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Zemilia

Evaluator
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Posts posted by Zemilia

  1. Guys, he isn't saying he's winning by using the debug keys, he's just saying the two things he likes about MUGEN are winning and the debug keys.

     

    Yeah.. considering his list that includes chars that feels rushed, or just have too much invincibility frames (Along with supers that does dino damage and lol hitbox), I doubt it. (Considering on who his #1 main is).

  2. I LIKE TO WIN!!!!!!!!!!!!! :defend:  It's the only reason I play Mugen, aside from debug keys

     

    ...If that's your way of winning, then newsflash: You're cheating a test in class. You need to earn something to win, not get a cheatsheet and just win that easy.

  3. Thanks Sham and ZombieBrock.

    ..I just hope I put the feedback out, while being as nice as possible. Cause I'm still unsure..

    (I hope screenshots are good too. It's just providing some proof during the feedback.. if needed that is)

  4. So I just tested this thing out, and... what in the world is this baloney?

    I know I'm walking into some kind of deathtrap, since this is pretty much the first time I feedback a char.. sort of (Not counting the crappy feedback I did years ago with Ainotenshi's Athena 2002UM, since I was stupid at that time).. but I feel like something must be done.

    Okay.. spritewise:

     

    -From what I've seen, the head looks.. kinda okay. However, while this may be a good looking DK, don't get your hopes up. It's a headswap. This time it's from one of SonSon's supers (When she turns into a giant gorilla).

    .Based on a screenshot I've seen of DK however, it looks like it still needs a lot of work on the palettes. (his foot still has that bit of coloring in there, even though it's supposed to be shaded or something). IDK, it might be just me.

     

    Now for the gameplay. And... oh boy.

    .Stock sounds? Seriously?

    .No Air normals, nor any Crouching normals. (The only air normal I can find is his Medium kick, but that's it). Is he intended for standing up only?

    .His taunt looks like he humps the air.. for some reason. (Even though he's supposed to look like a strong ape, mashing taunt makes it looks like he humps the air)

    .Hitbox are way too big. (I'll show some screens when I get them)

    .Speaking of attacks, his Standing HP, if you go into a corner, is literally an easy infinite. Mash it.. and let the fun begin (I got almost up to 200 hits, just by mashing HP... literally).

    .And Speaking of his MK, if your opponent is in the air, while cornered, it's apparently another infinite as well. (I got up to 100+ hits just by mashing it. I'm not joking).

    .His big barrel attack looks like he humps the barrel to summon it. (I'm not even joking)

    This is all that I can find... for literally 9 minutes of testing Donkey Kong. (While listening to Crazy la Paint).

    So in short: This feels too rushed as a char, and needs a lot of work. However, with time it could become pretty decent. Hope this feedback is okay for you.

     

    I'm still laughing from testing this creation out... this is literally the funniest creation I've ever playtested.

     

    Edit: I forgot to mention that when I looked at his Def file, it said "NINTENDO' as the authorname.. Any reason? or is it just a trick?

    .

  5. Don't know if I responded here, but here goes:

     

    For now, it depends on  who I use to fight a char, depending on if I'm bored, or who I want to fight/learn with.

    As of now, here they are:

     

    .Ryu by P.O.T.S (Edited by Mwrly)

    .Ken by JMorphMan

    .Akuma/Shin Akuma by P.O.T.S (Edited by Mwrly)

    .Silent Storm ex (By.. Silent storm. With a personal soundpack I made for him)

    .Kyo-1 by Koopakoot

    .Kyo/Kusanagi by JMorphMan

    .Iori Yagami by Vans

    .Cable by Infinite

    .Ren by Daniel9x7

    .Terry by Vyn (With another soundpack made by me)

    .Cap. Commando  by Warusaki3

    .Han Baedal by Ahuron

    .Goh-Un by Ahuron

    .Super Saiyan Goku by the Z2 team

    .Goku by the Z2 team

    .Rugal/Omega Rugal by Jin (Dropped due to Kamekaze's being a lot better)

    .Ryo Sakazaki by JMorphMan

    .Robert by Vans

    .Dee Bee Kaw by The_None

    .Shaq by The_None

    .Alex by GM

    .Necro by Rajaa

    and

    .The evil duo (Ryu and Ken) by Reubenkee

     

    Who I'm currently learning as of now:

     

    .Yomi by SK01

    .Ryo Sakazaki by IronMugen

    .Beavis by The_None

    .New 52 Superman by.. whoever made him

    and

    .Silvy by Hanma

  6. Got a some ideas on my mind:

     

    Shiki Nanaya vs Hattori Hanzo (World Heroes):

    *Both of them starts rushing at each other. The screen goes dark, followed by sounds and effects of both fighters trading swings, clashing their blades. The screen goes back to normal, with both fighters having their backs turned to each other*

    Nanaya: *Stands up* Well, this should be interesting. Looks like this might be fun after all.

    Hanzo: Then come... Fight!

    *Fight starts*

     

    Ryu vs Goku:

    *Both fighters are standing, focusing their power. After 5 seconds, both starts to attack each other with their signature moves; with Ryu using a Shinkuu Hadouken, and Goku using a Kamehameha. Both attack clashes, then explodes*

    Ryu: *Adjusting his belt* This may be an enjoyable battle.

    Goku: *Points his "fist" towards Ryu* You bet!

    *Fight starts*

     

    Megaman vs The Skull Man (From Skullman):

    Megaman: *Points his arm cannon towards the Skull Man* Skullman! I'm here to stop you and Wily fro- Wait... you look different.

    The Skull Man: *Arms crossed* I'm much more different than you can think. *Gets in his stance* For it's your turn to meet your "savior".

    Megaman: I don't know what you mean, but it doesn't sound good. Either way, I'm still going to stop you!

    *Fight starts*

     

    That's all I can think of, for now. :P

  7. Hardest fighting game boss?

    Might as well list a few:

    Shao Khan (From.. Every MK game he's appeared in as a boss)

    Ult.Rugal/Shin Akuma (CvS2)

    Original Zero/Igniz (KOF 2001)

    Omega Rugal (KOF 2002UM)

    Young Geese (Art of Fighting 2)

    Gill (Street Fighter: 3rd Strike; if you don't exploit a flaw in his AI)

    Eyedol (Killer Instinct.. even on Easiest difficulty)

    Jun/Unknown (Tekken Tag Tournament 2)

    Onslaught (Marvel vs Capcom)

    Final Bison (Street Fighter Alpha 3... so many memories of getting a lot of bad endings, thanks to him)

    Magneto (X-Men: Children of the Atom)

    And

    I-No (Guilty Gear X2: Accent Core Plus; ...I have a hard time beating her for some reason, even if I learn her shooting patterns)

  8. @Ryoucchi: It's actually real. It's a cosplay of Kamen Rider Skull.. It does look very convincing, however.

    Also, on the two-headed girls pic, it's real as well. Saw a YT documentary about them. It's amazing.

     

    Anyway to continue the thread, how about this:

    sion_tatari__bloodrush_by_gekidan-d4ky56

  9. Just a C&P in this right here, before I delete a previous thread I made:

    A favor to all of the GFX artist in this forum: If anyone can, would someone make me a GFX Arcade artwork for the KI Fightstick? (I'm thinking of getting an Xbone, along with the fightstick.. which I know would cost me a lot of money).

    And this is not to just one member, this is for all of the artist out in this forum. I would like to see all of your interpretation on the fightstick's artwork. ;3

    Here's a preview of what the template looks like:

    q2lRQCy.jpg

    Here's the download link for the template: Madcatz Killer Instinct TE2 edition Fightstick for XBone

  10. I actually saw this one on deviantart a while ago. It's actually a fake, since the "meal" is actually made out of wood (I think). It's even a bit obvious by the cola can as well.

    Still, it's very impressive on how this one looks.

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