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Touhou 13.5: Hopeless Masquerade Lifebars


Aya Shameimaru

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I'm currently working on some lifebars from the newest Touhou fighter, Hopeless Masquerade. I will work on these every day possible until they are done. Here is what I have done so far:

Posted Image

 

As this is my first non-edited Mugen project, I could use some help:

 

* How do you change the default combo, time and name fonts in 1.0? Fighter Factory doesn't seem to have a font function.

 

* How do you make it so that the lifebars and powerbars are on top of the character sprites, shadows and reflections? I don't want to have a reflection showing on my powerbars.

 

* I have some complex images that could use some rendering. If you're a really good renderer, message me or post here.

 

If anyone wants to help, just post. The final version of these will have a different font and optional custom portraits. These lifebars, like the game they originated from, are optimized for a 1280x720 resolution, though I may make a 640x480 version later. These are also for Mugen 1.0 only, and I have no intention on making a Winmugen version. Until the final version is released, girls are working.

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Font

 

Lifebar

 

I still didnt make a tutorial on converting images lol

There are so many ways it really depends on the image.

 

also long answer short.

to make your lifebars on TOP of shadows and stuff add.

layerno = 1

 

to that specific code. either p1 lifebar, p2 lifebar, p3 lifebar, p4 lifebar, p1 power, or p2 power.

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Font

 

Lifebar

 

I still didnt make a tutorial on converting images lol

There are so many ways it really depends on the image.

 

also long answer short.

to make your lifebars on TOP of shadows and stuff add.

layerno = 1

 

to that specific code. either p1 lifebar, p2 lifebar, p3 lifebar, p4 lifebar, p1 power, or p2 power.

Well, thanks for the tutorials. It helped with the layer, and I'm working on rendering and making the font.

 

The main thing I'm having trouble with right now is the simul lifebars. I tried everything, including following the video tutorial, but the best I could come up with was this:

Posted Image

See, the white parts are supposed to be Player 1 and 2's lifebars, and the blue parts are Player 3 and 4's. However...yeah. I REALLY need some help with this. Here's the simul part of my fight.def:

 

 

[simul Lifebar]
;Player 1
p1.pos    = 590,40
p1.bg0.spr = 11,0
p1.bg0.offset = -6,6
p1.bg1.spr = 0,0
p1.mid.spr = 16,1
p1.mid.offset = 6,-3
p1.mid.scale = 1,1
p1.front.spr = 14,0
p1.front.offset = -22,12
p1.front.scale = 1,1
p1.range.x  = -15,-455
;Player 2
p2.pos    = 690,40
p2.bg0.spr = 11,1
p2.bg0.offset = 6,6
p2.bg0.facing = -1
p2.bg1.spr = 0,0
p2.bg1.facing = -1
p2.mid.spr = 12,1
p2.mid.offset = 6,6
p2.mid.facing = -1
p2.mid.scale = 1,0.5
p2.front.spr = 15,0
p2.front.offset = -6,12
p2.front.facing = -1
p2.front.scale = 1,1
p2.range.x = 15,455
;Player 3
p3.pos    = 590,40
p3.mid.spr = 16,2
p3.mid.offset = -,12
p3.mid.scale = 1,1
p3.front.spr = 14,1
p3.front.offset = -12,12
p3.front.scale = 1,1
p3.range.x  = -15,-455
;Player 4
p4.pos    = 690,40
p4.mid.spr = 12,1
p4.mid.offset = 6,6
p4.mid.facing = -1
p4.mid.scale = 1,0.5
p4.front.spr = 15,1
p4.front.offset = 6,6
p4.front.facing = -1
p4.front.scale = 1,1
p4.range.x = 15,455
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I don't think I explained it well enough. Have a look at this tragic wreck:

Posted Image

 

The 1P guage is supposed to look like this at full health:

Posted Image

 

Changing the range isn't recommended and doesn't work anyway, offsetting doesn't work, NOTHING WORKS!

 

I'm willing to PM private downloads to anyone who is willing to help, as long as they don't share them. I've implemented custom portraits now, but don't have a picture atm.

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