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Solarflared

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Posts posted by Solarflared

  1. g0txNkb.png
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    "This is one battle you can't afford to lose!"
     

    Hoo boy, I released a stage, of all things. It's basically a recreation of the place where you fight Proto Man in MM8BDM.

    There's two .def files. One with Proto and one without him. Download here, if you're interested.
     

    Hopefully, I won't get discouraged with releasing stages as I have with releasing characters, nowadays...

  2. 10 hours ago, YochiIsC00lest333 said:

    Finally! We got a decent Jigglypuff. I really like it!

    He originally came out on October 22nd though.
    Unfortunately because this site was down for so long I couldn't make a thread on here, only on the guild.

  3. 1 minute ago, Squirtle said:

    Off-topic: I don't suppose you guys are going to aim to do the entire SSB Pokemon line, are you?

    I, for one, wanna go for more exotic choices, but Gladiacloud? Eh...Well, I originally wasn't intending to do a Pikachu at all, but he ended up dragging me into it anyway.
    And the end result was a gimmick character.

  4. 13 minutes ago, AxSeeker said:

    What a surprise! Great work as always to. Gladiacloud is the master at converting 3D to 2D! Man it's great that he's producing all the stuff we desire in mugen. He's doing all of MvC and Smash Bros. It will only be a matter of time before everything gets fully converted.

     

    You do the community well my friend. Great contributions as always from you. ;) Keep up the great work!

    Of course, you can't forget who helped code the character for Gladia.

  5. 10 minutes ago, Taur said:

    Some of the character's normals have bugged up priority. Standing LP HP and HK have a little too much. Crouching MP and HK as well.

    The self damaging Thunder attack is almost totally useless, seeing as how Pikachu's life stat is incredibly small as it is.

    His normals in general are safe as heck as well. A bit too safe. A lot of them having a frame advantage of around 7... On block.

    Pikachu's a bit too short. It'd be a wee bit more balanced if his hurtbox was raised to his ears.

    Using an attack before double jumping results in you not being able to double jump.

    Oh, and the disappearing intro thing. That's a problem as well.


    1: Why do you think their priority is bugged?
    2: Will nerf the self-inflicted damage in a patch.
    3: So should I just lower the guard hitpauses by 7?

    4: Well, Gladia did the hitboxes. Ask him about it.
    5: Is this a personal nitpick of yours, or...?

    6: Wait what. What "disappearing intro" thing?

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