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Risotto

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Posts posted by Risotto

  1. Hello folks, i have trouble with my code, when i crouch with my char he can walk forward or backward but then the crouching animation freeze on the first frame. The crouching animation get back to normal after one attack but it freeze when i walk forward while crouching, here my code :

     

    Spoiler

     

    ; Crouch Walk

    ;---------------------------------------------------------------------------

     

    [Statedef 16]

    type = C

    physics = C

    sprpriority = 0

     

    [State 16, 1]

    type = VelSet

    trigger1 = command = "holdfwd"

    x = const(velocity.walk.fwd.x)

     

    [State 16, 3]

    type = ChangeAnim

    triggerall = vel x > 0

    trigger1 = Anim != 16 && Anim != 6

    trigger2 = Anim = 6 && AnimTime = 0

    value = 16

     

    [State 16, End]

    type = ChangeAnim

    triggerall = vel x < 0

    trigger1 = Anim != 17 && Anim != 6

    trigger2 = Anim = 6 && AnimTime = 0

    value = 17

     

    [State 16, 3]

    type = ChangeAnim

    trigger1 = command != "holdfwd"

    value = 11

     

    [State 0, ChangeState]

    type = ChangeState

    trigger1 = command = "holdback"

    value = 17

    ctrl = 1

    ;---------------------------------------------------------------------------

    ; Crouch Walk Backwards

    ;---------------------------------------------------------------------------

    [Statedef 17]

    type = C

    physics = C

    sprpriority = 0

     

    [State 17, 1]

    type = VelSet

    trigger1 = command = "holdback"

    x = const(velocity.walk.back.x)

     

    [State 17, 3]

    type = ChangeAnim

    triggerall = vel x > 0

    trigger1 = Anim != 16 && Anim != 6

    trigger2 = Anim = 6 && AnimTime = 0

    value = 16

     

    [State 17, End]

    type = ChangeAnim

    triggerall = vel x < 0

    trigger1 = Anim != 17 && Anim != 6

    trigger2 = Anim = 6 && AnimTime = 0

    value = 17

     

    [State 17, 3]

    type = ChangeAnim

    trigger1 = command != "holdback"

    value = 11

     

    [State 0, ChangeState]

    type = ChangeState

    trigger1 = command != "holdback"

    value = 16

    ctrl = 1

     

     

    After some test its seems the problem is in the first part of the code the walk forward crouch animation, however I've failed to find the culprit in the code, can you see what I've done wrong ? 

  2. You just have to modify values in states files, some super moves are in the main cns,bwhen you have multiple cns files try to find the one with the moves inside. So open your char in fighter factory then go for the states files then use alt+f and search for the super move by typing the correct animation number then you will find the values you have to modify, usually the "damage" ones.

  3. Hello people, sorry to bother you but I really, really need help about making a voice pack for a production of mine => some days ago I saved an anime as a mp4 file, then converted it to wav format. I aim to extract all voices from the file but i have trouble since background music stick to voices and effect. So i tried many tricks with Audacity to remove the music but any attempt failed, I tried :

     

    -To separate channels with stereo split, but right or left, mono or stereo the music is always here

    -To remove the music with noise reduction (which reduce the music volume but unfortunately the voices too)

    -To edit the wav file with effects from music free editor, music still here

     

    Dunno how to, definitely. If somebody managed to successfully separate voices and effects from music from a wav file I would really appreciate some tips.

  4. Hey people,

    Can I ask your help about teleportation skill in mugen ? I seek a code which would allow to determine the issue of a teleportation move by pressing buttons.

    For exemple you do the move, the char disappears, he stay in this state and cannot attack or cannot be attacked until the player push the good button to reappear somewhere in the stage (two locations so two actions possible). Thats the first part of the move, second would be to include attacks.

    I mean, you do the move the char disappears, you press a button he appears to attack at some spot and return in the "disappearance" state once the move is done (at a power cost, for sure), he could do this move as long as he has power, then the player should have to push the button to reappear.

    To resume, this is how I would to code the "teleportation" skill of my WIP char : a skill to disappear, attack with power cost, and reappear at player choice locations.

    I think this code shouldnt be too difficult to do but it would save time to me if someone has something like that to share here or at last indications.

    Regards.

  5. Done. To resume :

    -He has a good amount of assist chars (kakyoin, avdol for range attacks, josuke, jolyne for close range ect)

    -He can stop time and use Star Platinum

    -Sounds come from the ASB franchise I guess, good quality

    With the exception of the "Giorno's Gold Experience Requiem super" move which can OK a char if hit. this is an overall pretty good char which surprised me knowing heal_the_world past productions.

  6. Amarimono's Joanathan will be the best. By the way, seems some guy try to make a Sale (from part V) too, and a Pucci with C-MOON is in production by the same author who released the previous Pucci (with White Snake). For now i'm stucked with Illuso until completion, will be long but I like this character so I dont care. And after that (next year) maybe I will try to do a screenpack, or another part V ennemy (Secco, why not), but for now i cannot guarantee anything except i'm working on Illuso, thanks for your support !

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