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OldGamer

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Everything posted by OldGamer

  1. I try my very best to explain in details the problem I'm having and hope some can help this old man with my problem :O The fonts I'm using is called square_sans_serif_71 for the Victory [FNT v2] fntversion = 2,00 name = "square_sans_serif_7" author = "square_sans_serif_7" [Def] Type = truetype Size = 15,15 Spacing = 1,0 Offset = 0,0 File = square_sans_serif_7.ttf Blend = 1 And here the setting for the win quota for the victory screen ;Win quote text winquote.text = "Winner!" ;Default win quote text to show winquote.offset = 400,400 winquote.font = 8,0,0, 0,255,255 winquote.textwrap = w ;Word wrap
  2. xD I hope everyone love the versus screen XD ARE R R R U R R U READY HAHAHA
  3. thank you sonikun and I think have manage to make the versus idea :D thank you Galvantron :) I will do my very best to work hard for it and there so mush I need to learn and make for the screen pack :D
  4. here some the roster selection for 56,150,240,500 :D 56 slots 150 slots 240 slots 500 slots
  5. yes sonikun the plan is 150- 250- 500 and menu style. the thing is with me is I'm not really a mugen character collector so its my very first making a screen pack with many choose for the mugen software. if also read the very first topic Im aiming to making this for low spec pc as well for the mugen 1.0 and mugen 1.1 :D and the fact that my son wanted a roster with many chooses XD So I want to make this for every one for there own personal use :D
  6. There going to be more stuff to work on but this is the first 150 slots for the select screen
  7. I had this putting on hold for every long time. Now before you say.... why so long OldGamer ? Well its the fact that I had this on my mind for so long at first wanted to use it on My Classic Free Fighter screen pack but the problem is that was way to modern. Then I wanted yo use it for the Shiar Invasion full game for bdc but the problem was its did not connect with the story or the Marvel universe. Well its time to put the sprite in good uses and time go crazy for this time. The screen pack is going to be 640X480 and is not going to be for HD resolution. And why is this screen pack is not going to be for HD you may ask ? well the fact is not everyone in the world don't have the gaming pc to run it and because money don't grow on tress ether not everyone can afford a gaming pc.So I want to work with sprite pixel and images with style and with out causing no stress on any type of low spec computer and this been tested on my older Window XP S1 with 512mb of ram and 128mb on board video ram 1.2ghz HP processor and running at 60 FPS by using mugen 1.0 :D So far here the Title screen and Option screen I just got done working on . But there will be more stuff to add for its and also images for the screen pack is Clean Pixel style :D
  8. The stage is animated The stage is mid super jump The sprite artwork made by BDC The stage is coded by OldGamer The stage is made base on BDC Imagination from the 1990's Xmen Cartoon series :D Download located here http://www.mediafire.com/download/clo4fa76tmrfmqt/Master+Mold+Stage+1.0+%26+1.1.rar
  9. I am so sorry about that SSBK65 i thought that its a different program so I posted here. I'm sorry but this old man don't know the way of this very confusing forum. SSBK65 if you know a moderator on here can please ask them to move it for me please :) Im kinda busy at the moment
  10. Keep in mind that Ikemen IS meant to play online netplay with mugen character and by using VPN software like Tunngle, Hamachi and EvolvedHQ you can go here for How to play Mugen Online Made By Ryon The Ikemen Screen Pack come with the logo intro animation by Me :) The Ikemen Screen Pack come with MVC life bars converted version by Me :) The Ikemen Screen Pack come with one stage and one character :) The Ikemen Screen Pack is fully animated by Me :) Download located here http://www.mediafire.com/download/3ic0d4coz7l7b2j/MVC.Ikemen+edition.rar
  11. Thank you SSBK65 Because in the mugen community this stage was never was made. So I figure why not rip this stage from the real main game sources. :D also have its on both version :D
  12. The Stage was fully rip from Ragnagard / Shin-Oh-Ken by using the Nebula Emulator 2.25 The Stage can do zoom effect The Stage can do super jump The Stage is animated The Stage come with Mugen 1.0 and 1.1 version The stage come with Sprite Rip for anyone can use it for edit for there future stage project The Stage is Open Sources The Original Sound track was rip from Neo Geo CD Image Download located here http://www.mediafire.com/download/zrv1ekttz4l747w/Benten+Stage+1.1+%26+1.0.rar
  13. Tools you need Fighter Factory Studios http://fighterfactory.virtualltek.com/download Gimp software https://www.gimp.org/downloads/ getpaint software https://www.getpaint.net/download.html Notepad++ to edit and code your mugen stages https://notepad-plus-plus.org/ [Camera] startx = 0 <<<<<<<<<<<<<<<< don't touch these leave them be starty = 0 <<<<<<<<<<<<<<<< don't touch these leave them be boundleft = -95 <<<<<<<<<<<<<<<< this let you add or cut off between distance border from the left of the stage boundright = 95 <<<<<<<<<<<<<<<< this let you add or cut off between distance border from the right of the stage boundhigh = -25 <<<<<<<<<<<<<<<< this let you add or cut off between distance border from the top of the stage boundlow = 0 <<<<<<<<<<<<<<<< this let you add or cut off between distance border from the bottom of the stage verticalfollow = .2 <<<<<<<<<<<<<<< this let you add more gravity movement to your stage .2 is slow movement but if you add .5 its move faster when your character jumps floortension = 0 <<<<<<<<<<<<<<< this let you add balance gravity movement to your stage when your character jumps in the stage tension = 50 <<<<<<<<<<<<<<< this let you add full force gravity movement to your stage when your character jumps in the stage overdrawhigh = 0 <<<<<<<<<<<<<<<< this let you add balance distance border from the top of the stage overdrawlow = 0 <<<<<<<<<<<<<<<< this let you add balance distance border from the bottom of the stage cuthigh = 35 <<<<<<<<<<<<<<<< this let you cut off balance distance border from the top of the stage cutlow = 25 <<<<<<<<<<<<<<<< this let you cut off balance distance border from the bottom of the stage zoomin = 1 <<<<<<<<<<<<<<<< this let you add zoom setup for your the stage zoomout = .8 <<<<<<<<<<<<<<<< this let you add zoom factor scale for your the stage number are from .1 to .9 startzoom = 1 <<<<<<<<<<<<<<<< this let you add zoom syart control scale for your the stage [PlayerInfo] ;--- Player 1 --- p1startx = -170 <<<<<<<<<<<< this is a setting distance for player 1 p1starty = 0 <<<<<<<<<<<<<<<< don't touch these leave them be p1facing = 1 <<<<<<<<<<<<<<<< don't touch these leave them be ;--- Player 2 --- p2startx = 170 <<<<<<<<<<<< this is a setting distance for player 2 p2starty = 0 p2facing = -1 ;--- Player 3 --- p3startx = -320 <<<<<<<<<<<< this is a setting distance for player 3 p3starty = 0 p3facing = 1 ;--- Player 4 --- p4startx = 320 <<<<<<<<<<<< this is a setting distance for player 4 p4starty = 0 p4facing = -1 ;--- Common --- leftbound = -2000 <<<<<<<<<<<< this is a left bound setting distance for make your stages longer for Shooting projectile and long distance backgrounds to the left rightbound = 2000 <<<<<<<<<<<< this is a right bound setting distance for make your stages longer for Shooting projectile and long distance backgrounds to the right [Bound] screenleft = 15 <<<<<<<<<<<< this is a screen left bound setting distance for make your stages screenright = 15 <<<<<<<<<<<< this is a screen right bound setting distance for make your stages [StageInfo] zoffset = 680 <<<<<< this control the Mugen characters moving from top to bottom setting the Higher to number the lower the character goes down and low number moves up autoturn = 1 <<<<<<<<<<<<<<<< don't touch these leave them be resetBG = 0 <<<<<<<< this is rest setting for the mugen stage, The number 0s mean dont reset and add a number 1 mean always reset the stage animation localcoord = 1024, 768 <<<<<<<< this is rest setting for the mugen stage for HIress and HD sprite setting resolution xscale = 1 <<<<<<<< this is rest setting for the mugen stage left / right balance adjustment for HIress and HD sprite images yscale = 1 <<<<<<<< this is rest setting for the mugen stage top / bottom balance adjustment for HIress and HD sprite images [Shadow] intensity = 64 <<<<<<<<<<<<<<<< this give transparent shadow for your mugen character in the mugen stage color = 10,10,10 <<<<<<<<<<<<<<<< this give dark colors for the shadow for your mugen character in the mugen stage yscale = .1 <<<<<<<<<<<<<<<< this give scale setting for the shadow for your mugen character in the mugen stage fade.range = -400,-100 <<<<<<<<<<<<<<<< this give range setting for the shadow for your mugen character in the mugen stage [Reflection] intensity = 0 <<<<<<<<<<<<<<< this give Reflection for your mugen character in the mugen stage, very good for glass floor or crystal floors [Music] <<<<<<<<<<<<<<< this is for you to add music for your stage bgmusic = sound/Allyway.mp3 bgmvolume = 100 [BGdef] spr = Allyway.sff <<<<<<<<< this read where your Sprite data is located at the stage folder for your mugen stage debugbg = 0 <<<<<<<<<<<<<<<< this let you read the debug code in your background ;---------- [BG 0] ;hall type = normal <<<<<<<<<<<<<<< this mean a Normal Static Sprite image spriteno = 0,0 <<<<<<<<<<<<<<<< this mean a Number location for the Group and index number start = 0,300 <<<<<<<<<<<<<<<< this a position to move your sprite image background delta = .1,1 <<<<<<<<<<<<<<<< this give delta movement for your sprite image background mask=1 <<<<<<<<<<<<<<<< this make your main transparent color to not show on your mugen stage ;------animated background------------ [BG 0] ;car type = anim <<<<<<<<<<<<<<< this mean a animation Sprite image actionno = 1 <<<<<<<<<<<<<<<< this mean a location animated code for Begin Action Number location start = 0,300 <<<<<<<<<<<<<<<< this a position to move your sprite image background delta = .1,1 <<<<<<<<<<<<<<<< this give delta movement for your sprite image background mask=1 <<<<<<<<<<<<<<<< this make your main transparent color to not show on your mugen stage [Begin Action 1] <<<<<<<<<<<<<<<< this animated code located for the actionno = 1 1,0, 0,0 ,1 1,1, 0,0 ,1
  14. okay I do that and hope for the best its show up :0 Thank so mush SSBK65 for telling about it and its work and the broken icon is gone :)
  15. what is the right video command for posting a video for MFFA ? But Im having a issue with the video link on the forum by using youtube Can anyone please explain to me in baby step what is the right command for the youtube video to show up for MFFA I tried everything for the youtube video to show up but it's been giving a broken link icon Here a Picture to see the error icon when trying to submit the video from youtube for your forum
  16. Mike Stage The stage is a remake version of Street fighter One stage for Mike The stage have parallax and support on the winmugen software and mugen 1.0 download located here http://www.mediafire.com/download/hozjy90sf8db5ug/MikeStage.rar Joe Stage The stage is a remake version of Street fighter One stage for Joe Ghost The stage support on the winmugen software and mugen 1.0 download located here http://www.mediafire.com/download/nrx38uxrfm38f1y/JoeGhostStage.rar
  17. Thank you and I hope you like it :) Im part of the developed support project for his game
  18. Oh I see thank you for taking the the time and explaining it to me and thank you for moving it for me and have a Merry Christmas :D
  19. why did you move the topic to the news section? it is a full game.
  20. Shi'ar Invasion Full Game Made by BDCIRCK Shi'ar invasion is a free (non-commercial) Fan made game and not a Capcom,Snk or Marvel game. The game is inspired by the coolest period of marvel's space heroes, which is annihilation to war of kings and includes comic scans from these comics. About the Game History development Bdc been creating this project sense 2009. Everything about this game was base off Marvel Comic Shi'ar Invasion. He took him over 7 years of hard work to make a full game base of his favorite Super Heroes Characters Everything is been hand sprite drawn by used SNK characters sprite sheets. Today He like to share this full game to everyone . Download Link can be found here http://shiarinvasion.weebly.com/ Please let keep your comments and opinion nice and decent Please :) This Man took 7 years of his hard work to Draw, code and Create this FullGame for everyone for Christmas :) All supporters to help BDCIRCK with his fullgame Project 1. C.R.O.M Lando - Voice Acting support- 2. AA250 -Coder and Graphic Support - 3. OldGamer -stage coder supporter and Graphic supporter- 4. Cravd -Graphic supporter- 5. Esn23 -Graphic supporter- 6. Supaman2525 -Voice acting and Graphic supporter- 7. Gokudo99 - Voice Acting support- 8. GeminiBoy - Sound editor- 9. Rododub - Sound editor- 10. Warner for his The Thing Hand sprite for KL'RT
  21. All Credit goes to Sky79 for helping fix my stage All Credit goes to Him and the stage is been updated for 12/24/2015 Have a Merry Christmas Everyone
  22. thank you you give me the right one my answer been filled :)
  23. I went threw all the link from the Collection section and none the link Carry SF One Mike Stage. Can Anyone will be kind enough and uploaded to Media fire please
  24. The Screen Pack been converted and Edit by ShinLucho The Original Screen Pack was made By Ziltama The 675 slots edit made by MaxBeta The Life Bar made by Hloader Screen pack come with both add slot version 1. Less add slots made by ShinLucho 2. 675 slots edit made by MaxBeta I Replace the 675 slots for the mugen 1.1 & 1.0 but I really dont take no credit for this screen pack All Credits goes to the 4 Young men for there awesome hard work Download located here http://www.mediafire.com/download/s2zd211esvct198/675+Mugen+coruscation+1.0+%26+1.1.rar Backup Download http://mugenarchive.com/forums/downloads.php?do=file&id=15633 Please note that I really did not made this screen pack and its should be staying in this section
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