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Seravy

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  1. Upvote
    Seravy got a reaction from Remzy in Sailor Saturn Released!   
    http://seravy.x10.mx/Wordpress
     
    Probably not a surprise anymore, as the RC version was available for download for a while, I present Sailor Saturn!
    Utilizing completely new sprites and 100% redone, she should be a lot better and more fun to play than the old version.
     
    The videos below show the Release Candidate version.
    For those already familiar with it, the final release only received two changes, the duration of Silent Wall is shorter and the Spinning Slash is now punishable on block, as well as having a slightly lower forward velocity.
     

    http://www.youtube.com/watch?v=Zo2pdGPBI-I
     
    For those interested in testing, the RC versions of Alyssa Sears, Vanilla H, Sailor Moon and Nagato Yuki are currently available as well.
  2. Upvote
    Seravy got a reaction from Risotto in Infinite Loli Factory - Seravy's WIP topic (newest:Nagato RC, Vanilla RC2)   
    http://seravy.x10.mx/Wordpress/
    http://seravy.x10.mx/Mugen/RC/
     
    Sailor Saturn was completely redone, because new sprites were available for her. It's pretty much a new character, although she kept a few abilities from the old one.
    Sailor Moon received a new super move, Moon Healing Escalation, and many new animations have been added.
    Vanilla H received a lot of updates, and there are more mode options for her : Solo, Normal, Boss and Final Boss, so everyone should be able to select whichever fits their expectations the best. I'm surprised how many problems had to be fixed, fortunately, most of these were not particularly significant. The improvements to the AI are considerable, too.
     
    As there are more significant changes than the usual startup time and frame advantage adjustments and bug fixes the other RCs had, I thought it might be a good idea to announce it and wait for more feedback. I'm planning to keep these characters in the RC status a bit longer than usual.
     
    There are two open polls on my site, one for Moon and one for Saturn.
     
    One more thing to mention, Aura received a new debug feature : She can display frame advantage and similar data like Stupa's Training, and in addition, she can also display the startup time of attacks, which Training didn't display! Combined with her already existing ability to force characters into specific states to execute attacks or display and alter their variables, she is a valuable tool for testing now. Additionally, debug mode is now enabled by default on her alternative .DEF file to further save time when debugging your characters.
  3. Upvote
    Seravy got a reaction from Magical Klara in Sailor Saturn Released!   
    http://seravy.x10.mx/Wordpress
     
    Probably not a surprise anymore, as the RC version was available for download for a while, I present Sailor Saturn!
    Utilizing completely new sprites and 100% redone, she should be a lot better and more fun to play than the old version.
     
    The videos below show the Release Candidate version.
    For those already familiar with it, the final release only received two changes, the duration of Silent Wall is shorter and the Spinning Slash is now punishable on block, as well as having a slightly lower forward velocity.
     

    http://www.youtube.com/watch?v=Zo2pdGPBI-I
     
    For those interested in testing, the RC versions of Alyssa Sears, Vanilla H, Sailor Moon and Nagato Yuki are currently available as well.
  4. Upvote
    Seravy got a reaction from Himeko_Tatsumi in Infinite Loli Factory - Seravy's WIP topic (newest:Nagato RC, Vanilla RC2)   
    http://seravy.x10.mx/Wordpress/
    http://seravy.x10.mx/Mugen/RC/
     
    Sailor Saturn was completely redone, because new sprites were available for her. It's pretty much a new character, although she kept a few abilities from the old one.
    Sailor Moon received a new super move, Moon Healing Escalation, and many new animations have been added.
    Vanilla H received a lot of updates, and there are more mode options for her : Solo, Normal, Boss and Final Boss, so everyone should be able to select whichever fits their expectations the best. I'm surprised how many problems had to be fixed, fortunately, most of these were not particularly significant. The improvements to the AI are considerable, too.
     
    As there are more significant changes than the usual startup time and frame advantage adjustments and bug fixes the other RCs had, I thought it might be a good idea to announce it and wait for more feedback. I'm planning to keep these characters in the RC status a bit longer than usual.
     
    There are two open polls on my site, one for Moon and one for Saturn.
     
    One more thing to mention, Aura received a new debug feature : She can display frame advantage and similar data like Stupa's Training, and in addition, she can also display the startup time of attacks, which Training didn't display! Combined with her already existing ability to force characters into specific states to execute attacks or display and alter their variables, she is a valuable tool for testing now. Additionally, debug mode is now enabled by default on her alternative .DEF file to further save time when debugging your characters.
  5. Upvote
    Seravy got a reaction from Magical Klara in Infinite Loli Factory - Seravy's WIP topic (newest:Nagato RC, Vanilla RC2)   
    http://seravy.x10.mx/Wordpress/
    http://seravy.x10.mx/Mugen/RC/
     
    Sailor Saturn was completely redone, because new sprites were available for her. It's pretty much a new character, although she kept a few abilities from the old one.
    Sailor Moon received a new super move, Moon Healing Escalation, and many new animations have been added.
    Vanilla H received a lot of updates, and there are more mode options for her : Solo, Normal, Boss and Final Boss, so everyone should be able to select whichever fits their expectations the best. I'm surprised how many problems had to be fixed, fortunately, most of these were not particularly significant. The improvements to the AI are considerable, too.
     
    As there are more significant changes than the usual startup time and frame advantage adjustments and bug fixes the other RCs had, I thought it might be a good idea to announce it and wait for more feedback. I'm planning to keep these characters in the RC status a bit longer than usual.
     
    There are two open polls on my site, one for Moon and one for Saturn.
     
    One more thing to mention, Aura received a new debug feature : She can display frame advantage and similar data like Stupa's Training, and in addition, she can also display the startup time of attacks, which Training didn't display! Combined with her already existing ability to force characters into specific states to execute attacks or display and alter their variables, she is a valuable tool for testing now. Additionally, debug mode is now enabled by default on her alternative .DEF file to further save time when debugging your characters.
  6. Upvote
    Seravy got a reaction from Remzy in Princess Fine Updated - 04/20/14 - v1.5.6   
    Well, if I add an AI then yes, but I don't think Toshio was interested in AI too much, I think none of his characters have one yet. Eventually, I'll add AI to his characters if he doesn't do it himself, but for now, I'm too busy for that. Still have 24 of my own characters to update, and then there is Sakuya, Satori, etc...
  7. Upvote
    Seravy got a reaction from Galvatron in Sakuya Izayoi   
    As always with the first beta release, it's meant for testing purposes. If you don't care about providing feedback and don't want an early version with potential bugs and issues, wait for the non-beta release. Known issues : -Rotating knives don't have a glowing aura. (Will be added to the 1.1 exclusive version only due to engine limits) -AI can't use Time Paradox to cast spellcards. (Will be added to the final version for 1.0 after AI has been fine tuned.) -No palettes/some sprites have color separation problems (will be added for the RC) The download can be found in the RC folder.  
    http://www.youtube.com/watch?v=NXJsDxcXDqY
  8. Upvote
    Seravy got a reaction from Magical Klara in Sakuya Izayoi   
    As always with the first beta release, it's meant for testing purposes. If you don't care about providing feedback and don't want an early version with potential bugs and issues, wait for the non-beta release. Known issues : -Rotating knives don't have a glowing aura. (Will be added to the 1.1 exclusive version only due to engine limits) -AI can't use Time Paradox to cast spellcards. (Will be added to the final version for 1.0 after AI has been fine tuned.) -No palettes/some sprites have color separation problems (will be added for the RC) The download can be found in the RC folder.  
    http://www.youtube.com/watch?v=NXJsDxcXDqY
  9. Upvote
    Seravy got a reaction from Galvatron in Princess Fine Updated - 04/20/14 - v1.5.6   
    There should be a
    trigger2=random<var(58)
    line for the changestate in the cmd file on each move. This line controls the probability of using the move. Var(58) is a constant set based on the difficulty. To make a specific move happen more or less frequently than others, multiply the value.
    trigger2=random<var(58)*0.5 will make it happen half as frequently. You can use any number but it's best to stay in the 0.3-1.5 range, otherwise the attack will be used too rarely or too quickly.
     
    In this particular case, the problem is probably that the AI can attempt to dodge while already guarding, which is a situation when nothing else is possible. So even if the AI is not dodging, it'll re-check for dodge every tick and eventually cancel the guarding into a dodge because that's the only possible move. Adding trigger2=stateno!=[120,155] can fix this, but then the AI will never cancel guarding into a dodge.
  10. Upvote
    Seravy got a reaction from Gamer251 in Touhou Project   
    Just want to say that RicePigeon's characters could probably be better off in two (or more) categories now, as it's pretty much a forked project after his return. His new characters (Reimu, Alice, Meiling) no longer use a spellcard system at all, while the old, offline ones, my updated/edited versions of them, and Trinitronity's new characters which are still WIPs have RicePigeon's old spellcard system.
    (This also means the new and the old Meilings are different characters)
     
    Also, I've completed my Kaguya some time ago, you can add that, too.
    Nice database, even better than mine.
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