Lord Batros Posted June 14, 2013 Posted June 14, 2013 [Download] http://omegapsycho.webs.com/ [Comment] From Author FEATURES/CHANGES: *.-Include instalation file (only COPY the main line in the select.def file, is not necessary CUT FOLDERS or FILES). *.-Now this char was programmed under MUGEN 1.1 engine. *.-Include NEW remade Stage for Mugen 1.1 ( Dosn't work in Mugen 1.0 & Winmugen anymore). *.-Now Crocomire begins at a position farthest. (you can finish the round more fast). *.-Now "Crocomire Skeleton" dosn't step back by hit it, now, only reduce velocity. (Sorry spammers. ) *.-Now Crocomire can walk back more steps for the round lasts less (Before: 2 steps back, now: 4 steps). *.-Now the player can walk onto the bridge. (Do it at your own risk. ) *.-"Uppercut claw" attack is now unsafe near to Crocomire's body. *.-"4-plasma balls attack" is more fast. *.-Now the stage "tension" shows the chars more centered. *.-New portraits & Quotes. *.-Fixed all known bugs: -Fixed when character fell very fast at the lava pool by touch it from high position. -Fixed when crocomire dosn't fell in the lava pool from back of the stage. -Fixed character stuck between the spikes and lava. -Fixed character stuck in the rooftop by hiting very fast. -Fixed glitch by Crocomire throws the character as he falls into the pool to the same time. -Fixed when bridge is destroyed and Crocomire dosn't detected. -Fixed "4 ball plasma attack" dosn't hurt. -Fixed helpers saturation and crash problem. -Fixed sound glitch when p1 wins in the lava bottom. -Fixed when Crocomire walks forward off the bridge after destroy it. -Fixed when "Surprise Crocomire" appeared immediately in the same second round by pressing F4. -Fixed "lava pools", "spikes", "roof" & "Crocomire's back" hitdefs. (Some chars can't detect). (Even now, but is less frequently ). -Fixed all hitboxes bad align. -Fixed burning effects appearance by hit the ground very fast. -Fixed Crocomire's powers stuck after perform "Multi-projectile plasma attack". -Fixed when p1lies fallen while "Crocomire Skeleton" runs forward and drags him until he gets up. -Fixed the BGM integrated size and quality (lighter & good sound). I expect more comments unlike the last time. Well, nothing more to explain, i'll just simply say: HAPPY GAMING! My Reason For Living My little Demon Joesph Jr & My Demon Princess Lilly R.I.P Dad i miss u everyday
DartzPie Posted June 15, 2013 Posted June 15, 2013 *0* YES! now chances on winning increased by 5% so... 0%+5% = 5% Oh Yeaah~ "Your so Naive-"
Risotto Posted June 15, 2013 Posted June 15, 2013 Nice one, Omegapsycho just has to make his Crocomire playable and it would be perfect.
Toshio Tenma Posted June 15, 2013 Posted June 15, 2013 That's my try with Cometto-san against Crocomire: Some projectiles may fail to hit it. Also, the stage may cause some issues with the Super BG which is more noticiable with low res characters. But, I suppose it can't be helped.
DartzPie Posted June 15, 2013 Posted June 15, 2013 some people already know about the BG error because of zoom out and projectiles idk from my experience also note in second round some attacks dont work but idk maybe its normal... "Your so Naive-"
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