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Solarflared

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Posts posted by Solarflared

  1. Yeah, exactly.  Going by the game mechanics that Quick Attack almost always goes first (regardless of either character's Speed stat), it seems like it should be a quick command so you can use it to pre-empt enemy attacks, not one that requires holding and waiting.

    Some liberties had to be taken.

  2. His point was that Quick Attack is supposed to be fast(it usually goes first in the games), so being a charge move just seems weird. I guess.

    If it makes you feel better, one of the move's inspirations (The aforementioned Ash's Germinal Caprice) moves across the screen quickly during it's active frames. Quick Attack is air usable, though.

  3. Well, in the readme file (readthisreadthat.txt), it says the character's gender is "Male, I s'pose (because gender ratios and stuff)", so.... not that ambiguous.

    Er, anyway...

    Has anyone else mentioned the oddity of Quick Attack being a charge move?  Maybe I'm thinking about it wrong, but it seems like it should be a non-charge move, to be able to actually take advantage of its "quickness".   Or, to put it another way - it's supposed to always go first, but how can it go first if you have to sit there charging it while the opponent acts?

    Not really a problem per se, just an oddity.

    1: Oh yeaaah...forgot about that. my bad ^-^
    2: Doesn't Ash Crimson have a charge move that works like that? It even uses the same command (Though he can't use it in the air).

  4. I think he was referring more to the fact that Sceptile can be either male or female, not so much the wiki drama, even though in-game, Sceptile's gender ratio is 7 males for every 1 female, so calling it a male isn't that absurd based on that reasoning.

    Yeaaaah, the Sceptile's gender is currently ambiguous, so the "character version" stuff from the database isn't the cause of the gender-neutral pronouns.

  5. My Turn.

    -Mis-aligned hitsparks here and there on his standing/crouching normals.

    fxztQ4a.png0J3Pbwt.pngluvVOcq.png

    -Iron tail is recoverable (manually, or it if you turn training's recovery "on").

    -Quick attack is also recoverable (same conditions).

    -Iron tail has both a mis-aligned hitspark/blockspark.

    U5mAPbZ.pngfyFceD4.png

    -"Acrobatics" has a mis-aligned blockspark.

    uWsWX7S.png

    -Dragon Breath has a mis-aligned blockspark.

    GoKPWys.png

    -And speaking of blockspark, why is it in his mouth during Solar Leaf Storm?

    xEfI1Ba.png

    -Mega Sceptile has a mis-aligned hitbox in that "rocket tail" of his.

    jh0iOAU.png

    -Just for an added bonus: When I 1st looked inside his files to check out his readme, I noticed it's all empty except for a
    def, a pic, and a readme.

    ZKVdCNC.png

    I was getting confused to why, until I realized this: They're all hidden.

    JcgaH9f.png

    Mind if I ask why you (or Jetgoshi) did this?

     

    1: I probably should pay more attention to the hitsparks then.
    2: Huh. And I thought its Dragon Tail was "safe as all balls" as Matt said on the thread on that other forum.
    3: I don't know why the hitspark is in its mouth during Solar Leaf Storm, honestly. I was TRYING to make it go towards the opponent, but that's just the projectile's work.
    4: The enemy has a "misaligned" blue hitbox under the stage as they're flying, so that it connects with the "misaligned" hitbox on Sceptile's tree missile.
    5: ...Okay, so I admit it. I went a little bit overkill in trying to protect Jetgoshi's character.

  6. Did some testing;

    • QCB A+B gives power back on hit.
    • Animation on QCB+A looks awkward as it looks like he's sliding foward and then sliding backward
    • Throw sends P2 below the ground:
      qzGuagp.png
    • Bullet Seed Y Version whiffs in the corner:
      d5fDECJ.png
    • Aerial Iron Tail is an infinite if done immediately from the ground:
      yABEzYF.png

    1: Wait that's not supposed to happen.
    2: 
    It, John. Not "him", "it".
    3: Huh. I didn't see that.
    4: Matt pointed that out already, didn't he? No need to repeat stuff.
    5: 
    It's as if I can predict a "Rice N Pals use an UU Pokémon" video coming right around the corner...

  7. Because you went and locked the thread at MFG....

    Head and mid pos are wrong

    mugen058.png

    mugen059_1.png

    Debug Error during intro, check the code

    GgGOOdJ.png

    Massive Debug Flood on the LV3

    xuAtUJO.png

    This is more preference so it doesn't need to be changed i guess but IMO the EX Bullet seed(?) attack's explosions could be scaled down a bit.

    1: I locked the thread because of rudeness.
    2: oshi-i forgot that the x pos existed didn't i

    3: I must have forgotten that as well.
    4: Funny. I thought I fixed the debug flood problem. Eh, you can't always be perfect.
    5: I don't seem to find Seed Bomb's explosions THAT big.

  8. he's afraid of vore edits

    Afraid? I'm not afraid of vore edits, to be honest. I'm actually indifferent to the matter myself
    It's just that my partner, Jetgoshi, isn't okay with them, unlike me, and I'm trying my best to respect his wishes.

     

     

    -The Sceptile cry sound is a little too repetitive.

    -The grab attempt animation is a little choppy.

    1: Neither me or Jetgoshi could be bothered with getting clips from the anime, sadly, so that was all I had to work with.
    2: Eh, at least I tried.

  9.  

    You do realize of course that many places, including here, don't enforce restrictions such as this anymore, correct?

    That being said, OP needs a screenshot or vid as per our rules on releases. But since I'm generous, I'll give you 24 hours to do so.

     

    1: That was Jetgoshi's idea, but still. I am deeply concerned about the safety of this character.
    2: Eh...it might take a while.

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