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Azul Crescent

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Posts posted by Azul Crescent

  1. 2 hours ago, Yohane said:

    So, about Kouya's Mai..

    I thought I was the only one who was curious about that...Mai is 1 of my fav BlazBlue chars i'd love to know what happened to her DL or if theres any chance of someone having a backup.

  2. 14 hours ago, Ryochi said:

    Yeah I was gonna ask how you turn her ai off so you can control her but I see you posted the solution for it so thanks big time.

    Out of curiosity, are these characters form a game or somebody drew them? They all seem to have the same art style and play style.

    Antor originally sprites his own characters afaik. This character is from Fate Grand Order, Scathacha aka Lancer.

  3. Susanoo Updated 5/21/17

    https://www.mediafire.com/?pa6o6qhts7sh1ix

     

    First Link Updated.

     

    Changelog:

    Spoiler

    -Replaced most of the graphical effects
    -Nerfed all specials, EX attacks (except for Hunter's Fang), Arc Drives and Last Arc's damage
    -Fixed Splintering Thrust catching projectiles (he still grabs it, but animation cuts straight to punching the wall)
    -Fixed Hunter's Fang A (it was meant to have OTG properties, but since he skipped frame 1, he never hit)
    -Fixed EX specials and Arc Drives gaining power on hit
    -Fixed strict command input time
    -Attempted to fix Splintering Thrust not releasing the enemy
    -EX Hunter's Fang no longer has an extended hitbox behind Susanoo
    -Added Susanoo's j.5D as j.2C
    -Increased 6A's hitstun and hitpause and changed 6A's framedata to be closer to the source

    -Changed Liberating Dagger's framedata to be closer to the source
    -Changed Strike of the Possessed God finisher's framedata to be closer to the source
    -Changed 3B's framedata to be closer to the source
    -Changed 3C's framedata to be closer to the source
    -2C no longer knocks the enemy down on the first hit
    -Slightly modified AI (now it uses Arc Drive after successful Splintering Thrust if possible)

     

    Also confirmed by author they are working on Izanami next, as they already have most if not all of her effects and sprites ripped.

  4. 4 hours ago, PhantomBlack said:

    No sounds on attacks. (attack attempt sounds not when they connect)

     

    I haven't noticed this at all even with extensive play testing. I even have a video out of him. Both hits and misses make sound effects.

     

    3 hours ago, Ex☆Cham said:

    Ah, now that´s interesting.

     

    Gotta like when someone tries to mix things in mugen--- a Blazblue character with the fast Melty Blood Gameplay, if i´m correct Blazblue is also a fast phase game no? Doesn´t  sound like a bad mix at all.

    Blazblue is a fast paced game yes, not as fast as Melty Blood, but very close. It's a very good mix and works really well. He's easily become 1 of my favorite characters in my roster.

  5. 2 minutes ago, Xiristatos said:

    Finally, after all these years we got an actually well-done, smooth and fully functioning BlazBlue character for MUGEN, with a reasonable file size, fluid animation sprites without straining the framerate even slightly, wonderfully implemented moves and overall... how do I say this... MUGEN-friendly quality to it. I mean let's face it, all the other BlazBlue characters severely lack at least one of these qualities, turning them simply unbearable in the process.

     

    Not only that, but it's the franchises's final antagonist that represents MUGEN's first ever well functioning BlazBlue character (for me at least). Not the franchise's main protagonist, but its MAIN VILLAIN! I mean, now THAT'S a bombastic genuinely great entry for the BlazBlue collection. Now I do have SOME reservations about this Susanoo, mainly his way too high damage output even for HIS standards... for example, his Astral is fairly easy to launch and since it's an instant kill, I have the feeling that fights will end way too soon.

     

    But overall, Takehaya Susanoo has done this character justice. And more importantly, with him (her?) considering making more BlazBlue characters (I'll trade my soul for my waifu Izanami to be MUGENised), he (she?) might become with BlazBlue characters what RicePigeon is with Touhou characters. I'll gladly wait.

    Couldn't have said it better myself. All the other BlazBlue characters have kinda sucked. Only ones that really were good were the Jin in my screenshots by DaNaru250, Platinum by Websta and maybe Nu-13 by Neat Unsou if she weren't so Heavy due to all those sprites. Thankfully we can add this one to the tiny list of playable BlazBlue characters.

  6. 3XNaesz.png

    aakXLmj.png

    EcmRp8V.png

     

    He's Melty Blood styled. VERY well made. Plans on updating him as well. Works in Winmugen, 1.0 and 1.1.

     

    To get the Magic Circuit Bar to show up as well as Mode Selection, you have to open his Config.txt and edit this line:

     

    [State 5900, 0]
    Type = VarSet
    Trigger1 = Var(0)/1000%10 = 0
    V = 0
    Value = Var(0)+(1)*1000   ;0‚Є•\Ћ¦‚ ‚и(ѓfѓtѓHѓ‹ѓg)ЃA1‚Є•\Ћ¦‚И‚µ

     

    Change V = 0 to V = 1.

     

    Updated 5/21/17

    https://www.mediafire.com/?pa6o6qhts7sh1ix

  7. I found this the other day on your Youtube Channel. LOVE IT! I might make this my main SP :D

     

    Its sleek, elegant but simple at the same time and i LOVE the port design! I don't use localcoord on my chars however so i changed the port values to 0.25 in the System and Fight.def's so i can use my roster.

     

    I've made a few complete ports, they take a while to make due to the shadow effect behind the characters and the Feathering, took me a while to find the correct value for the feathering.

     

    AWESOME job! : D

     

    Edit: Idk if this is because i edited the port scaling, but whenever i go to the 2nd row, the ports are slightly up and so is the curser, and it gets worse the farther down i go in each row.

     

    w8rpj55.png

     

    Edit: Nope, this is definately a bug with default. Right out the box. Installed a fresh copy, and the ports and curser/select are misaligned.

     

    RiJgMmm.png

  8. I love your creations Ryon and i appreciate the source accuracy, only thing that gets me is when Goku + Vegeta do their Beam Supers they attack upwards, making them almost completely useless unless your opponents jump and you time it correctly.

     

    Gunna definately give this a try though, not too many good EB Cells lying around.

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