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Matiu

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Everything posted by Matiu

  1. an creation made by me.. but he was some illuses with a Hyper named "Evastion BullCharge" i've added some coding attack but seems to do not work it.... the Coding: ;-------------------------------------------------------------------------- ;Evastion BullCharge [Statedef 3050] type = S movetype= I physics = S juggle = 4 velset = 0,0 anim = 3050 ctrl = 0 sprpriority = 2 [State 3050, Width] type = Width trigger1 = AnimElem = 2, >= 0 value = 15,0 [State 3050, Super A] type = SuperPause trigger1 = AnimElem = 2, 1 pos = 0, -50 anim = S4000 sound = S2, 2 poweradd = -1500 [State 3050, Super B] type = AfterImage trigger1 = AnimElem = 2, 1 time = 10 [State 3000, Super C] type = AfterImageTime trigger1 = AnimElemTime(2) >= 1 && Time < 40 time = 10 [State 3050, Super D] type = NotHitBy trigger1 = AnimElem = 2 value = , NA, SA, AT time = 5 [State 3050, Super E] type = NotHitBy trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(6) < 0 value2 = C, NA time = 5 [State 3050, 2] type = PosAdd trigger1 = AnimElem = 2 x = 20 [State 3050, 4] type = PosAdd trigger1 = AnimElem = 2 x = 5 [State 3050, 3] type = PosAdd trigger1 = AnimElem = 2 trigger2 = AnimElem = 3 trigger3 = AnimElem = 4 trigger4 = AnimElem = 5 trigger5 = AnimElem = 6 trigger6 = AnimElem = 7 trigger7 = AnimElem = 8 Trigger8 = AnimElem = 9 Trigger9 = AnimElem = 10 Trigger10 = Animelem = 11 Trigger11 = Animelem = 12 x = 10 [State 3050, Sound] type = playsnd trigger1 = animelem = 2 value = S2, 3 [State 3050, HitDef 1] type = HitDef trigger1 = animelem = 2 trigger2 = animelem = 3 trigger3 = animelem = 4 trigger4 = animelem = 5 trigger5 = animelem = 6 trigger6 = animelem = 7 trigger7 = animelem = 8 trigger8 = animelem = 9 trigger9 = animelem = 10 trigger10 = animelem = 11 trigger11 = animelem = 12 attr = S,NT ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT hitflag = MAF ;HLAFD+- guardflag = MA ;HLA ;B,E,F animtype = light ;light,medium,hard,back,up,diagup air.animtype = light damage = 5,5 pausetime = 0 ,0 sparkno = 0 guard.sparkno = 0 sparkxy = -30,-15 hitsound = S1,12+random%2 guardsound = S1,10 ground.type = High ;Low,Trip,None air.type = High name = "Evastion BullCharge" ground.slidetime = -2 guard.slidetime = -2 ground.hittime = -2 guard.hittime = 0 air.hittime = 20 ground.velocity = 0,0 air.velocity = 0,0 sprpriority = 2 p1getp2facing = 0 [State 3050, HitDef 2] type = HitDef trigger1 = animelem = 18 trigger2 = animelem = 19 attr = S,HT ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT hitflag = MAF ;HLAFD+- guardflag = MA ;HLA ;B,E,F animtype = Hard ;light,medium,hard,back,up,diagup air.animtype = Hard damage = 30,10 pausetime = 25 ,25 sparkno = 0 guard.sparkno = 0 sparkxy = -30,-15 hitsound = S1,12+random%2 guardsound = S1,10 ground.type = high ;Low,Trip,None air.type = High ground.slidetime = -2 guard.slidetime = -2 ground.hittime = -2 guard.hittime = 0 air.hittime = 20 ground.velocity = -20,-10 air.velocity = -25,-15 name = "Evastion BullCharge" sprpriority = 2 p1getp2facing = 0 fall = 4 fall.yvelocity = 10 fall.recover = 2 fall.recovertime = 6 fall.type = Hard fall.damage = 50 [State 3050, 7] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 i've tested the hyper but dosen't work the attack Damage hit combos.... -MetalGuy213
  2. :S i aleast i dont' gonna add it.. sorry for it....
  3. i've maded an edit of Omega Red (OnslaughtX's Version) in M.U.G.E.N... Fixes Of Him: Nerfed Omega Destroyer and Omega Strike Ground Velocity of Omega Destoryer is fixed and changed at 0. can be like near good edit of Him by me. Download Link:http://www.mediafire.com/download/wrupxb8902tz26y/MvC_Omega+Red+EDITED.zip must Enjoy! -MetalGuy213 click to watch the image: http://vignette1.wikia.nocookie.net/mugen/images/2/2c/Bandicam_2015-06-16_17-52-55-533.png/revision/latest?cb=20150616215526
  4. totally later will be make ungrabbeable like Garionfield's OTW in his Gold Pallete and making some extra coding at this...
  5. It's April fools.. calm down.
  6. April Fools??? really.... The Current Doomguy of doom is of Ironmugen's version if he's cheap totally Good Joking...
  7. An Recently edit of Most Mysterious's Original OTW maded by me overtise known as (Omega Tiger Woods '14) adding new Intros and some are still... looks so incomplete just doing my creation of an cheap character edit but i'm not making it an Cheapo.... interesing that fixing the character with some own extra coding made.. An Ver.2 will be released at fixing the Regenation Codes and power regen codes... VER.1 general: Palletes added Summons Omega Duck inestad of Gutsman's ass... Changed Original Intros into New Intros. Special Coding of regenations in Gold Pallete (fixing some triggers by SpaceInvadersFan2004,Garchompmatt and MugenGuy) does some Extra attacks. Illuses/Bugs: Regenation does work at all palletes :( Some of his Coding are pretty Glitched VER.2 is an fixed version of my edit with some helping and fixing the codes. Download Link: http://www.mediafire.com/download/u55wu1z11fkmilb/OTW+2014+Ver.1.zip
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