My second character from DBFC has been released! As always please refer to the read me for a full explanation of his abilities and move set.
Clone Miko, HomuHomu, and Palmtop Tiger has also been significantly updated.
As of 9-29-15, Rentaro has been updated.
Rentaro v1.1 - Visual updates and fixes to Unlimited Burst - Frame time and hit pause changes to Final Strike - Unebiko Ryuu forward distance increased - Inzen Shoukahanameishi damage increased - Gunfire (X) range increased - Gunfire (Y) can now hit downed opponents - Fully charged Kasen, Uki Rouchou, Rokuro Kabuto, and Homura Kasen will now have increased damage - Unebiko start-up invulerable frames and forward distance increased - Adjusted some misaligned hit sparks
Senna v1.1 - Attack increase while in Awakening increased to 15% - AP consumption while in Awakening increased - Can now chain most special attacks to EX Drives and EXE Finishers - Setsu Gekka's damage can now boosted with up to 3 SP - Revamped Choukaifuku to now slowly heal life and gradually restore AP and Power over time - Choukaifuku recovery time decreased - Oukahishousen can now be used in the air - Oukahishousen damage increased, boosted damage from SP decreased - Tsubaki Ran's size and damage can now be boosted with SP - Nagikaze hit stun and hit pause decreased - Gekka can now be used in the air - Can now jump cancel from a heel kick - Increased power gain - Basic attack damage increased - Adjusted hit vels of standing medium attack
Homura v1.1 - Attack increase while in Awakening increased to 15% - AP consumption while in Awakening increased - Can now chain some special attacks to EX Drives and EXE Finishers - Implemented a gauge that monitors the time left for Void Field - Void Field duration increased by 1 second - Can no longer gain SP while Void Field is active - Void Impact can now counter non-projectile based supers - Void Impact damage increased - RPG-7 damage increased - Active counter frames for ESP decreased - ESP will no longer give SP upon a successful counter - Changed Reload to recover 1 SP if reloading from 1 to 5 ammo left and 2 SP if reloading from 0 - Mortar Fire will launch the opponent higher - Second Mortar from SP boosted Mortar Fire will spawn closer to Homura - Implemented double jump - Increased power gain - Basic attack damage increased - Adjusted hit vels of aerial basic attacks - Adjusted collision boxes of crouching anim - Adjusted some misaligned hit sparks
Taiga v1.2 - Attack increase while in Awakening increased to 15% - AP consumption while in Awakening increased - Can now chain most special attacks to EX Drives and EXE Finishers - Speed adjustments to Curbstomp Symphony - Ravamped frame time animations of T&D Connection to make it play out faster - Can now perform T&D Connection even when Ryuji has been summoned - Increased running speed of Ryuji when attacking - Fixed Ryuji not being able to get hit - Launch height of Tiger upper decreased and opponent will now fall faster, SP boosted Tiger upper retains original launch height and speed which opponent falls - Launch height of crouching heavy attack decreased - Removed VelAdd from standing medium attack
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