Okami Posted April 21, 2013 Posted April 21, 2013 Apparently, I'll give a tutorial to people who wants to convert to HD but don't want to because of said hassles that it comes to play in HD. First, there are two choices of HD, 850x480(true hd but not really the kind of res you probably want), and 1280x720p, the res that supposedly is HD. So, how do you convert stages from single res to hd res? It depends on the stage itself. Make sure the stage's length can support the HD res (some are only made for 640x480 (bg sprites being about this size for normal res stages). First: Playing with bounds [Camera] startx = 0 starty = 0 boundleft = -32 <- Normally it is higher, but make it smaller since when you convert the stage you might notice empty spaces, so do it properly by configuring values boundright = 32 boundhigh = -45 boundlow = -10 tensionhigh =240 tensionlow= 60 tension = 100 overdrawhigh = 0 overdrawlow = 0 startzoom = 1,1 zoomout = .7 zoomin = 1 You only really need to worry about bounds at this point, later you'll get used to other modifications for stages if you need to. [PlayerInfo] p1startx = -200 <- Starting positions must be changed to 200 from 70(For normal res) Do it for p1 and p2 p1starty = 0 p1facing = 1 p2startx = 200 p2starty = 0 p2facing = -1 p3startx = -180 p3starty = 0 p3facing = 1 p4startx = 180 p4starty = 0 p4facing = -1 leftbound = -1000 rightbound = 1000 [stageInfo] - Most important - Most stages can use localcoord = 850,480 perfectly fine to make it well on HD. Some stages are already HD so need to edit the def file if it is already made for HD zoffset = 444.0 <- It used to be 222, double the value of the offset when you use localcoord = 850,480 or play HD res autoturn = 1 resetBG = 0 localcoord = 850, 480 Take out Hires = 1 always when converting HD stages. IMPORTANT TO 1.1 USERS (If you are one) Note to any 1.1 users, converting stages also use this method but if you're converting any 1.0 stage to 1.1, change the deltas of the stage by a half if a stage is using a delta that is higher than 1 An example stage def converted properly: [info] name = "Apple Place" displayname = "Apple Place" versiondate = mugenversion = 1.1 author = "PandoraSM" [Camera] startx = 0 starty = 0 boundleft = -32 boundright = 32 boundhigh = -45 boundlow = -10 tensionhigh =240 tensionlow= 60 tension = 100 overdrawhigh = 0 overdrawlow = 0 startzoom = 1,1 zoomout = .7 zoomin = 1 [PlayerInfo] p1startx = -200 p1starty = 0 p1facing = 1 p2startx = 200 p2starty = 0 p2facing = -1 p3startx = -180 p3starty = 0 p3facing = 1 p4startx = 180 p4starty = 0 p4facing = -1 leftbound = -1000 rightbound = 1000 [bound] screenleft = 30 screenright = 30 [stageInfo] zoffset = 444.0 autoturn = 1 resetBG = 0 localcoord = 850, 480 [scaling] topz = 0 botz = 50 topscale = 1 botscale = 1.2 [shadow] color = 0,0,0 yscale = .2 [Music] bgmusic = sound/Apple Place.mp3 bgvolume = 255 [bGdef] spr = stages/Apple Place.sff debugbg = 0 [bG Sky] type = normal spriteno =11,0 start =0, -235 trans = none mask = 2 Velocity = -1, 0 delta = 1,1 tile = 1,0 [bG BackGround] type = normal spriteno = 10, 0 start = 0,-235 delta = 1,1 mask = 1 [bG Sakura] type = anim actionno = 1 start = 0,-50 delta = 1,1 mask = 1 layerno = 1 [begin Action 1] 6,0, 0,0, 3,, A 6,1, 0,0, 3,, A 6,2, 0,0, 3,, A 6,3, 0,0, 3,, A 6,4, 0,0, 3,, A 6,5, 0,0, 3,, A 6,6, 0,0, 3,, A 6,7, 0,0, 3,, A 6,8, 0,0, 3,, A 6,9, 0,0, 3,, A 6,10, 0,0, 3,, A 6,11, 0,0, 3,, A 6,12, 0,0, 3,, A 6,13, 0,0, 3,, A 6,14, 0,0, 3,, A 6,15, 0,0, 3,, A 6,16, 0,0, 3,, A 6,17, 0,0, 3,, A 6,18, 0,0, 3,, A 6,19, 0,0, 3,, A SPECIAL NOTES: Some stages may require other localcoords to look better: An example could be localcoord = 960,720 Answers to questions will be saved under here: NeoGeoKitsune and 中野 三玖 ( 𝓣𝓱𝓲𝓻𝓭) 2 Milla Maxwell - Spirit Guardian of Reize Maxia
Ex✭Cᴀʜᴍ Posted April 22, 2013 Posted April 22, 2013 You should add how to do this to Low-Res stages too imo. 中野 三玖 ( 𝓣𝓱𝓲𝓻𝓭) 1 ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
Okami Posted April 22, 2013 Author Posted April 22, 2013 You mean doing the reverse or how to convert low res stages to HD? It's basically the same but enlarging it more through localcoord o-O Milla Maxwell - Spirit Guardian of Reize Maxia
Ex✭Cᴀʜᴍ Posted April 22, 2013 Posted April 22, 2013 Well...Take Nexumi Land by Exshadow as example. Do the same stuff as above as decrease the bounds. Except that p1&p2startx should be around 80/100 depending how you like it more imo. [stageInfo] zoffset = 220 autoturn = 1 resetBG = 0 localcoord = 425,240 xscale = 1 yscale = 1 Correct me if aim wrong but this works fine for me. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
Okami Posted April 22, 2013 Author Posted April 22, 2013 To an extent, probably it does. It really depends on the stage itself and the localcoord you use. Yours is similar to 320,240 (same y resolution) which is kind of like a default mugen sized stage but with the different x resolution. Every stage may have different configurations, so any suggestions on good localcoords to use for certain stages is good. I may make a list for what localcoords to use for each possible stage for HD res. Milla Maxwell - Spirit Guardian of Reize Maxia
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