:

-5A can't combo into 5B due to pushing the opponent a little too far, And 5B's range is worthless.
-5B is too safe on block
-5Y is a bit safe on block considering it comes out fast.
-Huge cornerpush in 5X prevents jabbing in corner.
-She sounds like she's in a cave or something.. In addition, her voice should ALWAYS use channel=0 or at least prevented from being spammed over and over over itself.
-QCF, P Whiffs at point blank. Right next to KFM at least.
-Why is QCF, Y to be guarded low if QCF, X can be guarded at any stance? Also huge frame disadvantage on QCF, Y.
-Huge guard and hitstun for her beam QCFx2, P; I know you're trying to accomplish a "stun" in it, but if you do please make sure you can't get the same effect while blocking.
-And unneccessary hop upwards; just use hittime and sliding to achieve a stunned effect rather than pausetime.
-And the beam doesn't have transparency and doesn't push the opponent back on block until the end.
-The range for her stomp is weird. The animation as well... It also lacks the "power" of a stomp and enough ground coverage. And the damage seems too puny for a level 3 super, Also the coding is taken straight from KFM which has that weird snapping if the opponent is too far.
-I can seem to do her striker in air and have her stand in the air, I know the problem is addressed in the readme but I will tell you how to fix it:

;Assist Yuugi;ƒXƒ}ƒbƒVƒ…EƒJƒ“ƒt[EƒEƒbƒp[iƒQ[ƒWƒŒƒxƒ‹‚Pj[State -1, Yuugi]type = ChangeStatevalue = 6000triggerall = command = "QCB_x"triggerall = statetype != S ;<----This linetrigger1 = ctrltrigger2 = hitdefattr = SC, NA, SA, HAtrigger2 = stateno != [3050,3100)trigger2 = movecontact
change the highlighted line to statetype != A

-Also that intro and throw... wat
-I also forgot to mention the CLSN are bad.. it looks like AutoCLSN has been used, which is not a very good idea.
Posted

Note: The Suika in this picture does not look like that, it's only in the intro and the throw. As proven here 

From the picture, that Suika looks very weird. But she has the sprites from the doujin game.

yyOeRpO.png

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