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TheMeilingFan

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Posts posted by TheMeilingFan

  1. [Preview]

    [Download]

    http://ux.getuploader.com/kyouakuchar8/download/24/Hei-Meiling-G.zip

    [Comment]

    A very cheap edit of Hei Meiling by Gechrome. Edited from Lates and Flam's Hei Meiling. Explod intensive, better used with hi-spec PC.

    To control her, open HMG_-2.cns, look for this code

    [state Config]
    type = VarSet
    trigger1 = 1
    var(59) := abs( 10 )	;		<-- AIレベル: [1~10: On] [0: Off] [Other: 常に1~10のランダム値に(ただのお遊びです)] -->
    IgnoreHitPause = 1
    SuperMoveTime = 999999999
    PauseMoveTime = 999999999

    Change var(59) to

    var(59) := abs( 0 )

     

  2. Example:

    Unzoomed

    SBhEhpE.png

    Zoomed out

    edHw8QO.png

    In this case, the spiralling super BG is attached to a helper. I want super BG to stay in the middle and scaled full screen even while the camera zooming out.

    Codes

    Helper call

    [State 3300, Background Helper]
    Type = Helper
    Trigger1 = anim=3301 && animelem=1
    StateNo = 3305
    ID = 3305
    PosType = Left
    Pos = 0,0
    Ownpal = 1
    IgnoreHitPause = 1
    Persistent = 0
    size.xscale = 1.7
    size.yscale = 1.7
    SuperMoveTime = 9999
    PauseMoveTime = 9999

    Helper 3305 state code

    ;========================<BACKGROUND OF DIZZYING HISUI WORLD>=============================
    [Statedef 3305]
    Type = A
    Physics = N
    Anim = 3305
    SprPriority = -6
    
    [State 3305]
    Type = PosSet
    Trigger1 = 1
    X = 213-Ceil(ScreenPos X-Pos X) ;original is 160-Ceil(ScreenPos X-Pos X)
    Y = 140-Ceil(ScreenPos Y-Pos Y)
    Persistent = 1
    
    [State 3305]
    Type = NotHitBy
    Trigger1 = 1
    Value = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP
    Time = 1
    
    [State 3305]
    Type = Trans
    Trigger1 = 1
    Trans = AddAlpha
    Alpha = 256+Var(4),256
    
    [State 3305]
    Type = VarAdd
    Trigger1 = Time >= 437
    V = 4
    Value = -4
    
    [State 3305]
    Type = BGPalFX
    Trigger1 = Time <= 437
    Add = -256-Var(4),-256-Var(4),-256-Var(4)
    Time = 1
    
    [State 3305, Assert]
    type=assertspecial
    trigger1= 1
    flag=noshadow
    
    [State 3305, Assert]
    type=assertspecial
    trigger1= time<=437
    flag=noFG
    flag2=noBG
    
    [State 3305]
    Type = AngleDraw
    Trigger1 = 1
    Scale = 1.00 * (1.3333333 * GameHeight / GameWidth),1.00 * (1.3333333 * GameHeight / GameWidth)
    
    [State 3305]
    Type = AngleAdd
    Trigger1 = 1
    Value = -2
    
    [State 3305]
    Type = VarRandom
    Trigger1 = Time = 0
    V = 5
    Range = 0,5
    
    [State 3305]
    Type = VarRandom
    Trigger1 = Time = 0
    V = 6
    Range = 0,5
    
    [State 3305]
    Type = VarRandom
    Trigger1 = Time = 0
    V = 7
    Range = 0,5
    
    [State 3305]
    Type = VarAdd
    Trigger1 = Var(5) = Var(6)
    Trigger1 = Time = 0
    V = 6
    Value = 1
    
    [State 3305]
    Type = VarAdd
    Trigger1 = Var(6) = Var(7)
    Trigger1 = Time = 0
    V = 7
    Value = 1
    
    [State 3305]
    Type = Helper
    Trigger1 = Var(5) <= 5
    Trigger1 = Time = 0
    StateNo = 3306
    ID = 3306+Var(5)
    PosType = P1
    Pos = 0,0
    Ownpal = 1
    IgnoreHitPause = 1
    Persistent = 0
    
    [State 3305]
    Type = Helper
    Trigger1 = Var(6) <= 5
    Trigger1 = Time = 0
    StateNo = 3306
    ID = 3306+Var(6)
    PosType = P1
    Pos = 0,0
    Ownpal = 1
    IgnoreHitPause = 1
    Persistent = 0
    
    [State 3305]
    Type = Helper
    Trigger1 = Var(7) <= 5
    Trigger1 = Time = 0
    StateNo = 3306
    ID = 3306+Var(7)
    PosType = P1
    Pos = 0,0
    Ownpal = 1
    IgnoreHitPause = 1
    Persistent = 0
    
    [State 3305]
    Type = VarRandom
    Trigger1 = Time = 0
    V = 8
    Range = 0,4
    
    [State 3305]
    Type = VarRandom
    Trigger1 = Time = 0
    V = 9
    Range = 0,4
    
    [State 3305]
    Type = VarAdd
    Trigger1 = Var(8) = Var(9)
    Trigger1 = Time = 0
    V = 9
    Value = 1
    
    [State 3305]
    Type = Explod
    Trigger1 = Var(8) <= 4
    Trigger1 = Time = 0
    Anim = 3312+Var(8)
    ID = 3312+Var(8)
    PosType = P1
    Pos = 0,-60
    Random = 160,120
    Vel = 0.25*IfElse(Random%2=0,1,-1),0.1*IfElse(Random%2=0,1,-1)
    Ownpal = 1
    SprPriority = -5
    IgnoreHitPause = 1
    Persistent = 0
    RemoveTime = -2
    RemoveOnGetHit = 1
    
    [State 3305]
    Type = Explod
    Trigger1 = Var(9) <= 4
    Trigger1 = Time = 0
    Anim = 3312+Var(9)
    ID = 3312+Var(9)
    PosType = P1
    Pos = 0,60
    Random = 160,120
    Vel = 0.25*IfElse(Random%2=0,1,-1),0.1*IfElse(Random%2=0,1,-1)
    Ownpal = 1
    SprPriority = -5
    IgnoreHitPause = 1
    Persistent = 0
    RemoveTime = -2
    RemoveOnGetHit = 1
    
    [State 3305]
    Type = VarAdd
    Trigger1 = Time > 0
    FV = 1
    Value = 0.003
    
    [State 3305]
    Type = ModifyExplod
    Trigger1 = Time > 0
    Scale = 1.5-FVar(1) * (1.3333333 * GameHeight / GameWidth) ,1.5-FVar(1) * (1.3333333 * GameHeight / GameWidth)
    
    [State 3305]
    Type = DestroySelf
    Trigger1 = Time = 500
    Trigger2 = NumHelper(8600)>0
    IgnoreHitPause = 1

     

  3. Is this image tearing? That blue big line.

    4wRuDp5.png

    1.1, OpenGL, 32-bit color depth (RGBA), recorded using Bandicam @ 30fps, H.264 codec, chroma sampling YUV 4:2:0, already converted to smaller format and flipped vertically. It seems there must be something changed in mugen.cfg. Or maybe something's wrong with my video converter.

     

    Update: it seems the culprit is my Bandicam because when I do another video, that blue big line occasionally appears suddenly in unconverted video. Time to upgrade my Bandicam.

    Update: Or not. Even with latest Bandicam (2.2.5.815), those blue bar still appeared. It seems original Mugen gameplay was in RGBA and Bandicam were downsampling it to YUV 4:2:0. Then, a miscalculation/rounding error happened in pixel convertion. Maybe I should try other recording software and/or codec.

     

  4. Original link: http://pan.baidu.com/s/12kyvk#path=%2FMUGEN%2FKanade

    Somehow, my end cannot finish the download from Baidu. Be wary though, file size is 137.4 MB. Would be great if used MF/OneDrive alt link.

    Also, requesting Krystalea (Tenshi edit) by sinzakikaname. She's gone from sinzaki's OneDrive. - done

    If you don't mind, anyone have The Will of Crystal by sinzaki too?

     

     

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