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Posts
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Posts posted by Hellzone
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for some reason when i take a screenshot of the FX it makes it look crappy, but it looks good in mugen
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This is what i'm planning to do as G's hyper move, his "windam skill" in windy x windam, he is only a 2 button character so he is going to have a more custom gameplay then some of the other characters
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Thank you for taking the time to check him out, all feedback is appreciated.
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Awesome !!! i hope you enjoy him
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Awesome! we finally have a character mugenized from the Windy X Windam
Cool release Hellzone !
Thank you very much! i'll be making more character's from windy x windam
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Hello Everyone this is my first character that i am releasing to the public, He his from a DS game called Windy x Windam, I did my best to make him accurate to him game play from the game but i also added my own personal touch to him, i hope you enjoy playing with him, he is a 4 button character.
Thanks to grim for ripping the sprites
DOWNLOAD LINK
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[state 205, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
damage = 33, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 8, 8
sparkno = -1
sparkxy = -10, -76
guardsound = 6, 0
hitsound = s0,9
ground.type = High
ground.slidetime = 5
ground.hittime = 11
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 15
numhits = 1
forcenofall = 1
My hit sound will only play once when i attack the oppent and then it stops working
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Yes he is from mgs, i like this concept of this character, he has pretty cool moves, the only thing i've noticed that is his face looks weird
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Awesome O !
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Thank you :)
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;Command Y
[statedef 210]
type = S
movetype= A
physics = S
juggle = 4
velset = 0,0
ctrl = 0
anim = 210
poweradd = 30
sprpriority = 2
[state 210 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
animtype = Medium
damage = 30,30
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -15,-15
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = -1
ground.hittime = 16
ground.velocity = -5.5
air.velocity = -2.5,-4
forcenofall = 1
[state 0, ChangeState]
type = ChangeState
trigger1= movehit = 1 && command = "y"
value = 211
ctrl = 0
[state 210, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
; Auto Combo Y (Second Hit)
[statedef 211]
type = S
movetype= A
physics = S
juggle = 4
velset = 0,0
ctrl = 0
anim = 211
poweradd = 30
sprpriority = 2
[state 211, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
animtype = Medium
damage = 25,30
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -15,-15
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 0
ground.hittime = 16
ground.velocity = -5.5
air.velocity = -2.5,-4
forcenofall = 1
[state 0, ChangeState]
type = ChangeState
trigger1= movehit = 1 && command = "y"
value = 212
ctrl = 0
[state 211, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
; Auto Combo Y (Third Hit)
[statedef 212]
type = S
movetype= A
physics = S
juggle = 4
velset = 0,0
ctrl = 0
anim = 212
poweradd = 30
sprpriority = 2
[state 212, 1]
type = HitDef
trigger1 = AnimElem = 4
attr = S, NA
animtype = Medium
damage = 25,30
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -15,-15
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 0
ground.hittime = 16
ground.velocity = -5.5
air.velocity = -2.5,-4
forcenofall = 1
fall = 1
[state 212, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
i watched ryons video on autocombo's and i applied it to my x command and it work so when i coded it for the y command it's not working, above is the coding
i also tried it like this
;Command Y
[state -1, Command Y]
type = ChangeState
value = 210
trigger1 = command = "y" && movehit = 1
trigger1 = statetype != A
triggerall = stateno = 210
trigger1 = ctrl
;Command Y Auto Combo Hit 1
[state -1, Command Y]
type = ChangeState
value = 211
triggerall = stateno = 211
trigger1 = command = "y" && movehit = 1
trigger1 = statetype != A
trigger1 = ctrl
;Command Y Auto Combo Hit 2
[state -1, Command Y]
type = ChangeState
value = 212
triggerall = stateno = 211
trigger1 = command = "y"
trigger1 = statetype != A
trigger1 = ctrl
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okay so ive coded a power charge and it works, but now im wondering how i would add the aura, would i need to code the aura in? or do the sprites i use for the power chargee have to have the aura in them
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i was making these for my personal use but i decided that i would share with everyone
sprites ripped by Hyperlon , Grimm , Alejo , Bonzai
i have the sprite sheets and ive been frankenspriting to make new stances and attacks etc.
Prillin (Fusion Between piccolo & krillin) -
ive been working hard on this guy along with my other wip( The Power Rangers) i will add more spirtes shortly ive just been very busy with my personal life, i havent given up on this character. ive been frankenspriting some attacks and hypers to make it feel orginal, he will play like something new. size of the hulk but way different.
Much Love <3
Thanks for the support
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nice work so far, i can't wait to use this character
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Thank you.
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Good Luck With This
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sorry for double posting.
So i've been working hard over the past few days, doing alot of research of coding and watching alot of tutorials so these characters come out really good.Pink Ranger : Yellow Ranger Helper SuperTwo Supers That Involve Her Morphin BackPink Ranger Combo SuperArrow Barrage(Fires 5 Arrows) Super1 Zord HyperRed Ranger : Multi Ranger HelpersTwo Supers That Involve Him Morphs BackRanger Ranger Multi Combo Super2 Zord HypersA Custom Sword Combo Super (That I Made)Blue Ranger :3 Supers Which He Morphs Back1 Zord HyperCustom Weapon Attack SuperBlue Ranger Combo Super.Also Each Ranger Has There Own Color Guard & hitsparkAuto combos~More To ComeEvery Step I Take With These Rangers, I'm Learning, So I Find Myself fixing code over and overYellow & Black & White / Green & 2 Bonus CharactersAll In DevelopmentI Really Need Help Finding SoundsScreen Shot <3 -
Great update. makes him alot more fun now
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hmm, i like this one
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Very Nice :D
[Full Game] Killer Kombat
in [ CREATION LAB ]
Posted
It was very fun testing it for you!