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Phantom Blood

Elder
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Everything posted by Phantom Blood

  1. http://misterr07world.site90.net/crbst_17.html
  2. http://spaceace.web.fc2.com/
  3. http://www.geocities.jp/kcgmr811/
  4. http://mugenchoujyu.web.fc2.com/
  5. 2008 So much wasted time
  6. Couldn't resist
  7. 8) > http://www.sendspace.com/file/k6k561
  8. 1) > http://sinhra.com/mugen/span/index.html 4) > http://web.archive.org/web/20091217095830/http://page.freett.com/blackbox_201256/st_hokuto.htm 5) > http://web.archive.org/web/20070117050402/http://gem.mgbr.net/stagesH2.htm 6) > http://www.sendspace.com/file/8qbana Think it's the correct one from my archives 9) > http://www.sendspace.com/file/umwi24 10) > http://web.archive.org/web/20041112180135/http://sugio.hp.infoseek.co.jp/char.html
  9. http://page.freett.com/ikrgmugen/garage.html
  10. http://www1.axfc.net/uploader/so/2816545  pass: yug
  11. http://ankokunaitou.blog.fc2.com/ https://skydrive.live.com/?cid=62be273f532481ec&id=62BE273F532481EC!193&authkey=!AAPsA0UnmWpJs1w#cid=62BE273F532481EC&authkey=!AAPsA0UnmWpJs1w
  12. https://skydrive.live.com/?cid=7b5fc6f8c258ec4f&id=7B5FC6F8C258EC4F!133&sc=documents#cid=7B5FC6F8C258EC4F&id=7B5FC6F8C258EC4F!339&sc=documents
  13. https://skydrive.live.com/?cid=92a229307939e5f6&id=92A229307939E5F6!184 Ist release was an alpha with no sound and this one isn't, so im counting it as a release proper And yes it's worth 3 screenshots
  14. http://www.occn.zaq.ne.jp/kayui_uma/
  15. http://page.freett.com/ikrgmugen/kof2.html
  16. http://mugenmultiverse.fanbb.net/t721-avalanche-by-arkady-updated-easter-egg-revealed
  17. Nice lifebars guys
  18. https://skydrive.live.com/?cid=89E9136D358C0305&id=89E9136D358C0305!111 Chiester410 updated also
  19. I didn't mention about an update i simply couldn't remember the name of the release
  20. http://crusadercast.com/downloads/?sa=view;down=384 Updates by Snakebyte
  21. Houston, we have a layering problem. Let's look at a game screenshot and how the bars are with the portraits The shadow, lifebar frame, small circle, and the larger circle are all above the portraits (Take note of the anti aliased sprite edges. no amount of portrait editing is getting over the fact they should be behind the sprites) In mugen the lifebars portraits are layered after the bar sprites, so they will appear above any sprites in the [Lifebar] section. We could try adding layerno = lines and get over this, but here are the problems Method1: Portraits at layerno = 0 and lifebars at layerno = 1 Outcome: characters when jumping would pass in front of the portraits, but behind the lifebars and that we don't want Method2: Portraits at layerno = 1 and lifebars at layerno = 2 Outcome: characters when jumping would pass behind the portraits, and behind the lifebars Now i know method 2 sounds like the solution, but in my opinion having characters obscured by the bars when jumping looks stupid What we want is the portraits at layerno = 0 and the lifebar sprites at layerno =0 but layered over the portraits. Mugen is basically gonna say "fuck you that ain't happening" to that idea So next time we will look at ways of getting around this issue by using other options
  22. A txt file was left https://skydrive.live.com/?cid=7b5fc6f8c258ec4f&id=7B5FC6F8C258EC4F!133&sc=documents But i couldn't really understand what was said when translated
  23. http://www.infinitymugenteam.com/Forum_345/index.php?topic=39848.0 http://www.zvitor.com.br/
  24. http://www.2diyer.com/thread-39562-1-1.html No account alt download > http://www.sendspace.com/file/z6jbd4
  25. https://skydrive.live.com/?cid=a41426a5d3421fa8&sc=documents&id=A41426A5D3421FA8!121
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