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What do you hate the most about Mugen Coding?


llyyr

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Are sprite works related to MUGEN coding?

 

I do not have any particular hatred towards any MUGEN coding, because I have not yet fully explored all of the MUGEN coding possibilities and capacities.

 

If I had to pick some, then these (not hating, just feeling annoying):

- in CMD file, the "shoryuken" command and state have to go prior to the "hadoken" command and state in order to work well, perhaps just me......

- HitDef sctrl spark parameters cannot take scaling for Hi-Res sparks; every time like this I have to use the Explod sctrl - Explod sctrl does not have some angle draw function; every time I want to AngleDraw I need to use the Helper sctrl

- recursive triggers redirection is not supported

- HitOverride sctrl slot parameter <=========  I can never figure out how to use this thing......

- the old winmugen A.I.  <========= that is the main reason I have totally switched to MUGEN1.0............

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