Octavia Melody Posted July 18, 2013 Posted July 18, 2013 My fourth playable character. She has ice-based specials based on weapons from the Mega Man series. Get her here: http://www.mediafire.com/folder/36uv9gk4w1wz2/Mine
Ganbare-Lucifer Posted July 18, 2013 Posted July 18, 2013 image doesn't show, bro... try again, and i'll try that Cirno ;) In the shadows, I see you... -|☥|-
RicePigeon Posted July 20, 2013 Posted July 20, 2013 Stance Hitbox looks too large Width doesnt match the idle hitbox, causing jittering when walking into p2 misaligned hitsparks default mugen hitsparks and sounds as well 5c is +7 on block AND knocks down on hit 2c is +11 on block 2c can juggle into itself Why does 236a juggle the opponent after they defrost? AI cannot detect 236a from more than half-screen away 236b is +27 on hit with 72 damage, and +10 on block with 24 chip damage no back throw? 236a -> 236b is an infinite in the corner. Chill spike causes p2 to be stuck in a blockstate if they stand near it Ice Rocket is also a corner infinite if timed right. Its also +8 on block in corner. Why do her supers use X, Y, and Z when none of those buttons are used for anything else 236x is +82 on hit and +67 on block The recovery of all versions of Rising Knee can be cancelled by any air move All versions of Rising Knee are -12 on block. Super Freeze is 8 frame startup with +20 on block and does 81 chip damage (compared to 240 damage on hit), not to mention shes also completely invulnerable during the active frames. The move is way too safe. The Unexpected Visitor 1
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