an creation made by me.. but he was some illuses with a Hyper named "Evastion BullCharge" i've added some coding attack but seems to do not work it....
the Coding:
;-------------------------------------------------------------------------- ;Evastion BullCharge [Statedef 3050] type = S movetype= I physics = S juggle = 4 velset = 0,0 anim = 3050 ctrl = 0 sprpriority = 2
[State 3050, Width] type = Width trigger1 = AnimElem = 2, >= 0 value = 15,0
[State 3050, Super A] type = SuperPause trigger1 = AnimElem = 2, 1 pos = 0, -50 anim = S4000 sound = S2, 2 poweradd = -1500
[State 3050, Super B] type = AfterImage trigger1 = AnimElem = 2, 1 time = 10
[State 3000, Super C] type = AfterImageTime trigger1 = AnimElemTime(2) >= 1 && Time < 40 time = 10
[State 3050, Super D] type = NotHitBy trigger1 = AnimElem = 2 value = , NA, SA, AT time = 5
[State 3050, Super E] type = NotHitBy trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(6) < 0 value2 = C, NA time = 5
[State 3050, 2] type = PosAdd trigger1 = AnimElem = 2 x = 20
[State 3050, 4] type = PosAdd trigger1 = AnimElem = 2 x = 5
[State 3050, 3] type = PosAdd trigger1 = AnimElem = 2 trigger2 = AnimElem = 3 trigger3 = AnimElem = 4 trigger4 = AnimElem = 5 trigger5 = AnimElem = 6 trigger6 = AnimElem = 7 trigger7 = AnimElem = 8 Trigger8 = AnimElem = 9 Trigger9 = AnimElem = 10 Trigger10 = Animelem = 11 Trigger11 = Animelem = 12 x = 10
[State 3050, Sound] type = playsnd trigger1 = animelem = 2 value = S2, 3
[State 3050, HitDef 1] type = HitDef trigger1 = animelem = 2 trigger2 = animelem = 3 trigger3 = animelem = 4 trigger4 = animelem = 5 trigger5 = animelem = 6 trigger6 = animelem = 7 trigger7 = animelem = 8 trigger8 = animelem = 9 trigger9 = animelem = 10 trigger10 = animelem = 11 trigger11 = animelem = 12 attr = S,NT ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT hitflag = MAF ;HLAFD+- guardflag = MA ;HLA ;B,E,F animtype = light ;light,medium,hard,back,up,diagup air.animtype = light damage = 5,5 pausetime = 0 ,0 sparkno = 0 guard.sparkno = 0 sparkxy = -30,-15 hitsound = S1,12+random%2 guardsound = S1,10 ground.type = High ;Low,Trip,None air.type = High name = "Evastion BullCharge" ground.slidetime = -2 guard.slidetime = -2 ground.hittime = -2 guard.hittime = 0 air.hittime = 20 ground.velocity = 0,0 air.velocity = 0,0 sprpriority = 2 p1getp2facing = 0
[State 3050, HitDef 2] type = HitDef trigger1 = animelem = 18 trigger2 = animelem = 19 attr = S,HT ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT hitflag = MAF ;HLAFD+- guardflag = MA ;HLA ;B,E,F animtype = Hard ;light,medium,hard,back,up,diagup air.animtype = Hard damage = 30,10 pausetime = 25 ,25 sparkno = 0 guard.sparkno = 0 sparkxy = -30,-15 hitsound = S1,12+random%2 guardsound = S1,10 ground.type = high ;Low,Trip,None air.type = High ground.slidetime = -2 guard.slidetime = -2 ground.hittime = -2 guard.hittime = 0 air.hittime = 20 ground.velocity = -20,-10 air.velocity = -25,-15 name = "Evastion BullCharge" sprpriority = 2 p1getp2facing = 0 fall = 4 fall.yvelocity = 10 fall.recover = 2 fall.recovertime = 6 fall.type = Hard fall.damage = 50
[State 3050, 7] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1
i've tested the hyper but dosen't work the attack Damage hit combos....
-MetalGuy213