
Kiske Otoko
-
Posts
28 -
Joined
-
Last visited
Reputation Activity
-
Kiske Otoko got a reaction from gui0007 in Billy Lee 95
Billy Lee 95 By Kiske Otoko Ainda falta várias coisas, mas está jogável.
Sempre quis fazer essa versão do Billy do Double Dragon de Neo Geo, ele tambbém é conhecido como Double Dragon 95, por isso o nome coloquei ocmo "Billy Lee 95".
Quero agradecer ao Iron Mugen por me conceder a permissão de usar o char dele do Ryo como base para um ''template''.
Falta ainda renomear os arquivos, trocar algumas animações , novas introduções e golpes, mas para esse beta acredito que pelo menos rola de se divertir um pouquinho.
{English}
Several things are still missing, but it is playable.
I've always wanted to do this version of Billy's Double Dragon by Neo Geo, he is also known as Double Dragon 95, that's why I put the name "Billy Lee 95".
I want to thank Iron Mugen for granting me permission to use his Ryo character as the basis for a template.
We still have to rename the files, exchange some animations, new introductions and strokes, but for this beta I believe that at least you have a little fun. Download: Here -
Kiske Otoko got a reaction from SSBKing65✯ in Altia From Battle Master
thanks to video #^^#
https://mega.nz/#!TZtHhAzQ!__Hpc4phMxtg8T0Xr_4QidO24tLH5Cnk7_h4-3Px8d8 new link with ex moves ^^
-
-
Kiske Otoko got a reaction from SSBKing65✯ in Altia From Battle Master
Altia From Battle Masters
Nome do char: Altia by Kiske Otoko
Data de criação do char: 08,15,2015
Versão do Mugen: 04,14,2002
Nome do autor: Kiske Otoko
E-Mail:[email protected]
Home Page: No page this moment T.T
Download (Updated) : Here
(Portuguese)
Ela faz parte de um pequeno projeto de FullGame do game Battle Master do Snes que se trata de um remake, ainda falta umas coisas maaas.. ela está jogável.
Optei pelos sons padrão do Kung Fu man para melhor padroniza-la depois no Full Game
O que falta?
- Adicionar + sons novos
- Corrigir Bugs
(English)
It is part of a small project FullGame game Battle Master Snes that this is a remake, there is still some stuff .. but it is playable.
I chose the default sounds of Kung Fu man to better standardize it after the Full Game
What is missing?
- + Add new sounds
- Fix Bugs
Download (Updated) : Here
-
Kiske Otoko reacted to gui0007 in Battle Master / Kyukyoku no Senshitachi
Added in the first post. ;)
-
Kiske Otoko reacted to TMC55 in Altia From Battle Master
Ahh sweet you released her, I'm definitely going to test her out. Thanks
-
Kiske Otoko got a reaction from gui0007 in Battle Master / Kyukyoku no Senshitachi
I'm doing the missing to fullgame, and I'm renovating my char Syoh that was forgotten by Mugen universe. sorry if relived the topic but it's for a good cause. :)
Edit:
http://mugenfreeforall.com/index.php?/topic/24390-altia-from-battle-master/ more one on the list :D
-
Kiske Otoko reacted to gui0007 in Altia From Battle Master
Fala Kiske! :D
Welcome to MFFA bro, really good that you working on Battle Master chars. :)
-
Kiske Otoko got a reaction from gui0007 in Altia From Battle Master
Altia From Battle Masters
Nome do char: Altia by Kiske Otoko
Data de criação do char: 08,15,2015
Versão do Mugen: 04,14,2002
Nome do autor: Kiske Otoko
E-Mail:[email protected]
Home Page: No page this moment T.T
Download (Updated) : Here
(Portuguese)
Ela faz parte de um pequeno projeto de FullGame do game Battle Master do Snes que se trata de um remake, ainda falta umas coisas maaas.. ela está jogável.
Optei pelos sons padrão do Kung Fu man para melhor padroniza-la depois no Full Game
O que falta?
- Adicionar + sons novos
- Corrigir Bugs
(English)
It is part of a small project FullGame game Battle Master Snes that this is a remake, there is still some stuff .. but it is playable.
I chose the default sounds of Kung Fu man to better standardize it after the Full Game
What is missing?
- + Add new sounds
- Fix Bugs
Download (Updated) : Here
-
Kiske Otoko reacted to MikkyunAlpha in Robert Garcia (Fatal Fury Special)
Last week, I've downloaded Robert of KOF94. When using this character, the error message appeared and said "unable to read air file." So, I've decided to make its replacement.
Because Robert's moves look so similar to Ryo's ones in the earlier period, replacing sprites and sounds were quickly done. Basically, all moves are based on MASA's Ryo Sakazaki in FFSP.
http://www.4shared.com/zip/RnolPi2y/ffsp_robert.html
Enjoy!!
-
Kiske Otoko reacted to springtrap420 in Battle Master (Snes) - Altia
this is very promising, but i do not see a download link
-
Kiske Otoko reacted to TMC55 in Battle Master (Snes) - Altia
Because it's a W.I.P it's not finished yet
-
Kiske Otoko reacted to TopKirby8305 in Battle Master (Snes) - Altia
Looking good so far! Keep it up.
-
Kiske Otoko reacted to TMC55 in Battle Master (Snes) - Altia
yeah, she's looking good so far, keep up the good work
-
Kiske Otoko reacted to TMC55 in Battle Master (Snes) - Altia
She's turning out real good. Loving the progress on her
-
Kiske Otoko reacted to TMC55 in Battle Master (Snes) - Altia
Yeah, definitely. Can't wait to play with her
-
Kiske Otoko reacted to Gladiacloud in MVC Tagteam project tutorial
I decided to open this topic (I hope I have chosen the right section) to help lovers of fighting with tag system (like me) to patch their characters with the only tag patcher available and, in my opinion, more reliable: MVC tagteam project .
I have carefully studied this tag patcher and I managed to patch the 100% most of the characters who had problems when patched (missing dual hyper, missing assist, etc.).
Then I will create this tutorial that will update daily.
Let's go! (images will be posted soon)
1) Go on http://www.infinitymugenteam.com/
2) Click on "Tools" and go on "MvC Tagteam Project", then click on "Download" and on "Source" for download the files.
3) Unpack the two .rar files and put their files in a single folder (that I'll rename "Tag Patcher").
4) Well, now open the file "MVC Project 1.6.ini" with the notepad:
and search this line:
5) Remove the "&&" at the end of the line. Why this? Because, if you patched your characters without removing that "&&", the Mugen will reveal an error in the patched .cmd file of your characters. Done this, save the file.
6) Now go on the folder "Tag Patcher" and open "Tag Team Workshop 1.8"
7) In the panel "available patches" choose "mvc project 1.6", then click on the button "Character directory" and create your directory to patch your characters.
8) When the characters will appear on the window "Characters (0/n):", select your characters and click on the button "Patch characters"
But.... WAIT! Is still too early to say "have fun". Why? I'll tell you shortly.
End of part 1
-
-
-
Kiske Otoko reacted to ShinLucho in Trunks
Yep, another DBZ EB WIP thread.
Trunks has a 3 buttons gameplay, 3 attacks and 2 extras -charge ki and zanzoken-
He misses some systems like recovery near ground, zero counter, and some launcher in order to do an aerial combo.
Some supers I would like to add are Burning Attack (lvl1), Heat Dome (lvl2), and Shining Sword Attack (lvl3). Also an aerial one but not I'm not very sure.
Video:
Palettes:
Download:
http://mugenfreeforall.com/index.php?/topic/27863-trunks-eb-released/
-
Kiske Otoko reacted to SSBKing65✯ in Zack Tough By Me as Kiske Otoko
It's cool seeing more characters in this art style. And what about his AI is it easy, brutal or normal?
-
Kiske Otoko reacted to ろくお 石田 (旗 の 心) in Zack Tough By Me as Kiske Otoko
its appearance is similar to Scott Pilgrim, I will try now , thanks Kiske Otoko and congratulations for your character : ). Sorry I need to improve my English a bit too.
-
Kiske Otoko reacted to SSBKing65✯ in Zack Tough By Me as Kiske Otoko
Good, because I can't beat those brutal AI chars unless I'm using Rozwel, it seems.
-