Jump to content

Risotto

Author
  • Posts

    140
  • Joined

  • Last visited

Everything posted by Risotto

  1. Hi and thx for the share however : Superjump ? Zoom ? Animation ?
  2. Hmm, strange...when he does his intro Killer Queen appears behind him, I've tested him and correct some bugs from the voice patched one with Amarimono help. Code need some tweaks it seems.
  3. Little update : -Weirds pals removed from def, anybody can make more pals for this char if wanted -Stand shadows removed : I havent noticed since I first played with this Kira but some of in some of Killer Queen's attacks we could see its shadow, however as spiritual manifestation from the user psyche stands have not shadow (except some physicals ones which can be seen by normal people without stand) so error cleared
  4. Very nice stages, especially the one with the painting.
  5. Thx for your comments, your appreciation is my best recompense !
  6. Hi folks, its Kira's turn to have his more accurate version for mugen. So as you know many versions exist for this character but no as close from his ASB model than this one. In ASB he looks like : To do it I used the Amarimono's voice patched version one and after some hours to resprite him now we have (little port included) : As a big port i use falcoon art cause I havent found any more accurate pic on the internet to represent him. So whats new ? -New colors for Kira, stand was already accurate -ASB voice patch by オッサン The link : http://dfiles.eu/files/rwo4943uv Enjoy.
  7. Yes this is not bad because its paint-like, very original one in fact.
  8. Private ? Are you fucking serious ? Oh come on, dont be an ass and share those lifebars this is MFFA where caring is sharing after all.
  9. By the way, link is dead. Anybody know where can we find this stage ? A 1.1 version maybe ?
  10. At last an enjoybable ganondorf for mugen, thanks !
  11. Hi people, 4th release, this time it will be one of part 5 Squadra Di Esecuzione. You can find his biography here : http://jojo.wikia.com/wiki/Prosciutto Creator Amarimono did a great job with this char, the base model is : So when we search his first game apparition on ps2 in JJBA Golden Wind, he look like : As he make a bref cameo apparition in a stage hazard from JJBA ASB we can see colors are inchanged from his Golden Wind apparition so I tried to resprite his base model to match those colors, so now : New big and little ports (included, use Zinesis screenpack for best results) : In game appearance : But as I wasnt entirely satisfied with just colors modification I added a "smoke effect" to match his ps2 battle (you can find it in game video on youtube easily). So what have changed : -Prosciutto and his stand colors entirely modified -Necklace modified and his dark purple collar is more visible than before -Smoke effect added, not gameplay change but cosmectic effect guarantee (not perfect when stand still cause my coder skills are poor and i still learn, but good enough) -Smoke colors from animations are now gray/dark gray to match -His "smoke super" do a little more damages -The Olding Gauge is now just below the stand gauge and inside colors evolve from gray to darkest gray Otherwise he play the same as before, a really though guy with a good management of the olding gauge. Can be powerful if OG filled. The download link : http://dfiles.eu/files/n92c4fx97 Enjoy.
  12. Thx for the tip, its solve a sound bug with the animation. I will release him soon, even without the "slowdown" mechanic he is worthy enough to release as a good edit, maybe I will code him more in a near future.
  13. Well thx to my brain I succeed in finding the good state and here my code : [state 0, Explod] type = Explod trigger1 = animelem = 4 anim = 30000 pos = 6.5,1.5 ownpal = 1 postype = p1 ;p2,front,back,left,right sprpriority = 0 removeongethit = 1 I have a little pb with that, animation is good however its loop too quickly for the standing animation and so the sound for the animation. Anyone know how can I ad a little waiting time for the trigger pls ?
  14. Hi folks, I finished sprite modifications for Prosciutto, however I would like to add a persistant "smoke" effect for Grateful Dead when activated for the "stand" and "walk" animations, like you can see in this video from the ps2 game : In the char sff I found interesting smoke sprites, the number is 876. I'm a complete noob in char coding and I dont understand any word of japanese too. Furthermore I would like to strenghten the "olding" effet but as cns files are written in japanese this is very difficult to find the proper code. The goal is to reduce opponent velocity and attack when affected by olding effect. Can anybody help me ? It would be nice If I could finish it this week.
  15. UPDATE ! After some exchange Amarimono had the kindness to send me a more contrasted colored version of this work and so now you have : Better isnt it ? Well I share. See previous updated link in the first post.
  16. Good char, good presentation, all good man.
×
×
  • Create New...