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DuckAzz

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Everything posted by DuckAzz

  1. Anti Gouki Project SS - The experiment showdown By Ljubinko Nikolich a.k.a DuckSS *Warning* Do not show this stuff on other forums...it's especialy for this forum... Story: The group of scientists were working on their clones to send them into the chalenge which Dr.Deezer prepared...But their clones will notice the big rebelion.Because someone of the biggest scientists sent the powerful clone which's mission is to exterminate the whole chalenge... Notes:Older anti goukis on my website are unaviable for now... Basic information: Original idea was taken from : Basara kun Mugen version : 1.0 Number Of characters: 16 + bonus game character (beat the healthless) List: List shown on picture Number of stages: 17 No pictures for now :-\ Aviable characters for private testing (PM me if you want to test any of my characters): 1#Koryu (Already known character but this time I added the new moves) Gameplay: SF+Bootleg SF2 Tested: No... 2#Slasher (With new moves of course) Gameplay: Slice and dice Tested: no... 3#Speed Shadow (Newer version) Gameplay: Shadow arts Tested: no... 6#Explosive (Prototype clone which have more moves than my older anti goukis) Gameplay: More like Fighting game + Worms Armageddon Tested: No... *Note* I'm working on my older 5 characters and screenpack at the moment. so stay tuned* Any ideas of stuff you send,I will accept (It depends :P) (I have moved this topic from another forum...)
  2. any other questions? but somebody else than mkp...
  3. that's the thing? I should have known that before...anyway thanks for your help,You are credited again in my new future game ;) Today I learned something very important...
  4. it worked :) but when 'explosive' hit the p2 it looks like that number of helpers are getting high on 18 and there will be always 18 explosions on p2...what I missed?
  5. well it didn't work good... here's the explanation in code and on picture: here's how I edit the code: in state 810: [state 1000, Varset] type = varset trigger1 = numtarget(444) && movehit var(4) = target,ID ignorehitpause = 1 [state 1000, 6] type = HitDef trigger1 = time = 0 attr = S, SA animtype = Hard damage = 50, 2 priority = 5 hitflag = MAF guardflag = MA pausetime = 0,0 sparkxy = 0,0 hitsound = 5,3 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -2,0 air.velocity = -4,0 [state 1200, Helper] type = Helper trigger1 = movehit helpertype = normal name = "Bomb in the body" id = 1574 pos = 0, -50 postype = P2 stateno = 1574 keyctrl = 0 in helper: [state 1000] type = posset trigger1 = playerIDExist(var(4)) ; If the player of your target's ID exists x = playerID(var(4)),pos x y = playerID(var(4)),pos y ignorehitpause = 1 picture: what i'm suposted to do?
  6. I have a problem with some move again... So when explosive (p1) hit p2 with some special move which I have created, he need to place the bomb into the p2's body then it will blow up in the p2's body...explod gets binded on p2 but helper doesn't do that... Here's the picture: Code in p1's state: [state 810, Helper]; It's in throwing state type = Helper trigger1 = time = 21 helpertype = normal name = "Bomb in the body" id = 1574 pos = 0, -50 postype = P2 stateno = 1574 keyctrl = 0 and here's the code in helper 1574: ... [state 1000] type = bindtotarget trigger1 = 1 time = 9999 pos = 0,-50,mid persistent = 1 [state 1000];Bomb indicator type = explod trigger1 = time = 0 anim = 850 ontop = 1 postype = p2 pos = 0,-65 removeongethit = 0 ignorehitpause = 1 bindtime = -1 [state 1000] type = changestate trigger1 = time = 300 value = 1573 help?
  7. DuckAzz

    j

    retarded but can you join in my competition to survive 30 minutes of breakcore.... report to me here if anybody will survive...
  8. There's only one answer: To survive...as everybody else...
  9. nothing from that...mkp stop asking me kiddish questions...I want something serious...
  10. Behold the metalhead of mugen community: \m/
  11. I have updated the screenpack because I forgot to set the fonts for stage select and make dark color on speedy lines... Check it out again (File must be MS v1.5 update.rar)
  12. Hello there,this screenpack is still a beta in loocalcoord of 320x240... Expect full version... Screenshots: Download on my website: http://www.geocities.ws/duckss/
  13. Screenpack in progress: only lifebar,intro,logo and victory screen are left...
  14. nothing from that both.... Other questions?
  15. Diana: Hmmm where's kula whole time? Diana: well I guess that I will have a buisness with you! KFM: Look it out! Diana: Don't Fuck with me *Punch! Kick! Knee! Vaginal Grinding,Nose drilling!* *Insert song: Megadeth - Head crusher - here* EX Sula: aaAAAaaah...and who are you? KFM: Oh god not this shit!!!!
  16. nothing from now,I think that I will work on frodo from LOR genesis bootleg or from something else,but I don't have a time to rip the sprites... other questions?
  17. dude,you should really take some time and start learning about roms... And that rom maybe have mappers which are not supported to some emulators...
  18. helo,me and d were released daphne in d's sf4 style. download on my website
  19. 115 in 1? yes I have played some games from that multicart.... hahahahahaha,dude I have folder of 1100 (or more) roms of bootleg,original and multicart games XD okay any other questions?
  20. I had 2 ducks long time ago but my family made decision to kill them and eat them,and of course I didn't eat them becuase I felt bad that day....
  21. Hillo,wisss up? thus kurakter wa plannid for aprul fuuls 2015 butt I desidid to presint this year... WARNUNG! -Karakter contains funny metalcore breakdowns,su if yoo dun't luke it,just Ugnore it right? PICTURES: mure informatonis in HEY! OVER HERE!.txt also I updated the SFEX girls,GB fighters 3.5 and site so you should check that too ;) Dewnloud un mi wibcite: http://www.geocities.ws/duckss/ P.S: Dun't guve a fedbak for xXBreakdownXx! Only to SFEX girls and GB fighters 3.5... And also this character is beta,so expect him in full version...
  22. well judging from situation where i am,i can't sprite because that waste my time . Also bootleg game where i ripped the sprites does not have suplex,and this charcter is anti guile so he can't have many capcom original moves...
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