-
Posts
2,243 -
Joined
-
Last visited
Community Answers
-
Darkflare's post in Overriding player death state? was marked as the answer
KO sounds are sorta hard coded into the engine. They use sound 11,0
I know you can like make it so it uses a rNdom KO sound by adding a code in -2 or -3(can't remember which)
I know some of PotS characters do that.
-
Darkflare's post in Is it possible to lower a character's global damage output? was marked as the answer
The attack parameter does not affect custom state moves.
-
Darkflare's post in how to change the pallets on certain characters was marked as the answer
Fighter Factory 3 works perfectly for these situations. Just replace their palletes with it as normal and save the .sff file every time you replace.