lyr Posted May 17, 2013 Posted May 17, 2013 For Chars; Cutting the Sprites into pieces and Adding the 5000s. For Stages; Aligning the Sprites.
Werewood Posted May 17, 2013 Posted May 17, 2013 Are sprite works related to MUGEN coding? I do not have any particular hatred towards any MUGEN coding, because I have not yet fully explored all of the MUGEN coding possibilities and capacities. If I had to pick some, then these (not hating, just feeling annoying): - in CMD file, the "shoryuken" command and state have to go prior to the "hadoken" command and state in order to work well, perhaps just me...... - HitDef sctrl spark parameters cannot take scaling for Hi-Res sparks; every time like this I have to use the Explod sctrl - Explod sctrl does not have some angle draw function; every time I want to AngleDraw I need to use the Helper sctrl - recursive triggers redirection is not supported - HitOverride sctrl slot parameter <========= I can never figure out how to use this thing...... - the old winmugen A.I. <========= that is the main reason I have totally switched to MUGEN1.0............ "I still care to share because I believe in Sharing is Caring" - Werewood
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