Amidweiz
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Posts posted by Amidweiz
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Well for the taunt super why don't you assign the move to D,DF,F,D,DF,F,a+b (Because any move that is set to the taunt feels like it was set a debug command not as normal one) and also for characters that have less than six buttons, if you press a button that the other character doesn't have it gives a change state error in the debug text.
And also one more problem I noticed, RD's light crouching kick has no hitdef (So the move does nothing)
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I don't usually post here but there are some glaring problems that wern't mentioned before (I usually post on MFG)
- Transparency issues in almost all of the cut scenes
- Too add to MugoUrth's post. You can do anything before the round starts even launch supers
- The King of Fighters effects clash with the rest of the character
- You can chain the KoF roll into it's self to make Rainbow dash invincible
- A lot of lag with the effects sometimes
- The Elemental power turns into a invalid action after it's used once
- The JoJo's like stand within the D,D,D,s (And why would you set the super to the taunt button) super is horridly coded and the stand can't punch while moving
- Why does the power charge have a full screen red hit box
- Speaking about the power charge, One of the effects stays in place if you move RD with p2
- Taunt has no CLSNs whatsoever
- There is some coding that seems to be ripped from DG's Blossom
- IMO RD should use less effects because it looks like those bad KoF edits
- Why does this thing have a double jump and a super jump and the super jump is too tight to pull off
*Goku Final 4th Release
in [ RELEASES ]
Posted
I don't usually post on here (MFG is were I mostly hang out) but I feel that I need to post some feedback on this character.