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Posts
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Joined
Posts posted by TheMeilingFan
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https://mugenguild.com/forum/topics/pecorine-yamiyuki-released-1122021-194704.0.html
The included Google Drive link in the above is invalid.
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Thanks, Ryoucchi :D
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Somehow, I cannot download Yuudachi Kai Ni by Manny Lingle. The size of downloaded file is less than 35.4 MB.
Any alt link?
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GooseBoyyyyy
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Somehow I can't download Orihime.
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Another request. Can you do paletttes for Watatsuki no Toyohime by minoo edited by SpaceMouse? Thanks.
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Another cheapie char by Merufimu!
Quite interesting for me.
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[Preview]
[Download]
http://ux.getuploader.com/kyouakuchar8/download/24/Hei-Meiling-G.zip
[Comment]
A very cheap edit of Hei Meiling by Gechrome. Edited from Lates and Flam's Hei Meiling. Explod intensive, better used with hi-spec PC.
To control her, open HMG_-2.cns, look for this code
[state Config] type = VarSet trigger1 = 1 var(59) := abs( 10 ) ; <-- AIレベル: [1~10: On] [0: Off] [Other: 常に1~10のランダム値に(ただのお遊びです)] --> IgnoreHitPause = 1 SuperMoveTime = 999999999 PauseMoveTime = 999999999
Change var(59) to
var(59) := abs( 0 )
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Example:
Unzoomed
Zoomed out
In this case, the spiralling super BG is attached to a helper. I want super BG to stay in the middle and scaled full screen even while the camera zooming out.
Codes
Helper call
[State 3300, Background Helper] Type = Helper Trigger1 = anim=3301 && animelem=1 StateNo = 3305 ID = 3305 PosType = Left Pos = 0,0 Ownpal = 1 IgnoreHitPause = 1 Persistent = 0 size.xscale = 1.7 size.yscale = 1.7 SuperMoveTime = 9999 PauseMoveTime = 9999
Helper 3305 state code
;========================<BACKGROUND OF DIZZYING HISUI WORLD>============================= [Statedef 3305] Type = A Physics = N Anim = 3305 SprPriority = -6 [State 3305] Type = PosSet Trigger1 = 1 X = 213-Ceil(ScreenPos X-Pos X) ;original is 160-Ceil(ScreenPos X-Pos X) Y = 140-Ceil(ScreenPos Y-Pos Y) Persistent = 1 [State 3305] Type = NotHitBy Trigger1 = 1 Value = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP Time = 1 [State 3305] Type = Trans Trigger1 = 1 Trans = AddAlpha Alpha = 256+Var(4),256 [State 3305] Type = VarAdd Trigger1 = Time >= 437 V = 4 Value = -4 [State 3305] Type = BGPalFX Trigger1 = Time <= 437 Add = -256-Var(4),-256-Var(4),-256-Var(4) Time = 1 [State 3305, Assert] type=assertspecial trigger1= 1 flag=noshadow [State 3305, Assert] type=assertspecial trigger1= time<=437 flag=noFG flag2=noBG [State 3305] Type = AngleDraw Trigger1 = 1 Scale = 1.00 * (1.3333333 * GameHeight / GameWidth),1.00 * (1.3333333 * GameHeight / GameWidth) [State 3305] Type = AngleAdd Trigger1 = 1 Value = -2 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 5 Range = 0,5 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 6 Range = 0,5 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 7 Range = 0,5 [State 3305] Type = VarAdd Trigger1 = Var(5) = Var(6) Trigger1 = Time = 0 V = 6 Value = 1 [State 3305] Type = VarAdd Trigger1 = Var(6) = Var(7) Trigger1 = Time = 0 V = 7 Value = 1 [State 3305] Type = Helper Trigger1 = Var(5) <= 5 Trigger1 = Time = 0 StateNo = 3306 ID = 3306+Var(5) PosType = P1 Pos = 0,0 Ownpal = 1 IgnoreHitPause = 1 Persistent = 0 [State 3305] Type = Helper Trigger1 = Var(6) <= 5 Trigger1 = Time = 0 StateNo = 3306 ID = 3306+Var(6) PosType = P1 Pos = 0,0 Ownpal = 1 IgnoreHitPause = 1 Persistent = 0 [State 3305] Type = Helper Trigger1 = Var(7) <= 5 Trigger1 = Time = 0 StateNo = 3306 ID = 3306+Var(7) PosType = P1 Pos = 0,0 Ownpal = 1 IgnoreHitPause = 1 Persistent = 0 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 8 Range = 0,4 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 9 Range = 0,4 [State 3305] Type = VarAdd Trigger1 = Var(8) = Var(9) Trigger1 = Time = 0 V = 9 Value = 1 [State 3305] Type = Explod Trigger1 = Var(8) <= 4 Trigger1 = Time = 0 Anim = 3312+Var(8) ID = 3312+Var(8) PosType = P1 Pos = 0,-60 Random = 160,120 Vel = 0.25*IfElse(Random%2=0,1,-1),0.1*IfElse(Random%2=0,1,-1) Ownpal = 1 SprPriority = -5 IgnoreHitPause = 1 Persistent = 0 RemoveTime = -2 RemoveOnGetHit = 1 [State 3305] Type = Explod Trigger1 = Var(9) <= 4 Trigger1 = Time = 0 Anim = 3312+Var(9) ID = 3312+Var(9) PosType = P1 Pos = 0,60 Random = 160,120 Vel = 0.25*IfElse(Random%2=0,1,-1),0.1*IfElse(Random%2=0,1,-1) Ownpal = 1 SprPriority = -5 IgnoreHitPause = 1 Persistent = 0 RemoveTime = -2 RemoveOnGetHit = 1 [State 3305] Type = VarAdd Trigger1 = Time > 0 FV = 1 Value = 0.003 [State 3305] Type = ModifyExplod Trigger1 = Time > 0 Scale = 1.5-FVar(1) * (1.3333333 * GameHeight / GameWidth) ,1.5-FVar(1) * (1.3333333 * GameHeight / GameWidth) [State 3305] Type = DestroySelf Trigger1 = Time = 500 Trigger2 = NumHelper(8600)>0 IgnoreHitPause = 1
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Is this image tearing? That blue big line.
1.1, OpenGL, 32-bit color depth (RGBA), recorded using Bandicam @ 30fps, H.264 codec, chroma sampling YUV 4:2:0, already converted to smaller format and flipped vertically. It seems there must be something changed in mugen.cfg. Or maybe something's wrong with my video converter.
Update: it seems the culprit is my Bandicam because when I do another video, that blue big line occasionally appears suddenly in unconverted video. Time to upgrade my Bandicam.
Update: Or not. Even with latest Bandicam (2.2.5.815), those blue bar still appeared. It seems original Mugen gameplay was in RGBA and Bandicam were downsampling it to YUV 4:2:0. Then, a miscalculation/rounding error happened in pixel convertion. Maybe I should try other recording software and/or codec.
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I found TH14.5 screenpack here.
http://www.mediafire.com/download/do5rw41qhxkzb4q/東方心綺楼風アドオン_ver0.2.zip
Can you convert it? Thanks.
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TH14.5 (Urband Legend in Limbo) stage pack by nomu
http://nomucoke.blog.fc2.com/blog-entry-58.html
direct link
http://www.mediafire.com/download/dfb2623v3q5p2ld/TH14.5_STAGES_ver1.3.zip
Well, someone has ripped ULiL stages. Maybe ULiL lifebar will come for MUGEN in near future :)
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Link broken. Fix the link, it's pointing to "http:///"
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Original link: http://pan.baidu.com/s/12kyvk#path=%2FMUGEN%2FKanade
Somehow, my end cannot finish the download from Baidu. Be wary though, file size is 137.4 MB. Would be great if used MF/OneDrive alt link.
Also, requesting Krystalea (Tenshi edit) by sinzakikaname. She's gone from sinzaki's OneDrive. - done
If you don't mind, anyone have The Will of Crystal by sinzaki too?
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Wow yeah, another Indonesian player! Welcome.
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http://migo0110.blog.jp/archives/8069730.html
http://ux.getuploader.com/migo/download/16/BBA_Kanade.7z
The file link is invalid. Anyone have her?
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https://www.youtube.com/watch?v=NlOy52olgDA
They often targeted by konsen (F1 killer) characters.
Update: Got Ore no Yome. Then, what is the display name of Ore no Ane?
Ore no Ane is the internal nameThe answer is Queen of Dead Yuyuko. I already have it. -
https://www.youtube.com/watch?v=8z9RRVqXgLQ
http://red971.blog.fc2.com/blog-entry-1930.html
The author's blog (http://nullnull555.blog.fc2.com/) is gone. Any help? I'm afraid she's private
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If you can 't open it, try use VPN connection to Japan.
Or, if you don't want use VPN
She's in the 黒姫 section
Fuko Ibuki (Clannad) by Mimayahuko
in [ CONTENT REQUESTS ]
Posted
The links are dead.