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Noctis

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Posts posted by Noctis

  1. Alena Tsarevna
    This is Alena Tsarevna from Dragon Quest with CVS styled sprites and what I now call CVS2+ styled gameplay. It's like a WIP. I'd appreciate any comments and tips on things relating to her mechanics and gameplay or whatever else you want to tell me about really.
    Works on 1.0 & 1.1, but she currently does not work in WinMugen due to having used coding not supported by WinMugen.
    Check out her "Readme" file for info, movelist and updates.

    In order to use her, change her folder name to the version you want to play her on. "Alena_1.0" would be for 1.0 and "Alena_1.1" for 1.1.

     

     

    Warning! Somewhat large filesize (15.86mb).
    Download - May 26th, 2016


    Previous Versions
    Download 2.2 - May 24th, 2016 (15mb).

    Download 2.1 - May 20th, 2016 (15mb).

    Download 2.0 - May 19th, 2016 (15mb).

     


    Video for everyone. It's a few days old. Some changes have been made since so expect some differences.
    Preview


    Bakuretsuken
    alena001.png

    Ojo Tsarevna no Ken Startup
    alena004.png

     

     

    Enjoy.

    Feedback?

     

     


    Mai Shiranui
    This is the third version of Mai Shiranui. Third version being her mechanics have been changed to work with Alena since they're both the same style. CVS2+. So it's the same situation as Alena. Any comments or opinions or anything else, please do tell.
    Works on 1.0 & 1.1, but she currently does not work in WinMugen due to having used coding not supported by WinMugen.
    Check out her "Readme" file for info, movelist and updates.

    In order to use her, change her folder name to the version you want to play her on. "Mai_1.0" would be for 1.0 and "Mai_1.1" for 1.1.

     

     

    Warning! Somewhat large filesize (21.95mb).
    Download - Updated May 26th, 2016


    Previous Versions
    Download 2.5 - May 24th, 2016 (21mb)

    Download 2.4 - May 20th, 2016 (21mb)

    Download 2.3 - May 19th, 2016 (21mb).

    Download 2.2 - October 26th, 2015 (21mb).

    Download 2.1 - October 4th, 2015 (21mb).

    Download 2.0 - September 16th, 2015 (18mb).

     


    Yume Sakura
    mai001.png

     

     

    Enjoy.

    Feedback?

  2. With that in mind I suddenly feel obligated to actually make her ammo system 100% working.... Instead of replenishing ammo I could make it so you pick up a gun with max ammo, exhaust it and wait for the hobo guy to drop more.....that could work better than him dropping ammo. Maybe I will finish it. Anyways, I hope you like it.

  3. I've had debug where it searches for P2's position, too, but I don't know why. I have nothing searching for it's position. Unless it's a helper not being destroyed after the round is over. Also, that hitbox is intentional. It's taking advantage of a glitch that allows the status effects to even work at all. So for now the only problem is the weird debug and the range of shadow flare. And he rarely uses Bewitching Gaze because it's pretty OP, but I'll increase it's chances. The reason why it happens as often as it does is because it's on a randomizer. Even if the conditions for it are perfect, he won't use it unless the randomizer is where it needs to be for it to trigger. This way he isn't spamming attacks nonstop.

     

    Thanks for the feedback!

  4. It's the tiny version of her from Metal Slug. It's v0.8 because I made her years ago, but never released her and when I tried to go back and finish her I couldn't remember how in god's name I even coded her to work so I don't think I'll ever get around to finishing her. I have an idea on how to make her work, but I just don't feel like doing it now. Basically, what her "read me" file says. So yeah. She's still perfectly playable, she's just not in the ideal condition.

     

    She only works in 1.0 and 1.1.

     

    Average filesize (3.85mb).
    Download - Updated February 27th, 2016

     


    Previous Versions

     

     

    Shotgun
    shotgun.png

    Heavy Machinegun
    heavymachinegun.png

    Enemy Chaser/Rocket Launcher
    rocketlauncher.png

    Grenade
    grenade.png

  5. Okay. Updated again with what I hope is finally a fix for this double head glitch shit caused by god knows what. Nothing was changed gameplay was very much, so it's not a necessary download, but whatevs.

    What I did notice in that Shadow Flare image is that is the head helper use during Poison Breath's animation so Shadow Flare isn't broken, it's all the Poison Breath shit. Which should now be solidly fixed. Same with the infinite changestate.

    Couldn't replicate the health bar issue, though. It doesn't even make sense though because I have it set to read a completely different set of explods when that var is less than or equal to 0 so it might be the character being used against Zombone.

  6. The infinite changestate I got, too but I couldn't figure out where it was. There's no infinite loop so I'm at a lost what to do for that one. I'll need to watch it more closely for it's previous state. As for the double heads. Dafuq is goin' on there? I literally updated it to work better. AND SHADOW FLARE USES THE SAME STATE AS THE BEHEADED STATE SO THE ANIM...?! That's literally impossible. I'm...very confused. I'll look into all of this, thanks a bunch.

  7. 53 minutes ago, A person said:

    I did deplete the head's HP bar fully, but sometimes if you kill it through the head, the HP will refill for some reason.

    I tried looking into that but I couldn't find any error. Maybe it's a glitch in the timing between him changing to his death states and the HP bar helper reading vars before he dies and changes to his death state. Not sure what to do about that... Or if that's even the problem. I'm just really confused and can't duplicate the problem, but it definitely happened so I'll keep checking.

     

    Also, updated with a fix to the other problem. Not much of a reason to redownload, but whatevs. Still updated.

     

    Thanks for the feedback!

  8. 9 hours ago, A person said:

    Interesting...using the Demon's Crest Zombie Dragon for Zombone from FFV? I think I'm going to have to try this thing out, then, and considering your Metal Rear character, I'm sure this will be really good!

     

    EDIT: Not sure if you want to see this, but if you kill it while it's using Poison Breath or Shadow Flare, this happens sometimes:

     

      Hide contents

    293405774e.png

     

    Oh, no I WANT this feedback. This happening during Poison Breath I'd understand because I use an explod, but Shadow Flare? They use the same helper so it playing both really boggles me there. I'll check this out, thanks! Also, how'd you kill it through it's head when the hp bar is still full? ALSO interesting. Looking into that, too.

  9. Genitri. I'm sorry I wasn't able to do more for you. Which is really a shame because I literally got on today to start doing more because I'm finally free and have the time. Only to find you've left the scene. Which I understand and am okay with. It's your life and you do what you want with it. Don't worry about "wasting" my time. It's an experience, things were attempted, it wasn't what you wanted. Don't force yourself to do things you don't want. That'll just lead to an unhappy and depressing experience. I'm glad I got to know you though and hope wherever you go you have fun. I myself will be leaving Mugen soon as like you said. It's disheartening, no one's ever really shown an interest despite my hard work, and I just don't get any joy out of it anymore. My last character, Agrias, you could say was like a farewell character which is why I tried to pull all the stops with her and put into her everything I'd learned so far. Android 18 (I wanna finish her, but I like the idea of Agrias being what I mentioned, my farewell character), Mina (I reaaaally wanna make a character with her, but her sprites are actually all jacked up and have inconsistent palettes and colors and...it's a lot more work than it's worth so she's a no-go), and Fio. They might not see the light of day and remain in the darkest depths of my mugen folders forever. There's just no spark anymore and those over at MugenGuild are wrong. Mugen is a dying community. Just because there's a bunch of people just now finding out about it and making a bunch of characters doesn't mean it isn't dying. Characters will still be made for years to come, but it's not fun anymore. There's never really anything new. It's always an element that we've seen somewhere before or a mixture of different elements and...like you said. No spark. I've lost it myself. I wanna move on to bigger things starting with Unity. So I couldn't agree more with you, I'll miss you and hope you find that spark somewhere. I might just hunt you down to stay in touch. Wtf's your skype. Here I come, bitch.

  10. Mai updated. Fixed everything mentioned on MFG and from here including a ton more! Check first post.
    Except for this recovering issue. If anyone can tell me why it is the enemy can recover after an attack despite having recover disabled I'd really appreciate it because, I've tried all I could myself. I can't stop them from recovering for whatever reason.

    Download

  11. How the hell did you get like 20 Buttlet's to spawn? WHAT HAVE YOU DONE TO HIM??! Seriously. Is it Buttlet that's changing to an invalid state 210? Because he does have a state 210.... It's his High Kick.

    Also, fixed the custom state issue already. Updated the link for that.

    May have also fixed that duplicating glitch, too. Had extra states in his cns that I wasn't using. Buttlet was a quick spriteswap of one of my characters and I made him in less than 24 hours so...yeah! He's so coo', right?

  12. She's been released for years now and this is the first legit feedback I've gotten since. THANK YOU!

    I'll update her later today. Might add more stuff and I'm also finding more errors of my own.

     

    -Didn't like it myself. Just a test I never improved on. Removed.

    -Fixed.

    -All effects are now in front, but it's hard to tell with the transparency. It doesn't look any different xD

    -Fixed. All her forward+b attacks are now just that. forward+b. Left the afterimages though as there needs to be some sort of difference from the crouching b kick and the slide kick since they use the same animation regardless of accuracy to CvS2. IMO.

    -Fixed.

    -I just quickly coded an explod to spawn whenever you're juggle flagged. So when you know you can't do shit anymore. I thought it was kinda cute. No like? Also, the flag doesn't pop up for me when the opponent blocks stuff. I tested it on Stupa dude.

    Also, are you using 1.0 or 1.1? Why is the morale bar so high up? Personal edit?

  13. this char was so underrated before, hype for the update. you're making me dust off mugen ;-;

    EDIT: File set to private

    LOL yeah. Mugenguild made me aware of this, too. I fixed it. I don't know why the hell it uploaded to private. >_>

    And thanks. It got like 3.3k downloads according to Mediafire, but not many comments if any. I don't even remember.

  14. Updated her again with a lot of fixes. Full update in the spoiler below.

    ├────────────────────────| Oct.04.2015 |────────────────────────┤

    New updates: Oct.26.2015
    Fixed startup on Lv 3 Chou Hissatsu Shinobi Bachi. Now skips lunge.
    Fixed Lv 3 Chou Hissatsu Shinobi Bachi hitvels.
    Fixed Morale increase during Lv 3 Chou Hissatsu Shinobi Bachi.
    Fixed Hissatsu Shinobi Bachi and Chou Hissatsu Shinobi Bachi's velsets.
    Fixed Ryu En Bu and Hisho Ryu En Jin hitvels and pausetimes.
    Fixed c Throw's enemy velsets.
    Fixed Musasabi no Mai's startup time.
    Fixed Musasabi no Mai's landing animation.
    Fixed Kacho Sen to air fall the enemy.
    Fixed Hissatsu Shinobi Bachi's recovery time (landing animation).
    Fixed Kagerou no Mai to be easier to use.
    Fixed error wherein cancellables would not work under certain conditions.
    Fixed cancellables to be more accurate to CVS2.
    Fixed Charge particle's positioning.
    Edited Throw sprites to have a more "grabbing" appereance.
    Edited select portrait's color's to match CVS2 Mai's color's.
    Added sounds to Beni Suzaki and Chou Hissatsu Shinobi Bachi.
    Added sounds and jump fx to Hissatsu Shinobi Bachi.
    Added more random palettes.
    Created new animations for each special and their respective levels (i.e a = Lv 1, b = Lv 2).
    EX specials are now added.


    Old updates: Oct.04.2015
    Added intro palette selector.
    Added many random palettes.
    Added First Attack effect.
    Added some more chainables.
    Upgraded sounds for walk, jump, run, etc.
    Upgraded Jump/Land effects.
    Upgraded Counter effect.
    Upgraded Lv 2 & Lv 3 Mizutori no Mai and Lv 3 Chou Hissatsu Shinobi Bachi.
    Effects for Shiranui Ryuu Kunoichi no Mai now fit in the screen.
    Fixed positioning for Super Cancel effects.
    Fixed commands for Shiranui Ryuu Kunoichi no Mai.
    Fixed guarding hitsparks for certain attacks.
    Fixed an error wherein Kagerou no Mai would only hit once despite level used.
    Fixed an error wherein Mizutori no Mai's win portait wouldn't display under
    certain conditions.
    Fixed an error wherein the guardspark would spawn repeatedly under certain
    coditions.
    Fixed an error wherein the victory quotes wouldn't display the proper quotes
    under certain conditions.


    Known issues:
    Enemy can recover despite having their recover disabled.

    Works on 1.0 and 1.1 only. In order to use her, change her folder name to the version of Mugen you want to play her on. Mai_1.0 for Mugen 1.0 and Mai_1.1 for Mugen 1.1.

    Warning! Slightly large filesize (21mb).
    Download - October 26th, 2015.

     

    Previous Versions
    Download - October 4th, 2015 (21mb).

    Download - September 16th, 2015 (18mb).

     

    Images.

    ooJjfLV.pngrqP0Lle.pngPNYwwrX.pngc1ampnv.png

    Enjoy!

    Feedback?

  15. Alright, so..anyone play it? I'm on Brynhildr and the community just...sucks MAJOR ballsack. Moving over to Gilgamesh sometime soon. I main an Astrologian level 60, but I used to main a White Mage level 51. I also now have a Dragoon 52, Paladin 38, Machinist 31 and a few other classes in their mid-late twenties and an archer I've just never even touched. They're extremely lame and boring to me.

    They recently had a hairstyle design contest too and I LOST!! I didn't even make it into the finals. And it urks me because the ones that did are really lame honestly. AND they're pretty similar to already existing hairstyles x.x

    This was my entry

    LuX9OWU.png

  16. Oh hell yes! I love Terraria and also I wouldn't compare it to Minecraft. Sure they both involve digging, but they're just...COMPLETELY different games with entirely different purposes and mechanics. Both fun, but Terraria...wooh man. Gonna play start playing that again tomorrow with my gf. We played it so much when she finally convinced me to play it and I haven't stopped wanting too, but we got so far so fast that she got really bored of it. NOT TOMORROW, THOUGH!!

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