-
Posts
11 -
Joined
-
Last visited
Reputation Activity
-
ShinLucho got a reaction from AxSeeker in Trunks EB Released
After a couple months doing nothing with this dude, I decided to finish my first and maybe only completed char.
Readme copy:
Preview:
Download:
http://www.mediafire.com/download/h8xgrld9mm9s9a8/Trunks.zip
Link broken cause copyright. You can download it from GitHub or from Mugen Archive.
-
ShinLucho got a reaction from Galvatron in Trunks EB Released
After a couple months doing nothing with this dude, I decided to finish my first and maybe only completed char.
Readme copy:
Preview:
Download:
http://www.mediafire.com/download/h8xgrld9mm9s9a8/Trunks.zip
Link broken cause copyright. You can download it from GitHub or from Mugen Archive.
-
ShinLucho got a reaction from gui0007 in Trunks EB Released
After a couple months doing nothing with this dude, I decided to finish my first and maybe only completed char.
Readme copy:
Preview:
Download:
http://www.mediafire.com/download/h8xgrld9mm9s9a8/Trunks.zip
Link broken cause copyright. You can download it from GitHub or from Mugen Archive.
-
ShinLucho got a reaction from Sweets in Help with projectile coding
Your helper is already simple, it just need some fixs
;---------------------------------------------------------------
;Projectile helper
[statedef 222]
type = A
movetype= A
physics = n
ctrl = 0
anim = 230
sprpriority = 2
velset = 0,1
[State hitdef]
type = HitDef
trigger1 = !time
attr = S, NP
hitflag = maf
animtype = Medium
damage = 200,0
guardflag = MA
pausetime = 1,1
sparkno = s1
hitsound = s5,2
guardsound = s6,0
ground.type = high
ground.slidetime = 0
ground.hittime = 0
ground.velocity = 0
air.velocity = 0,0
[State to exploding state]
type = ChangeState
trigger1 = movecontact
trigger2 = vel y > 0
trigger2 = pos y > -vel y
value = 223
;---------------------------------------------------------------
;Exploding projectile
[statedef 223]
type = A
movetype= A
physics = n
ctrl = 0
anim = 240
sprpriority = 2
velset = 0,0
[state safe pos ground]
type = posset
trigger1 = !time
trigger1 = pos y > 0
y = 0
[State end]
type = DestroySelf
trigger1 = !animtime
-
ShinLucho got a reaction from Sweets in Help with projectile coding
I think this trigger is the one that doesn't work properly. It tries to resolve the condition pos y > 5, then divide it with vel y, and then check if the result is greater than -5. Its odd if you only want to check if the helper hit the ground.
You can use
trigger1 = pos y >= 0
or
trigger1 = vel y > 0
trigger1 = pos y > -vel y
as alternative to that trigger. First one is simpler, but can allow the helper go below the ground very often. Second one is what I'm using and works pretty well, took it from here. Anyway, on state 224 you're resetting its pos y to 0, which is great because you're preventing it to go below ground.
Keep in mind that multiple helpers are generated every tick on state 221.
Edit: Or you can just replace / with && and it will work fine :P
-
ShinLucho reacted to Roken in Jump Ultimate Stars M.U.G.E.N Release by Roken
Hi guys, Happy new Year!
I was doing a screenpack, but it actually turn into a full game.
I hope the chars roster will grow up in the future, with fantastic chars.
The MUGEN version is 1.1
Here's the video presentation: https://www.youtube.com/watch?v=Nhi8uZqFmbM
Here you can download the Game (*update 05-01-2016 size: 713 Mb): http://www.mediafire.com/download/j2fx1abva9j2ydj/JUS_M.U.G.E.N.rar
Here you download only the Screenpack with Seiya and one stage (size: 46 Mb): http://www.mediafire.com/download/8745aqc5nbxg0nk/JUS_M.U.G.E.N_Screenpack.rar
Here you download only Seiya made by me with the last update: http://www.mediafire.com/download/eyebw013dz6dwzt/Seiya_01-01-2016.rar
Movelist and Credits on Readme, in Char folder.
Many thanks to Mikel for his Great Chars!
Here's Forum link: https://proyectomugenfairytail.wordpress.com/
Enjoy! :D
-
ShinLucho reacted to CozySquirtle in Trunks
Also,not that your small portrait bugs me, but its just that it resembles Base-Form Trunks way too much so I took the liberty to make you a new one
Its from DBZ: LOG2
-
ShinLucho got a reaction from Lord Batros in Trunks
Yep, another DBZ EB WIP thread.
Trunks has a 3 buttons gameplay, 3 attacks and 2 extras -charge ki and zanzoken-
He misses some systems like recovery near ground, zero counter, and some launcher in order to do an aerial combo.
Some supers I would like to add are Burning Attack (lvl1), Heat Dome (lvl2), and Shining Sword Attack (lvl3). Also an aerial one but not I'm not very sure.
Video:
Palettes:
Download:
http://mugenfreeforall.com/index.php?/topic/27863-trunks-eb-released/
-
ShinLucho got a reaction from Kiske Otoko in Trunks
Yep, another DBZ EB WIP thread.
Trunks has a 3 buttons gameplay, 3 attacks and 2 extras -charge ki and zanzoken-
He misses some systems like recovery near ground, zero counter, and some launcher in order to do an aerial combo.
Some supers I would like to add are Burning Attack (lvl1), Heat Dome (lvl2), and Shining Sword Attack (lvl3). Also an aerial one but not I'm not very sure.
Video:
Palettes:
Download:
http://mugenfreeforall.com/index.php?/topic/27863-trunks-eb-released/
-
ShinLucho got a reaction from sad_skull in Trunks
Yep, another DBZ EB WIP thread.
Trunks has a 3 buttons gameplay, 3 attacks and 2 extras -charge ki and zanzoken-
He misses some systems like recovery near ground, zero counter, and some launcher in order to do an aerial combo.
Some supers I would like to add are Burning Attack (lvl1), Heat Dome (lvl2), and Shining Sword Attack (lvl3). Also an aerial one but not I'm not very sure.
Video:
Palettes:
Download:
http://mugenfreeforall.com/index.php?/topic/27863-trunks-eb-released/