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gabesz911

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Everything posted by gabesz911

  1. Hi There! My name is Gabor Szilagyi from Hungary. My favorite hobby is making MUGEN. My favorite game of Mortal Kombat, since childhood. Not only because of the brutality, but mostly because he had extraordinary graphics at that time. Digitized characters, high-quality sounds. Remember the first MK Arcade machines. A lot of pocket money spent on it. :) It touched me to the playing style of martial arts. At the time, it did not have Nintendo or computer, so I could play the best friend of mine. Good old times. :) Later, I bought all the episodes and to this day I play a lot with them. :) When I met the MUGEN, I decided that I will prepare MK games. Specific style, recalling the atmosphere of old times and MK games. I wish you a pleasant stay in the Mortal Kombat D.A. MUGEN games! My Website: http://mortalkombatdaproject.blog.hu/ If you liked the game, please like a videos on youtube. I will see that, I create more games to you. Thank you!
  2. Mortal Kombat D.A. Tournament Edition 2015 You can download the latest update! Platform: MUGEN 1.0 Hey Guys! The news: - This Alpha version includes all previous updates! - Early Beta versions canceled. - New Pit finishing animations with the new blood effects. - All CPU character able finish You in the Pit stages! - New animated options screen. - New Versus screen. - Added Victory screen. - Added Preintro all characters. - Fixed Combo blood effects for all characters. - Added 16 new stages. - New Logo screen. - New Title Screen. - New End Credit screen. - Fixed character problems. Enjoy the game My Friends! Some screenshots of the game: Ruivo Gameplay Video:
  3. I'm glad you like it My Friend! Enjoy! :)
  4. Mortal Kombat D.A. Komplete Edition 2015 Platform: M.U.G.E.N. 1.0 (The game fully compatible with winmugen engine!) Hey Guys! The News: -Enhanced A.I. System (Fighting Sense Technology 2.0) -Added new secondary animated intro every characters ("The dragon boat") -Improved Logo-Intro Screen, plus Shao Kahn animation (Choose Your Destiny) -Improved End Credits Screen. -I Really liked the effect of blood from Mortal Kombat Project 4.1 v6, so I applied. -Ingame Nervous System animation for Fatality situtaions. -Ingame Pumping Heart animation for the "danger" situation. -All Fight FX, and System animations work correctly. -All Stage Fatality (Pit) work correctly. -All characters updated. -Added +1 Basic Fatality all non-boss characters. -Added fire sound effect for Char Select Screen. -improved team battle situations (Team Fights) -Enhanced Continue Screen animation. Enjoy the game! Some Screenshots: Secondary Intro Scene. Secondary Intro Scene. Ingame Nervous System animation for fatality situations, and Pumping Heart animation for danger situation. Title Screen. Canceled Beta version!
  5. Thank You Galvatron! I'm glad You like it! :)
  6. http://youtu.be/dZHuyx-4F2g Mortal Kombat D.A. MUGEN 1.0 Playthrough with Shao Kahn Video created by: Amit Dabydeen
  7. Okay, although originally made ​​winmugen. But many people requested I prepare MUGEN 1.0
  8. Here's a small crumb Fatality. We'll soon provide the full list of special motion in HTML format. All Scorpion / characters 3-4 distance: D, D, D ScorpionMK2 / HP range: B, B, HP All Liu Kang / characters 3-4 distance: D, D, D Sektor / characters 3-4 distance: D, D, D All Sonya / characters 3-4 distance: D, D, D All Masked Sub Zero / close: F, F, HP All Raiden / anywhere: F, F, HP Nightwolf / anywhere: D, D, D All Kano / close: F, F, HP Baraka / HP range: B, B, HP All Kitana / HP range: B, B, HP MileenaMK2 / close: F, F, HP Unmasked Sub-Zero / close: F, F, HP Unmasked Sub Zero / characters 3-4 distance: D, D, D Have FUN!
  9. Fighting Sense Technology in Mortal Kombat D.A. Mugen Project. Creator Gabor Szilagyi programmer who is highly successful Mortal Kombat Trilogy 2D fighting game was a new guise. The core of the adaptation was to play the game and experience the atmosphere is maintained, such as the MK II and MK usual games. In the third episode of the game, we meet different colors of blood and more funny things. The character table, however, did not disappoint, it was good to see new faces, such as Stryker, Sheeva. Mortal Kombat D. A. Project can be found a couple of new options, such as the endurance and the tag team options. They provide new gameplay solo or in pairs. The program can be found in all versions of MK characters. This involves the appearance of characters, abilities. The game features 44 characters, selected by default, and you can cheat in the hidden characters, which number 12 A total of 56 characters to talk about. Nearly 167 arena in the game, which is another MUGEN Project in we have seen. Most of the background music has been carefully selected so far can be found in all parts MK. Also gone through the selection of the sound effects in the game. They settled on the usual sound effects, and new ones have been included. Time to talk about the program's style of struggle, the mechanism of which increase the index of experience fighting games. The development is that when we are fighting against the machine, it does not follow a pre-written lines of code, when delivering a punch or kick, or even if allowed to close ourselves. The goal was not to have a scenario like the fight, can not be calculated in the next step of the CPU. Access to the machine, moved by opponent "assess the situation" and act in the future. Fighting Sense Technology in practice Application The Scorpion cmd sample forms. We have to do, just substitute, to override the default data and creates the character. - [special Motions] - [Finishers] - [Fatality] - [special moves] - [stage Fatality] - [Regular moves] (;[state -1, 2] ;type = ChangeState ;value = 24 ;triggerall = p2life > 1 ;triggerall = p2bodydist X <= 30 ;triggerall = p2bodydist X >= -30 ;triggerall = p2bodydist Y <= 5 ;triggerall = command = "blok" ;trigger1 = stateno = 50 ;triggerall = p2statetype = A ;trigger2 = stateno = [600,621] ;triggerall = p2name != "shao kahn," ;triggerall = p2name != "kintaro" ;triggerall = p2name != "goro" ;triggerall = p2name != "motaro") - [Combo] - [A.I. Combo] It is important that anything else, do not write reviews, or change the location of the structural construction. Do not Cover the cmd file data sequence of! In addition, all the characters in this project must include substituting this cmd file, overwriting the character features. Cmd files, this is an interaction effect of the Fighting Sense Technology. Quick response and higher levels of AI, better gameplay. A specific number of characters multiplied by AI var Activators. In the case of Project MK DA: 56x30 = 1680 variant / fight. I suppose it goes without saying that the character of the other files folder it should be accurate. (def, air, st, CNS). I want to do a good job application, I hope I helped some to the exciting gameplay. I would like to take this opportunity to thank you for couple great authors, who would not have been without the Project. M.K.P Team - the basic idea. Moreover - Le @ n, Markos, Rugal2, RatonMalo, Atheist. Binho, Juano16, TheXD3ath, Teros, Armand, Doorhenge, Mature4evr, Tomaz, Fireboy, Sub-Zera - has the sprite rips and beautiful arenas!
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