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Yamori X

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Everything posted by Yamori X

  1. Thanks a lot Ryon! You've been a big help. I've corrected the offset, thanks for letting me know. And yes, I've done the compilation and alignment of the sprites. As for the EX move, I gave it a special property that the original didn't have (short invulnerability to counter standing attacks), so I don't think it really needs more hits. And finally, for the hyper bg, I'd like to do that, but then again, I'd rather keep consistency with my other chars.
  2. Found some rather erroneous sprites... sorry for being so late on that! They have been fixed.
  3. The issue with that super should be fixed by now. Also, thank you for letting me know about the bgm.
  4. For Raishin Mahhaken (QCF+3P), thank you for notifying me of that. Though I didn't really have this problem myself, I'll go to fixing it anyway. For Seiei Enbu (QCB+3K), I'm very aware of the original effect. I decided to give it a different effect (his specials use their EX anims, unlimited juggle, new move properties). For Tenshin Senkyuutai (QCF+3K), I don't really see that. I tried just to make it like the source game... The hitsparks and super sparks have been my choice for all my chars, and I've no intention of changing them now. Sorry if that sounds a bit stubborn.
  5. Quick update to add AI and fix some bugs involving move properties.
  6. Yang v1.2 by ヤモリX After a lot (and I mean a lot) of procrastination, I've finished my newest char: Yang. He uses SF3 sprites, and has the same custom playstyle of my other chars. Leave feedback please, it'd help me a bunch, as I'm still growing in this char creation thing. Now here, have some screenshots. NOTE: AI has been added in this update. Thank you for being patient! Screenshots: Download Link: Click Here What's New?:
  7. As with my other chars, I've given Cammy a separate CMD for those who had trouble executing her Hyper commands.
  8. As with my other chars, I've given Sean a separate CMD for those who had trouble executing his Hyper commands.
  9. Further plans, as in updates? Possibly, especially if I or someone else finds something to fix. I also may have some ideas in mind, but I'm still debating whether or not I should add them or not.
  10. After a google search, I found a thread on MFG that had rips from Darkstalkers Chronicle.
  11. Thank you for giving me a shot, though I wasn't really heading for accuracy (which is also why I didn't use those hitsparks). As for Jaguar Tooth, I'll see what I may be able to do there. Again, thank you for leaving your thoughts; I appreciate it very much!
  12. Uhh, my mistake; I left in a small bug. I'd recommend a quick re-download, as I've uploaded the fixed version. I apologize!
  13. Found some new, HQ voices for Lilith, so I implemented them. Tell me what you think! Also, I've fixed up some move properties and bettered the wallbounce on Mystic Arrow. Feel free to alert me of anything!
  14. You're very welcome. Feel free to report anything you may find.
  15. Thanks for letting me know what you thought, however, I am aware of how the move worked in Alpha 3. I gave it a different function as an overhead (giving each variation a difference in distance, along with recovery time), and also by making it possible in the air. Apologies in advance for any inconveniences, and thank you for giving me a shot!
  16. Adon v1.7 (by ヤモリX) Being one of my older chars, I never really released him here. So, since I've updated him, though I'd do so. Very special thanks to Taybear for the awesome small port! Screenshots Download link: Click Me! What's New?:
  17. It came to my attention that a few people couldn't do Hayato's Hyper Combo commands. So, for any of those that might have the same problem, I've made a separate CMD file that allows for you to execute his Hyper Combos in a different way (i.e. 2QCF + p). Re-download Hayato for the alternate CMD.
  18. It came to my attention that a few people couldn't do Lilith's Hyper Combo commands. So, for any of those that might have the same problem, I've made a separate CMD file that allows for you to execute her Hyper Combos in a different way (i.e. 2QCF + p). Re-download Lilith for the alternate CMD.
  19. Thank you! And yes, I stated in the post that I've included AI with her.
  20. Fixed up her float winpose; take a look below if you'd like. I've also updated her intro animation, and a few of her attack's attributes Take a look:
  21. Another update, this one addressing some exploits with his Plasma Combos.
  22. Oh really? That's very odd, then...
  23. Apparently nobody noticed (or cared) about the bug that crashed MUGEN. Fixed the fatal Aerial Illusion bug, and uhh, another embarrassing thing.
  24. Little response here too... An update for Hayato too.
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